scummvm/saga/saveload.cpp
Andrew Kurushin aedd11b353 add save game chunk
svn-id: r18108
2005-05-15 14:46:13 +00:00

149 lines
3.4 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "common/config-manager.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/file.h"
#include "saga/saga.h"
#include "saga/actor.h"
#include "saga/isomap.h"
#include "saga/resnames.h"
#include "saga/script.h"
#include "saga/interface.h"
#include "saga/scene.h"
#include "saga/render.h"
#define CURRENT_SAGA_VER 1
namespace Saga {
struct SaveGameHeader {
uint32 type;
uint32 size;
uint32 version;
char name[32];
};
//TODO:
// - get savegame list
// - make/create save filename string
// - delete savegame
void SagaEngine::save(const char *fileName, const char *saveName) {
Common::File out;
SaveGameHeader header;
out.open(fileName, Common::File::kFileWriteMode);
header.type = MKID('SAGA');
header.size = 0;
header.version = CURRENT_SAGA_VER;
strcpy(header.name, saveName);
out.write(&header, sizeof(header));
// Surrounding scene
out.writeSint32LE(_scene->getOutsetSceneNumber());
// Inset scene
out.writeSint32LE(_scene->currentSceneNumber());
uint16 i;
_interface->saveState(out);
_actor->saveState(out);
out.writeSint16LE(_script->_commonBufferSize);
for (i = 0; i < _script->_commonBufferSize; i++)
out.writeByte(_script->_commonBuffer[i]);
out.writeSint16LE(_isoMap->getMapPosition().x);
out.writeSint16LE(_isoMap->getMapPosition().y);
out.close();
}
void SagaEngine::load(const char *fileName) {
Common::File in;
int commonBufferSize;
int sceneNumber, insetSceneNumber;
int mapx, mapy;
uint16 i;
SaveGameHeader header;
in.open(fileName);
if (!in.isOpen())
return;
in.read(&header, sizeof(header));
if (header.type != MKID('SAGA')) {
error("SagaEngine::load wrong format");
}
// Surrounding scene
sceneNumber = in.readSint32LE();
// Inset scene
insetSceneNumber = in.readSint32LE();
debug(0, "scene: #%d inset scene: #%d", sceneNumber, insetSceneNumber);
_interface->loadState(in);
_actor->loadState(in);
commonBufferSize = in.readSint16LE();
for (i = 0; i < commonBufferSize; i++)
_script->_commonBuffer[i] = in.readByte();
mapx = in.readSint16LE();
mapy = in.readSint16LE();
in.close();
_isoMap->setMapPosition(mapx, mapy);
_scene->clearSceneQueue();
_scene->changeScene(sceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade);
if (insetSceneNumber != sceneNumber) {
_render->drawScene();
_scene->clearSceneQueue();
_scene->changeScene(insetSceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade);
}
// FIXME: When save/load screen will be implemented we should
// call these after that screen left by user
_interface->draw();
}
} // End of namespace Saga