scummvm/engines/myst3/module.mk
Bastien Bouclet fa12f7e35e MYST3: Implement the water effect
The effect looks similar enough to the original but not exactly the same.
This is CPU intensive. Once well tested it may be worth reimplementing it
as a shader.
2014-02-15 21:13:27 +01:00

39 lines
569 B
Makefile

MODULE := engines/myst3
MODULE_OBJS := \
ambient.o \
archive.o \
console.o \
cursor.o \
database.o \
detection.o \
directoryentry.o \
directorysubentry.o \
effects.o \
gfx.o \
gfx_opengl.o \
gfx_opengl_shaders.o \
gfx_opengl_texture.o \
hotspot.o \
inventory.o \
menu.o \
movie.o \
myst3.o \
node.o \
nodecube.o \
nodeframe.o \
puzzles.o \
scene.o \
script.o \
sound.o \
state.o \
subtitles.o
# This module can be built as a plugin
ifeq ($(ENABLE_MYST3), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk