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603a5e4d6f
require both USE_TREMOR and USE_VORBIS to be defined when using tremor. svn-id: r18642 |
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build.rules | ||
cpuspeed.s | ||
debug-gdbstub-usb.cpp | ||
gfx_splash.h | ||
gp32.cpp | ||
gp32.h | ||
gp-fs.cpp | ||
graphics.h | ||
Makefile | ||
portdefs.h | ||
README.GP32 | ||
setup.h | ||
startup.c | ||
startup.h |
ScummVM port for GamePark 32 ============================ Compiling instructions: 1. download and install Fenix's devkit advance (see Windows.txt) 2. get chn's gp32 devkit and install it (see readme-gp32.txt) 3. In Makefile change the line: build.rules: to $(CP) backends/gp32/build.rules build.rules 4. run make * In case you have installed devkitadv to a different directory than it's default, you'll have to modify build.rules in backend/gp32/ How to run: - upload scummvm.fxe in gp:\gpmm - upload all game data files in gp:\ Controls: A: left click B: right click L: debug console R: game screen Start: menu Select:skip L+R: save For the latest source release visit the official ScummVM page: http://www.scummvm.org/ You can get the precompiled gp32 executable (fxe) from my site: http://people.inf.elte.hu/ph0x Thanks to the following people for their help: Endy, khalek and the rest ScummVM team members, Jeff, DarkFader, Inopia, groepaz, chn, FireFly, #gp32dev ph0x (ph0x@freemail.hu)