scummvm/backends/platform/android/events.cpp
D G Turner 37c46fecbf ANDROID: Fix correct keycode in keymapper for virtual keyboard trigger.
As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.

However, due to the complexity of this code, directly calling the
virtual keyboard trigger event could have side effects, so have instead
just added the CTRL modifier to fix this.

This should be fixed if possible to use EVENT_VIRTUAL_KEYBOARD.
2014-05-05 05:21:23 +01:00

1020 lines
23 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if defined(__ANDROID__)
// Allow use of stuff in <time.h>
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
// Disable printf override in common/forbidden.h to avoid
// clashes with log.h from the Android SDK.
// That header file uses
// __attribute__ ((format(printf, 3, 4)))
// which gets messed up by our override mechanism; this could
// be avoided by either changing the Android SDK to use the equally
// legal and valid
// __attribute__ ((format(printf, 3, 4)))
// or by refining our printf override to use a varadic macro
// (which then wouldn't be portable, though).
// Anyway, for now we just disable the printf override globally
// for the Android port
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include "common/events.h"
#include "backends/platform/android/android.h"
#include "backends/platform/android/jni.h"
// $ANDROID_NDK/platforms/android-9/arch-arm/usr/include/android/keycodes.h
// http://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob;f=libs/ui/Input.cpp
// http://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob;f=core/java/android/view/KeyEvent.java
// event type
enum {
JE_SYS_KEY = 0,
JE_KEY = 1,
JE_DPAD = 2,
JE_DOWN = 3,
JE_SCROLL = 4,
JE_TAP = 5,
JE_DOUBLE_TAP = 6,
JE_MULTI = 7,
JE_BALL = 8,
JE_LMB_DOWN = 9,
JE_LMB_UP = 10,
JE_RMB_DOWN = 11,
JE_RMB_UP = 12,
JE_MOUSE_MOVE = 13,
JE_GAMEPAD = 14,
JE_JOYSTICK = 15,
JE_MMB_DOWN = 16,
JE_MMB_UP = 17,
JE_QUIT = 0x1000
};
// action type
enum {
JACTION_DOWN = 0,
JACTION_UP = 1,
JACTION_MULTIPLE = 2,
JACTION_POINTER_DOWN = 5,
JACTION_POINTER_UP = 6
};
// system keys
enum {
JKEYCODE_SOFT_RIGHT = 2,
JKEYCODE_HOME = 3,
JKEYCODE_BACK = 4,
JKEYCODE_CALL = 5,
JKEYCODE_ENDCALL = 6,
JKEYCODE_VOLUME_UP = 24,
JKEYCODE_VOLUME_DOWN = 25,
JKEYCODE_POWER = 26,
JKEYCODE_CAMERA = 27,
JKEYCODE_HEADSETHOOK = 79,
JKEYCODE_FOCUS = 80,
JKEYCODE_MENU = 82,
JKEYCODE_SEARCH = 84,
JKEYCODE_MUTE = 91,
JKEYCODE_MEDIA_PLAY_PAUSE = 85,
JKEYCODE_MEDIA_STOP = 86,
JKEYCODE_MEDIA_NEXT = 87,
JKEYCODE_MEDIA_PREVIOUS = 88,
JKEYCODE_MEDIA_REWIND = 89,
JKEYCODE_MEDIA_FAST_FORWARD = 90
};
// five-way navigation control
enum {
JKEYCODE_DPAD_UP = 19,
JKEYCODE_DPAD_DOWN = 20,
JKEYCODE_DPAD_LEFT = 21,
JKEYCODE_DPAD_RIGHT = 22,
JKEYCODE_DPAD_CENTER = 23
};
// gamepad
enum {
JKEYCODE_BUTTON_A = 96,
JKEYCODE_BUTTON_B = 97,
JKEYCODE_BUTTON_C = 98,
JKEYCODE_BUTTON_X = 99,
JKEYCODE_BUTTON_Y = 100,
JKEYCODE_BUTTON_Z = 101,
JKEYCODE_BUTTON_L1 = 102,
JKEYCODE_BUTTON_R1 = 103,
JKEYCODE_BUTTON_L2 = 104,
JKEYCODE_BUTTON_R2 = 105,
JKEYCODE_BUTTON_THUMBL = 106,
JKEYCODE_BUTTON_THUMBR = 107,
JKEYCODE_BUTTON_START = 108,
JKEYCODE_BUTTON_SELECT = 109,
JKEYCODE_BUTTON_MODE = 110,
};
// meta modifier
enum {
JMETA_SHIFT = 0x01,
JMETA_ALT = 0x02,
JMETA_SYM = 0x04,
JMETA_CTRL = 0x1000
};
// map android key codes to our kbd codes
static const Common::KeyCode jkeymap[] = {
Common::KEYCODE_INVALID, // KEYCODE_UNKNOWN
Common::KEYCODE_INVALID, // KEYCODE_SOFT_LEFT
Common::KEYCODE_INVALID, // KEYCODE_SOFT_RIGHT
Common::KEYCODE_INVALID, // KEYCODE_HOME
Common::KEYCODE_INVALID, // KEYCODE_BACK
Common::KEYCODE_INVALID, // KEYCODE_CALL
Common::KEYCODE_INVALID, // KEYCODE_ENDCALL
Common::KEYCODE_0, // KEYCODE_0
Common::KEYCODE_1, // KEYCODE_1
Common::KEYCODE_2, // KEYCODE_2
Common::KEYCODE_3, // KEYCODE_3
Common::KEYCODE_4, // KEYCODE_4
Common::KEYCODE_5, // KEYCODE_5
Common::KEYCODE_6, // KEYCODE_6
Common::KEYCODE_7, // KEYCODE_7
Common::KEYCODE_8, // KEYCODE_8
Common::KEYCODE_9, // KEYCODE_9
Common::KEYCODE_ASTERISK, // KEYCODE_STAR
Common::KEYCODE_HASH, // KEYCODE_POUND
Common::KEYCODE_INVALID, // KEYCODE_DPAD_UP
Common::KEYCODE_INVALID, // KEYCODE_DPAD_DOWN
Common::KEYCODE_INVALID, // KEYCODE_DPAD_LEFT
Common::KEYCODE_INVALID, // KEYCODE_DPAD_RIGHT
Common::KEYCODE_INVALID, // KEYCODE_DPAD_CENTER
Common::KEYCODE_INVALID, // KEYCODE_VOLUME_UP
Common::KEYCODE_INVALID, // KEYCODE_VOLUME_DOWN
Common::KEYCODE_INVALID, // KEYCODE_POWER
Common::KEYCODE_INVALID, // KEYCODE_CAMERA
Common::KEYCODE_INVALID, // KEYCODE_CLEAR
Common::KEYCODE_a, // KEYCODE_A
Common::KEYCODE_b, // KEYCODE_B
Common::KEYCODE_c, // KEYCODE_C
Common::KEYCODE_d, // KEYCODE_D
Common::KEYCODE_e, // KEYCODE_E
Common::KEYCODE_f, // KEYCODE_F
Common::KEYCODE_g, // KEYCODE_G
Common::KEYCODE_h, // KEYCODE_H
Common::KEYCODE_i, // KEYCODE_I
Common::KEYCODE_j, // KEYCODE_J
Common::KEYCODE_k, // KEYCODE_K
Common::KEYCODE_l, // KEYCODE_L
Common::KEYCODE_m, // KEYCODE_M
Common::KEYCODE_n, // KEYCODE_N
Common::KEYCODE_o, // KEYCODE_O
Common::KEYCODE_p, // KEYCODE_P
Common::KEYCODE_q, // KEYCODE_Q
Common::KEYCODE_r, // KEYCODE_R
Common::KEYCODE_s, // KEYCODE_S
Common::KEYCODE_t, // KEYCODE_T
Common::KEYCODE_u, // KEYCODE_U
Common::KEYCODE_v, // KEYCODE_V
Common::KEYCODE_w, // KEYCODE_W
Common::KEYCODE_x, // KEYCODE_X
Common::KEYCODE_y, // KEYCODE_Y
Common::KEYCODE_z, // KEYCODE_Z
Common::KEYCODE_COMMA, // KEYCODE_COMMA
Common::KEYCODE_PERIOD, // KEYCODE_PERIOD
Common::KEYCODE_LALT, // KEYCODE_ALT_LEFT
Common::KEYCODE_RALT, // KEYCODE_ALT_RIGHT
Common::KEYCODE_LSHIFT, // KEYCODE_SHIFT_LEFT
Common::KEYCODE_RSHIFT, // KEYCODE_SHIFT_RIGHT
Common::KEYCODE_TAB, // KEYCODE_TAB
Common::KEYCODE_SPACE, // KEYCODE_SPACE
Common::KEYCODE_LCTRL, // KEYCODE_SYM
Common::KEYCODE_INVALID, // KEYCODE_EXPLORER
Common::KEYCODE_INVALID, // KEYCODE_ENVELOPE
Common::KEYCODE_RETURN, // KEYCODE_ENTER
Common::KEYCODE_BACKSPACE, // KEYCODE_DEL
Common::KEYCODE_BACKQUOTE, // KEYCODE_GRAVE
Common::KEYCODE_MINUS, // KEYCODE_MINUS
Common::KEYCODE_EQUALS, // KEYCODE_EQUALS
Common::KEYCODE_LEFTPAREN, // KEYCODE_LEFT_BRACKET
Common::KEYCODE_RIGHTPAREN, // KEYCODE_RIGHT_BRACKET
Common::KEYCODE_BACKSLASH, // KEYCODE_BACKSLASH
Common::KEYCODE_SEMICOLON, // KEYCODE_SEMICOLON
Common::KEYCODE_QUOTE, // KEYCODE_APOSTROPHE
Common::KEYCODE_SLASH, // KEYCODE_SLASH
Common::KEYCODE_AT, // KEYCODE_AT
Common::KEYCODE_INVALID, // KEYCODE_NUM
Common::KEYCODE_INVALID, // KEYCODE_HEADSETHOOK
Common::KEYCODE_INVALID, // KEYCODE_FOCUS
Common::KEYCODE_PLUS, // KEYCODE_PLUS
Common::KEYCODE_INVALID, // KEYCODE_MENU
Common::KEYCODE_INVALID, // KEYCODE_NOTIFICATION
Common::KEYCODE_INVALID, // KEYCODE_SEARCH
Common::KEYCODE_INVALID, // KEYCODE_MEDIA_PLAY_PAUSE
Common::KEYCODE_INVALID, // KEYCODE_MEDIA_STOP
Common::KEYCODE_INVALID, // KEYCODE_MEDIA_NEXT
Common::KEYCODE_INVALID, // KEYCODE_MEDIA_PREVIOUS
Common::KEYCODE_INVALID, // KEYCODE_MEDIA_REWIND
Common::KEYCODE_INVALID, // KEYCODE_MEDIA_FAST_FORWARD
Common::KEYCODE_INVALID, // KEYCODE_MUTE
Common::KEYCODE_PAGEUP, // KEYCODE_PAGE_UP
Common::KEYCODE_PAGEDOWN // KEYCODE_PAGE_DOWN
};
// floating point. use sparingly
template<class T>
static inline T scalef(T in, float numerator, float denominator) {
return static_cast<float>(in) * numerator / denominator;
}
static const int kQueuedInputEventDelay = 50;
void OSystem_Android::setupKeymapper() {
#ifdef ENABLE_KEYMAPPER
using namespace Common;
Keymapper *mapper = getEventManager()->getKeymapper();
HardwareInputSet *inputSet = new HardwareInputSet();
keySet->addHardwareInput(
new HardwareInput("n", KeyState(KEYCODE_n), "n (vk)"));
mapper->registerHardwareInputSet(inputSet);
Keymap *globalMap = new Keymap(kGlobalKeymapName);
Action *act;
act = new Action(globalMap, "VIRT", "Display keyboard");
act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, KBD_CTRL));
mapper->addGlobalKeymap(globalMap);
mapper->pushKeymap(kGlobalKeymapName);
#endif
}
void OSystem_Android::warpMouse(int x, int y) {
ENTER("%d, %d", x, y);
Common::Event e;
e.type = Common::EVENT_MOUSEMOVE;
e.mouse.x = x;
e.mouse.y = y;
clipMouse(e.mouse);
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
}
void OSystem_Android::clipMouse(Common::Point &p) {
const GLESBaseTexture *tex;
if (_show_overlay)
tex = _overlay_texture;
else
tex = _game_texture;
p.x = CLIP(p.x, int16(0), int16(tex->width() - 1));
p.y = CLIP(p.y, int16(0), int16(tex->height() - 1));
}
void OSystem_Android::scaleMouse(Common::Point &p, int x, int y,
bool deductDrawRect, bool touchpadMode) {
const GLESBaseTexture *tex;
if (_show_overlay)
tex = _overlay_texture;
else
tex = _game_texture;
const Common::Rect &r = tex->getDrawRect();
if (touchpadMode) {
x = x * 100 / _touchpad_scale;
y = y * 100 / _touchpad_scale;
}
if (deductDrawRect) {
x -= r.left;
y -= r.top;
}
p.x = scalef(x, tex->width(), r.width());
p.y = scalef(y, tex->height(), r.height());
}
void OSystem_Android::updateEventScale() {
const GLESBaseTexture *tex;
if (_show_overlay)
tex = _overlay_texture;
else
tex = _game_texture;
_eventScaleY = 100 * 480 / tex->height();
_eventScaleX = 100 * 640 / tex->width();
}
void OSystem_Android::pushEvent(int type, int arg1, int arg2, int arg3,
int arg4, int arg5) {
Common::Event e;
switch (type) {
case JE_SYS_KEY:
switch (arg1) {
case JACTION_DOWN:
e.type = Common::EVENT_KEYDOWN;
break;
case JACTION_UP:
e.type = Common::EVENT_KEYUP;
break;
default:
LOGE("unhandled jaction on system key: %d", arg1);
return;
}
switch (arg2) {
// special case. we'll only get it's up event
case JKEYCODE_BACK:
e.kbd.keycode = Common::KEYCODE_ESCAPE;
e.kbd.ascii = Common::ASCII_ESCAPE;
lockMutex(_event_queue_lock);
e.type = Common::EVENT_KEYDOWN;
_event_queue.push(e);
e.type = Common::EVENT_KEYUP;
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
// special case. we'll only get it's up event
case JKEYCODE_MENU:
e.type = Common::EVENT_MAINMENU;
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JKEYCODE_CAMERA:
case JKEYCODE_SEARCH:
if (arg1 == JACTION_DOWN)
e.type = Common::EVENT_RBUTTONDOWN;
else
e.type = Common::EVENT_RBUTTONUP;
e.mouse = getEventManager()->getMousePos();
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
default:
LOGW("unmapped system key: %d", arg2);
return;
}
break;
case JE_KEY:
switch (arg1) {
case JACTION_DOWN:
e.type = Common::EVENT_KEYDOWN;
break;
case JACTION_UP:
e.type = Common::EVENT_KEYUP;
break;
default:
LOGE("unhandled jaction on key: %d", arg1);
return;
}
if (arg2 < 1 || arg2 > ARRAYSIZE(jkeymap)) {
if (arg3 < 1) {
LOGE("received invalid keycode: %d (%d)", arg2, arg3);
return;
} else {
// lets bet on the ascii code
e.kbd.keycode = Common::KEYCODE_INVALID;
}
} else {
e.kbd.keycode = jkeymap[arg2];
}
if (arg5 > 0)
e.synthetic = true;
// map special keys to 'our' ascii codes
switch (e.kbd.keycode) {
case Common::KEYCODE_BACKSPACE:
e.kbd.ascii = Common::ASCII_BACKSPACE;
break;
case Common::KEYCODE_TAB:
e.kbd.ascii = Common::ASCII_TAB;
break;
case Common::KEYCODE_RETURN:
e.kbd.ascii = Common::ASCII_RETURN;
break;
case Common::KEYCODE_ESCAPE:
e.kbd.ascii = Common::ASCII_ESCAPE;
break;
case Common::KEYCODE_SPACE:
e.kbd.ascii = Common::ASCII_SPACE;
break;
case Common::KEYCODE_F1:
e.kbd.ascii = Common::ASCII_F1;
break;
case Common::KEYCODE_F2:
e.kbd.ascii = Common::ASCII_F2;
break;
case Common::KEYCODE_F3:
e.kbd.ascii = Common::ASCII_F3;
break;
case Common::KEYCODE_F4:
e.kbd.ascii = Common::ASCII_F4;
break;
case Common::KEYCODE_F5:
e.kbd.ascii = Common::ASCII_F5;
break;
case Common::KEYCODE_F6:
e.kbd.ascii = Common::ASCII_F6;
break;
case Common::KEYCODE_F7:
e.kbd.ascii = Common::ASCII_F7;
break;
case Common::KEYCODE_F8:
e.kbd.ascii = Common::ASCII_F8;
break;
case Common::KEYCODE_F9:
e.kbd.ascii = Common::ASCII_F9;
break;
case Common::KEYCODE_F10:
e.kbd.ascii = Common::ASCII_F10;
break;
case Common::KEYCODE_F11:
e.kbd.ascii = Common::ASCII_F11;
break;
case Common::KEYCODE_F12:
e.kbd.ascii = Common::ASCII_F12;
break;
default:
e.kbd.ascii = arg3;
break;
}
if (arg4 & JMETA_SHIFT)
e.kbd.flags |= Common::KBD_SHIFT;
// JMETA_ALT is Fn on physical keyboards!
// when mapping this to ALT - as we know it from PC keyboards - all
// Fn combos will be broken (like Fn+q, which needs to end as 1 and
// not ALT+1). Do not want.
//if (arg4 & JMETA_ALT)
// e.kbd.flags |= Common::KBD_ALT;
if (arg4 & (JMETA_SYM | JMETA_CTRL))
e.kbd.flags |= Common::KBD_CTRL;
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_DPAD:
switch (arg2) {
case JKEYCODE_DPAD_UP:
case JKEYCODE_DPAD_DOWN:
case JKEYCODE_DPAD_LEFT:
case JKEYCODE_DPAD_RIGHT:
if (arg1 != JACTION_DOWN)
return;
e.type = Common::EVENT_MOUSEMOVE;
e.mouse = getEventManager()->getMousePos();
{
int16 *c;
int s;
if (arg2 == JKEYCODE_DPAD_UP || arg2 == JKEYCODE_DPAD_DOWN) {
c = &e.mouse.y;
s = _eventScaleY;
} else {
c = &e.mouse.x;
s = _eventScaleX;
}
// the longer the button held, the faster the pointer is
// TODO put these values in some option dlg?
int f = CLIP(arg4, 1, 8) * _dpad_scale * 100 / s;
if (arg2 == JKEYCODE_DPAD_UP || arg2 == JKEYCODE_DPAD_LEFT)
*c -= f;
else
*c += f;
}
clipMouse(e.mouse);
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JKEYCODE_DPAD_CENTER:
switch (arg1) {
case JACTION_DOWN:
e.type = Common::EVENT_LBUTTONDOWN;
break;
case JACTION_UP:
e.type = Common::EVENT_LBUTTONUP;
break;
default:
LOGE("unhandled jaction on dpad key: %d", arg1);
return;
}
e.mouse = getEventManager()->getMousePos();
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
}
case JE_DOWN:
_touch_pt_down = getEventManager()->getMousePos();
_touch_pt_scroll.x = -1;
_touch_pt_scroll.y = -1;
break;
case JE_SCROLL:
e.type = Common::EVENT_MOUSEMOVE;
if (_touchpad_mode) {
if (_touch_pt_scroll.x == -1 && _touch_pt_scroll.y == -1) {
_touch_pt_scroll.x = arg3;
_touch_pt_scroll.y = arg4;
return;
}
scaleMouse(e.mouse, arg3 - _touch_pt_scroll.x,
arg4 - _touch_pt_scroll.y, false, true);
e.mouse += _touch_pt_down;
clipMouse(e.mouse);
} else {
scaleMouse(e.mouse, arg3, arg4);
clipMouse(e.mouse);
}
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_TAP:
if (_fingersDown > 0) {
_fingersDown = 0;
return;
}
e.type = Common::EVENT_MOUSEMOVE;
if (_touchpad_mode) {
e.mouse = getEventManager()->getMousePos();
} else {
scaleMouse(e.mouse, arg1, arg2);
clipMouse(e.mouse);
}
{
Common::EventType down, up;
// TODO put these values in some option dlg?
