2021-12-26 21:19:38 +01:00

46 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Based on xoreos' ASF code
#ifndef AUDIO_DECODERS_ASF_H
#define AUDIO_DECODERS_ASF_H
namespace Audio {
/**
* Try to load a ASF from the given seekable stream and create a RewindableAudioStream
* from that data.
*
* @param stream The SeekableReadStream from which to read the ASF data.
* @param disposeAfterUse Whether to delete the stream after use.
*
* @return A new SeekableAudioStream, or 0, if an error occurred.
*/
SeekableAudioStream *makeASFStream(
Common::SeekableReadStream *stream,
DisposeAfterUse::Flag disposeAfterUse);
} // End of namespace Audio
#endif // AUDIO_DECODERS_ASF_H