mirror of
https://github.com/libretro/scummvm.git
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277 lines
7.7 KiB
C++
277 lines
7.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/random.h"
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#include "common/textconsole.h"
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#include "agi/preagi.h"
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#include "agi/graphics.h"
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#include "agi/keyboard.h"
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namespace Agi {
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PreAgiEngine::PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBase(syst, gameDesc) {
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// Setup mixer
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syncSoundSettings();
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DebugMan.addDebugChannel(kDebugLevelMain, "Main", "Generic debug level");
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DebugMan.addDebugChannel(kDebugLevelResources, "Resources", "Resources debugging");
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DebugMan.addDebugChannel(kDebugLevelSprites, "Sprites", "Sprites debugging");
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DebugMan.addDebugChannel(kDebugLevelInventory, "Inventory", "Inventory debugging");
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DebugMan.addDebugChannel(kDebugLevelInput, "Input", "Input events debugging");
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DebugMan.addDebugChannel(kDebugLevelMenu, "Menu", "Menu debugging");
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DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Scripts debugging");
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DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
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DebugMan.addDebugChannel(kDebugLevelText, "Text", "Text output debugging");
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DebugMan.addDebugChannel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging");
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memset(&_game, 0, sizeof(struct AgiGame));
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memset(&_debug, 0, sizeof(struct AgiDebug));
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memset(&_mouse, 0, sizeof(struct Mouse));
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}
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void PreAgiEngine::initialize() {
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initRenderMode();
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_gfx = new GfxMgr(this);
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_picture = new PictureMgr(this, _gfx);
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_gfx->initMachine();
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_game.gameFlags = 0;
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_game.colorFg = 15;
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_game.colorBg = 0;
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_defaultColor = 0xF;
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_game.name[0] = '\0';
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_game.sbufOrig = (uint8 *)calloc(_WIDTH, _HEIGHT * 2); // Allocate space for two AGI screens vertically
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_game.sbuf16c = _game.sbufOrig + SBUF16_OFFSET; // Make sbuf16c point to the 16 color (+control line & priority info) AGI screen
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_game.sbuf = _game.sbuf16c; // Make sbuf point to the 16 color (+control line & priority info) AGI screen by default
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_game.lineMinPrint = 0; // hardcoded
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_gfx->initVideo();
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_speakerStream = new Audio::PCSpeaker(_mixer->getOutputRate());
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_mixer->playStream(Audio::Mixer::kSFXSoundType, &_speakerHandle,
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_speakerStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
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debugC(2, kDebugLevelMain, "Detect game");
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// clear all resources and events
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for (int i = 0; i < MAX_DIRS; i++) {
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memset(&_game.pictures[i], 0, sizeof(struct AgiPicture));
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memset(&_game.sounds[i], 0, sizeof(class AgiSound *)); // _game.sounds contains pointers now
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memset(&_game.dirPic[i], 0, sizeof(struct AgiDir));
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memset(&_game.dirSound[i], 0, sizeof(struct AgiDir));
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}
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}
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PreAgiEngine::~PreAgiEngine() {
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_mixer->stopHandle(_speakerHandle);
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delete _speakerStream;
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}
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int PreAgiEngine::rnd(int hi) {
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return (_rnd->getRandomNumber(hi - 1) + 1);
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}
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// Screen functions
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void PreAgiEngine::clearScreen(int attr, bool overrideDefault) {
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if (overrideDefault)
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_defaultColor = attr;
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_gfx->clearScreen((attr & 0xF0) / 0x10);
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}
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void PreAgiEngine::clearGfxScreen(int attr) {
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_gfx->drawRectangle(0, 0, GFX_WIDTH - 1, IDI_MAX_ROW_PIC * 8 -1, (attr & 0xF0) / 0x10);
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}
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// String functions
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void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) {
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int code;
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if (attr == kColorDefault)
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attr = _defaultColor;
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for (int iChar = 0; iChar < (int)strlen(buffer); iChar++) {
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code = buffer[iChar];
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switch (code) {
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case '\n':
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case 0x8D:
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if (++row == 200 / 8) return;
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col = 0;
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break;
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case '|':
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// swap attribute nibbles
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break;
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default:
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_gfx->putTextCharacter(1, col * 8 , row * 8, static_cast<char>(code), attr & 0x0f, (attr & 0xf0) / 0x10, false, getGameID() == GID_MICKEY ? mickey_fontdata : ibm_fontdata);
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if (++col == 320 / 8) {
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col = 0;
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if (++row == 200 / 8) return;
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}
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}
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}
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}
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void PreAgiEngine::drawStrMiddle(int row, int attr, const char *buffer) {
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int col = (25 / 2) - (strlen(buffer) / 2); // 25 = 320 / 8 (maximum column)
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drawStr(row, col, attr, buffer);
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}
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void PreAgiEngine::clearTextArea() {
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int start = IDI_MAX_ROW_PIC;
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if (getGameID() == GID_TROLL)
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start = 21;
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for (int row = start; row < 200 / 8; row++) {
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clearRow(row);
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}
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}
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void PreAgiEngine::clearRow(int row) {
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drawStr(row, 0, IDA_DEFAULT, " "); // 40 spaces
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}
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void PreAgiEngine::printStr(const char* szMsg) {
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clearTextArea();
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drawStr(21, 0, IDA_DEFAULT, szMsg);
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_gfx->doUpdate();
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}
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void PreAgiEngine::XOR80(char *buffer) {
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for (size_t i = 0; i < strlen(buffer); i++)
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if (buffer[i] & 0x80)
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buffer[i] ^= 0x80;
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}
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void PreAgiEngine::printStrXOR(char *szMsg) {
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XOR80(szMsg);
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printStr(szMsg);
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}
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// Input functions
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int PreAgiEngine::getSelection(SelectionTypes type) {
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Common::Event event;
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GUI::Debugger *console = getDebugger();
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while (!shouldQuit()) {
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while (_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_RTL:
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case Common::EVENT_QUIT:
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return 0;
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case Common::EVENT_RBUTTONUP:
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return 0;
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case Common::EVENT_LBUTTONUP:
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if (type == kSelYesNo || type == kSelAnyKey)
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return 1;
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case Common::EVENT_KEYDOWN:
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if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && console) {
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console->attach();
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console->onFrame();
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//FIXME: If not cleared, clicking again will start the console
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event.kbd.keycode = Common::KEYCODE_INVALID;
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event.kbd.flags = 0;
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continue;
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}
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switch (event.kbd.keycode) {
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case Common::KEYCODE_y:
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if (type == kSelYesNo)
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return 1;
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case Common::KEYCODE_n:
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if (type == kSelYesNo)
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return 0;
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case Common::KEYCODE_ESCAPE:
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if (type == kSelNumber || type == kSelAnyKey)
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return 0;
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case Common::KEYCODE_1:
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case Common::KEYCODE_2:
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case Common::KEYCODE_3:
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case Common::KEYCODE_4:
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case Common::KEYCODE_5:
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case Common::KEYCODE_6:
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case Common::KEYCODE_7:
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case Common::KEYCODE_8:
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case Common::KEYCODE_9:
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if (type == kSelNumber)
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return event.kbd.keycode - Common::KEYCODE_1 + 1;
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case Common::KEYCODE_SPACE:
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if (type == kSelSpace)
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return 1;
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case Common::KEYCODE_BACKSPACE:
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if (type == kSelBackspace)
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return 0;
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default:
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if (event.kbd.flags & Common::KBD_CTRL)
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break;
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if (type == kSelYesNo) {
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return 2;
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} else if (type == kSelNumber) {
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return 10;
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} else if (type == kSelAnyKey || type == kSelBackspace) {
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return 1;
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}
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}
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break;
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default:
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break;
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}
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}
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_system->updateScreen();
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_system->delayMillis(10);
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}
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return 0;
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}
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void PreAgiEngine::playNote(int16 frequency, int32 length) {
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_speakerStream->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length);
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waitForTimer(length);
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}
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void PreAgiEngine::waitForTimer(int msec_delay) {
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uint32 start_time = _system->getMillis();
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while (_system->getMillis() < start_time + msec_delay) {
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_gfx->doUpdate();
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_system->delayMillis(10);
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}
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}
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} // End of namespace Agi
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