scummvm/scumm
Paweł Kołodziejski 2965bd2708 increasing actor palette to 256
svn-id: r5505
2002-11-10 17:17:11 +00:00
..
smush Hack for Full Throttle - aquadran, are you sure these ranges are right? 2002-11-02 16:33:40 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp increasing actor palette to 256 2002-11-10 17:17:11 +00:00
actor.h increasing actor palette to 256 2002-11-10 17:17:11 +00:00
akos.cpp Masking patch 2002-11-08 18:40:12 +00:00
akos.h changed number strips to dynamic and increased arrays tdirty and bdirty to 80 2002-10-24 06:28:54 +00:00
boxes.cpp rewrote config class; cleanup; code restructuring 2002-09-08 01:08:12 +00:00
boxes.h Initial revision 2002-08-21 16:07:07 +00:00
bundle.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
bundle.h improved open function in File class 2002-09-15 19:28:34 +00:00
costume.cpp changed number strips to dynamic and increased arrays tdirty and bdirty to 80 2002-10-24 06:28:54 +00:00
costume.h increasing actor palette to 256 2002-11-10 17:17:11 +00:00
debug.cpp note to self: always test with precompiled headers off before checkin 2002-11-05 22:42:32 +00:00
debug.h Initial revision 2002-08-21 16:07:07 +00:00
debugrl.cpp Initial revision 2002-08-21 16:07:07 +00:00
debugrl.h Initial revision 2002-08-21 16:07:07 +00:00
dialogs.cpp fix options dialog 2002-11-06 17:36:56 +00:00
dialogs.h Don't attempt to play sound in simon 1 dos. 2002-11-06 00:56:31 +00:00
gfx.cpp fix for the flashlight crash in Indy3; I am not 100% sure that this is the right way t do it, though, need to do some more reseach 2002-11-10 15:42:53 +00:00
gfx.h applied patch: #634326, and changed strip ranges for after and before scumm v7, 2002-11-06 17:55:44 +00:00
imuse.cpp fixed stupid mistake 2002-11-10 15:09:13 +00:00
imuse.h Add newline to end of file 2002-11-07 07:03:37 +00:00
object.cpp properly translate class, read (i want my trains back), I'm told this will require regression testing for at least loom and zak by ender 2002-11-10 09:14:20 +00:00
object.h Initial revision 2002-08-21 16:07:07 +00:00
resource_v2.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource_v3.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource_v4.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource.cpp cleaning up scummsys.h a bit (in preparation of using configure eventually). Most notable, uint32 etc. will be 'unsigned int' not 'unsigned long'. Except for 16 bit systems that should be right, and configure will replace this by a proper check for data type sizes anyway 2002-10-23 14:02:46 +00:00
resource.h Initial revision 2002-08-21 16:07:07 +00:00
saveload.cpp increasing actor palette to 256 2002-11-10 17:17:11 +00:00
saveload.h fixed the non-POD warning for real this time 2002-09-22 03:57:41 +00:00
script_v1.cpp Let's try this without the blatent stupidity 2002-11-10 12:50:06 +00:00
script_v2.cpp why keep a seperate opcode entry & opcode description table if we can have it both in one (note that the descriptions were in fact outdated in some cases! also note, this is really just a refactoring, no functionality is changed except that opcode descriptions are now in sync with the opcode procs, that's why I am commiting this at all) 2002-11-06 16:44:57 +00:00
script.cpp Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits problem 2002-11-08 18:06:08 +00:00
scumm.h added Scumm::displayError() method; make use of that to display errors if save/load failed; changed runDialog() to return the result of Dialog::runModal(); changed the order in which autosave is performed a little bit 2002-11-10 14:59:15 +00:00
scummvm.cpp added Scumm::displayError() method; make use of that to display errors if save/load failed; changed runDialog() to return the result of Dialog::runModal(); changed the order in which autosave is performed a little bit 2002-11-10 14:59:15 +00:00
sound.cpp fixed warnings 2002-11-05 21:29:44 +00:00
sound.h fix for bug #633082; added some asserts to catch similiar problems in the future 2002-11-05 13:56:31 +00:00
string.cpp compile fix 2002-11-06 14:50:34 +00:00
vars.cpp Fix "Need more memory" warning for The Dig 2002-10-31 05:48:09 +00:00
verbs.cpp removed hardcoded values 2002-10-27 09:41:33 +00:00