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d87fa1c890
Sierra has released a patch adding after market General MIDI support for 8 SCI1 games (LSL1, LSL5, Hoyle 3, SQ1, SQ4, Eco1 floppy, Longbow and Fairy Tales). If the user has selected the General MIDI music driver in one of these games and no associated MIDI patch is found, show an informational dialog on game startup in order to inform the user to download Sierra's MIDI patch, together with some short instructions. svn-id: r52500
124 lines
4.4 KiB
C++
124 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SCI_SOUNDCMD_H
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#define SCI_SOUNDCMD_H
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#include "common/list.h"
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#include "sound/mididrv.h" // for MusicType
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#include "sci/engine/state.h"
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namespace Sci {
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class Console;
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class SciMusic;
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class SoundCommandParser;
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//typedef void (SoundCommandParser::*SoundCommand)(reg_t obj, int16 value);
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//struct MusicEntryCommand {
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// MusicEntryCommand(const char *d, SoundCommand c) : sndCmd(c), desc(d) {}
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// SoundCommand sndCmd;
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// const char *desc;
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//};
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class SoundCommandParser {
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public:
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SoundCommandParser(ResourceManager *resMan, SegManager *segMan, Kernel *kernel, AudioPlayer *audio, SciVersion soundVersion);
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~SoundCommandParser();
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//reg_t parseCommand(int argc, reg_t *argv, reg_t acc);
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// Functions used for game state loading
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void clearPlayList();
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void syncPlayList(Common::Serializer &s);
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void reconstructPlayList(int savegame_version);
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// Functions used for the ScummVM menus
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void setMasterVolume(int vol);
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void pauseAll(bool pause);
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// Debug console functions
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void startNewSound(int number);
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void stopAllSounds();
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void printPlayList(Console *con);
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void printSongInfo(reg_t obj, Console *con);
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void processPlaySound(reg_t obj);
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void processStopSound(reg_t obj, bool sampleFinishedPlaying);
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MusicType getMusicType() const;
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/**
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* Synchronizes the current state of the music list to the rest of the engine, so that
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* the changes that the sound thread makes to the music are registered with the engine
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* scripts. In SCI0, we invoke this from kAnimate (which is called very often). SCI01
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* and later have a specific callback function, cmdUpdateCues, which is called regularly
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* by the engine scripts themselves, so the engine itself polls for changes to the music
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*/
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void updateSci0Cues();
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reg_t kDoSoundInit(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundPlay(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundRestore(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundMute(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundPause(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundResumeAfterRestore(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundStop(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundStopAll(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundDispose(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundMasterVolume(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundFade(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundGetPolyphony(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundUpdate(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundUpdateCues(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundSendMidi(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundReverb(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundSetHold(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundDummy(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundGetAudioCapability(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundSetVolume(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundSetPriority(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundSetLoop(int argc, reg_t *argv, reg_t acc);
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reg_t kDoSoundSuspend(int argc, reg_t *argv, reg_t acc);
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private:
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//typedef Common::Array<MusicEntryCommand *> SoundCommandContainer;
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//SoundCommandContainer _soundCommands;
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ResourceManager *_resMan;
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SegManager *_segMan;
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Kernel *_kernel;
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SciMusic *_music;
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AudioPlayer *_audio;
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SciVersion _soundVersion;
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void processInitSound(reg_t obj);
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void processDisposeSound(reg_t obj);
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void processUpdateCues(reg_t obj);
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};
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} // End of namespace Sci
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#endif // SCI_SOUNDCMD_H
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