if (arg3 > 1000) {
down = Common::EVENT_MBUTTONDOWN;
up = Common::EVENT_MBUTTONUP;
} else if (arg3 > 500) {
down = Common::EVENT_RBUTTONDOWN;
up = Common::EVENT_RBUTTONUP;
} else {
down = Common::EVENT_LBUTTONDOWN;
up = Common::EVENT_LBUTTONUP;
}
lockMutex(_event_queue_lock);
if (_queuedEventTime)
_event_queue.push(_queuedEvent);
if (!_touchpad_mode)
_event_queue.push(e);
e.type = down;
_event_queue.push(e);
e.type = up;
_queuedEvent = e;
_queuedEventTime = getMillis() + kQueuedInputEventDelay;
unlockMutex(_event_queue_lock);
}
return;
case JE_DOUBLE_TAP:
e.type = Common::EVENT_MOUSEMOVE;
if (_touchpad_mode) {
e.mouse = getEventManager()->getMousePos();
} else {
scaleMouse(e.mouse, arg1, arg2);
clipMouse(e.mouse);
}
{
Common::EventType dptype = Common::EVENT_INVALID;
switch (arg3) {
case JACTION_DOWN:
dptype = Common::EVENT_LBUTTONDOWN;
_touch_pt_dt.x = -1;
_touch_pt_dt.y = -1;
break;
case JACTION_UP:
dptype = Common::EVENT_LBUTTONUP;
break;
// held and moved
case JACTION_MULTIPLE:
if (_touch_pt_dt.x == -1 && _touch_pt_dt.y == -1) {
_touch_pt_dt.x = arg1;
_touch_pt_dt.y = arg2;
return;
}
dptype = Common::EVENT_MOUSEMOVE;
if (_touchpad_mode) {
scaleMouse(e.mouse, arg1 - _touch_pt_dt.x,
arg2 - _touch_pt_dt.y, false, true);
e.mouse += _touch_pt_down;
clipMouse(e.mouse);
}
break;
default:
LOGE("unhandled jaction on double tap: %d", arg3);
return;
}
lockMutex(_event_queue_lock);
_event_queue.push(e);
e.type = dptype;
_event_queue.push(e);
unlockMutex(_event_queue_lock);
}
return;
case JE_MULTI:
switch (arg2) {
case JACTION_POINTER_DOWN:
if (arg1 > _fingersDown)
_fingersDown = arg1;
return;
case JACTION_POINTER_UP:
if (arg1 != _fingersDown)
return;
{
Common::EventType up;
switch (_fingersDown) {
case 1:
e.type = Common::EVENT_RBUTTONDOWN;
up = Common::EVENT_RBUTTONUP;
break;
case 2:
e.type = Common::EVENT_MBUTTONDOWN;
up = Common::EVENT_MBUTTONUP;
break;
default:
LOGD("unmapped multi tap: %d", _fingersDown);
return;
}
e.mouse = getEventManager()->getMousePos();
lockMutex(_event_queue_lock);
if (_queuedEventTime)
_event_queue.push(_queuedEvent);
_event_queue.push(e);
e.type = up;
_queuedEvent = e;
_queuedEventTime = getMillis() + kQueuedInputEventDelay;
unlockMutex(_event_queue_lock);
return;
default:
LOGE("unhandled jaction on multi tap: %d", arg2);
return;
}
}
return;
case JE_BALL:
e.mouse = getEventManager()->getMousePos();
switch (arg1) {
case JACTION_DOWN:
e.type = Common::EVENT_LBUTTONDOWN;
break;
case JACTION_UP:
e.type = Common::EVENT_LBUTTONUP;
break;
case JACTION_MULTIPLE:
e.type = Common::EVENT_MOUSEMOVE;
// already multiplied by 100
e.mouse.x += arg2 * _trackball_scale / _eventScaleX;
e.mouse.y += arg3 * _trackball_scale / _eventScaleY;
clipMouse(e.mouse);
break;
default:
LOGE("unhandled jaction on system key: %d", arg1);
return;
}
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_MOUSE_MOVE:
e.type = Common::EVENT_MOUSEMOVE;
scaleMouse(e.mouse, arg1, arg2);
clipMouse(e.mouse);
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_LMB_DOWN:
e.type = Common::EVENT_LBUTTONDOWN;
scaleMouse(e.mouse, arg1, arg2);
clipMouse(e.mouse);
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_LMB_UP:
