scummvm/gui
Max Horn 7098159101 fixed launcher buttons again
svn-id: r5770
2002-12-01 12:47:13 +00:00
..
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
browser.cpp remember last directory (or rather, don't lobotomize yourself :-) 2002-11-21 02:51:17 +00:00
browser.h added some preliminary game auto detect code to the launcher; this required a small change to the FS API, Windows/Morphos code will have to be adapted slightly I fear. Also, not all games are detected correctly, and some probably never will be, so we still have to add a dialog for cases where auto detect doesn't work 2002-11-19 01:36:47 +00:00
chooser.cpp factored out ChooserDialog into it's own header/source file, and made the title adjustable; added a dummy file for EditFieldWidget (not implemented yet); some other cleanup 2002-11-21 12:48:50 +00:00
chooser.h factored out ChooserDialog into it's own header/source file, and made the title adjustable; added a dummy file for EditFieldWidget (not implemented yet); some other cleanup 2002-11-21 12:48:50 +00:00
dialog.cpp changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225) 2002-11-22 14:02:54 +00:00
dialog.h changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225) 2002-11-22 14:02:54 +00:00
EditTextWidget.cpp improved keyboard input behaviour in SDL backend: make use of the unicode feature in SDL. This way, Shift-1 on my german keyboard generates ! not 1 (on an US keyboard it'll be a different symbol). Should fix bug #600258 and #551447 2002-11-22 18:46:18 +00:00
EditTextWidget.h changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225) 2002-11-22 14:02:54 +00:00
launcher.cpp fixed launcher buttons again 2002-12-01 12:47:13 +00:00
launcher.h fixed launcher buttons again 2002-12-01 12:47:13 +00:00
ListWidget.cpp removed debug printf 2002-11-23 00:10:31 +00:00
ListWidget.h changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225) 2002-11-22 14:02:54 +00:00
message.cpp center dialog vertically, too; split overlong lines at whitespaces if posible 2002-11-21 13:20:27 +00:00
message.h improved MessageDialog: long lines are split now (this needs improvement to favor splitting at spaces); maximum size is restricted to 300x180 2002-11-10 14:53:28 +00:00
module.mk factored out ChooserDialog into it's own header/source file, and made the title adjustable; added a dummy file for EditFieldWidget (not implemented yet); some other cleanup 2002-11-21 12:48:50 +00:00
newgui.cpp changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225) 2002-11-22 14:02:54 +00:00
newgui.h changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225) 2002-11-22 14:02:54 +00:00
ScrollBarWidget.cpp more initialisation fixes 2002-11-13 15:20:08 +00:00
ScrollBarWidget.h patch #620627: mouse wheel support for NewGui 2002-10-16 20:32:12 +00:00
widget.cpp Implemented EditTextWidget; fixed Add Game/Remove Game in launcher; make use of EditTextWidget in EditGameDialog; various other tweaks 2002-11-21 15:20:52 +00:00
widget.h changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225) 2002-11-22 14:02:54 +00:00