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If a game is doing a screen shake (for example, DOTT when the stereo is on), and the user does an RTL, the screen shake offset may get stuck if the engine does not reset it on shutdown. To avoid this in all cases, just always reset the screen shake whenever the graphics manager is told to switch to a new graphics mode. |
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.. | ||
pipelines | ||
context.cpp | ||
debug.cpp | ||
debug.h | ||
framebuffer.cpp | ||
framebuffer.h | ||
opengl-defs.h | ||
opengl-func.h | ||
opengl-graphics.cpp | ||
opengl-graphics.h | ||
opengl-sys.h | ||
shader.cpp | ||
shader.h | ||
texture.cpp | ||
texture.h |