e.type = Common::EVENT_LBUTTONUP;
scaleMouse(e.mouse, arg1, arg2);
clipMouse(e.mouse);
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_RMB_DOWN:
e.type = Common::EVENT_RBUTTONDOWN;
scaleMouse(e.mouse, arg1, arg2);
clipMouse(e.mouse);
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_RMB_UP:
e.type = Common::EVENT_RBUTTONUP;
scaleMouse(e.mouse, arg1, arg2);
clipMouse(e.mouse);
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_GAMEPAD:
switch (arg1) {
case JACTION_DOWN:
e.type = Common::EVENT_KEYDOWN;
break;
case JACTION_UP:
e.type = Common::EVENT_KEYUP;
break;
default:
LOGE("unhandled jaction on gamepad key: %d", arg1);
return;
}
switch (arg2) {
case JKEYCODE_BUTTON_A:
case JKEYCODE_BUTTON_B:
switch (arg1) {
case JACTION_DOWN:
e.type = (arg2 == JKEYCODE_BUTTON_A?
Common::EVENT_LBUTTONDOWN :
Common::EVENT_RBUTTONDOWN);
break;
case JACTION_UP:
e.type = (arg2 == JKEYCODE_BUTTON_A?
Common::EVENT_LBUTTONUP :
Common::EVENT_RBUTTONUP);
break;
}
e.mouse = getEventManager()->getMousePos();
break;
case JKEYCODE_BUTTON_X:
e.kbd.keycode = Common::KEYCODE_ESCAPE;
e.kbd.ascii = Common::ASCII_ESCAPE;
break;
default:
LOGW("unmapped gamepad key: %d", arg2);
return;
}
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
break;
case JE_JOYSTICK:
e.mouse = getEventManager()->getMousePos();
switch (arg1) {
case JACTION_MULTIPLE:
e.type = Common::EVENT_MOUSEMOVE;
// already multiplied by 100
e.mouse.x += arg2 * _joystick_scale / _eventScaleX;
e.mouse.y += arg3 * _joystick_scale / _eventScaleY;
clipMouse(e.mouse);
break;
default:
LOGE("unhandled jaction on joystick: %d", arg1);
return;
}
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_MMB_DOWN:
e.type = Common::EVENT_MAINMENU;
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
case JE_MMB_UP:
// No action
return;
case JE_QUIT:
e.type = Common::EVENT_QUIT;
lockMutex(_event_queue_lock);
_event_queue.push(e);
unlockMutex(_event_queue_lock);
return;
default:
LOGE("unknown jevent type: %d", type);
break;
}
}
bool OSystem_Android::pollEvent(Common::Event &event) {
//ENTER();
if (pthread_self() == _main_thread) {
if (_screen_changeid != JNI::surface_changeid) {
if (JNI::egl_surface_width > 0 && JNI::egl_surface_height > 0) {
// surface changed
JNI::deinitSurface();
initSurface();
initViewport();
updateScreenRect();
updateEventScale();
// double buffered, flip twice
clearScreen(kClearUpdate, 2);
event.type = Common::EVENT_SCREEN_CHANGED;
return true;
} else {
// surface lost
deinitSurface();
}
}
if (JNI::pause) {
deinitSurface();
LOGD("main thread going to sleep");
sem_wait(&JNI::pause_sem);
LOGD("main thread woke up");
}
}
lockMutex(_event_queue_lock);
if (_queuedEventTime && (getMillis() > _queuedEventTime)) {
event = _queuedEvent;
_queuedEventTime = 0;
unlockMutex(_event_queue_lock);
return true;
}
if (_event_queue.empty()) {
unlockMutex(_event_queue_lock);
return false;
}
event = _event_queue.pop();
unlockMutex(_event_queue_lock);
if (event.type == Common::EVENT_MOUSEMOVE) {
const Common::Point &m = getEventManager()->getMousePos();
if (m != event.mouse)
_force_redraw = true;
}
return true;
}
#endif