mirror of
https://github.com/libretro/scummvm.git
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aedd11b353
svn-id: r18108
149 lines
3.4 KiB
C++
149 lines
3.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "common/config-manager.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/file.h"
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#include "saga/saga.h"
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#include "saga/actor.h"
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#include "saga/isomap.h"
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#include "saga/resnames.h"
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#include "saga/script.h"
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#include "saga/interface.h"
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#include "saga/scene.h"
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#include "saga/render.h"
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#define CURRENT_SAGA_VER 1
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namespace Saga {
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struct SaveGameHeader {
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uint32 type;
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uint32 size;
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uint32 version;
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char name[32];
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};
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//TODO:
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// - get savegame list
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// - make/create save filename string
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// - delete savegame
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void SagaEngine::save(const char *fileName, const char *saveName) {
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Common::File out;
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SaveGameHeader header;
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out.open(fileName, Common::File::kFileWriteMode);
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header.type = MKID('SAGA');
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header.size = 0;
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header.version = CURRENT_SAGA_VER;
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strcpy(header.name, saveName);
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out.write(&header, sizeof(header));
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// Surrounding scene
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out.writeSint32LE(_scene->getOutsetSceneNumber());
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// Inset scene
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out.writeSint32LE(_scene->currentSceneNumber());
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uint16 i;
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_interface->saveState(out);
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_actor->saveState(out);
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out.writeSint16LE(_script->_commonBufferSize);
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for (i = 0; i < _script->_commonBufferSize; i++)
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out.writeByte(_script->_commonBuffer[i]);
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out.writeSint16LE(_isoMap->getMapPosition().x);
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out.writeSint16LE(_isoMap->getMapPosition().y);
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out.close();
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}
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void SagaEngine::load(const char *fileName) {
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Common::File in;
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int commonBufferSize;
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int sceneNumber, insetSceneNumber;
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int mapx, mapy;
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uint16 i;
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SaveGameHeader header;
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in.open(fileName);
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if (!in.isOpen())
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return;
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in.read(&header, sizeof(header));
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if (header.type != MKID('SAGA')) {
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error("SagaEngine::load wrong format");
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}
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// Surrounding scene
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sceneNumber = in.readSint32LE();
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// Inset scene
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insetSceneNumber = in.readSint32LE();
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debug(0, "scene: #%d inset scene: #%d", sceneNumber, insetSceneNumber);
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_interface->loadState(in);
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_actor->loadState(in);
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commonBufferSize = in.readSint16LE();
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for (i = 0; i < commonBufferSize; i++)
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_script->_commonBuffer[i] = in.readByte();
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mapx = in.readSint16LE();
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mapy = in.readSint16LE();
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in.close();
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_isoMap->setMapPosition(mapx, mapy);
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_scene->clearSceneQueue();
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_scene->changeScene(sceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade);
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if (insetSceneNumber != sceneNumber) {
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_render->drawScene();
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_scene->clearSceneQueue();
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_scene->changeScene(insetSceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade);
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}
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// FIXME: When save/load screen will be implemented we should
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// call these after that screen left by user
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_interface->draw();
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}
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} // End of namespace Saga
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