scummvm/backends/graphics/opengl
Colin Snover 5c855a0a5a BACKENDS: Fix shake position getting stuck
If a game is doing a screen shake (for example, DOTT when the
stereo is on), and the user does an RTL, the screen shake offset
may get stuck if the engine does not reset it on shutdown. To
avoid this in all cases, just always reset the screen shake
whenever the graphics manager is told to switch to a new graphics
mode.
2017-12-01 19:43:12 -06:00
..
pipelines OPENGL: Assure color attributes for shader pipeline are always set. 2016-05-03 20:43:18 +02:00
context.cpp OPENGL: Log extensions available on debuglevel 5+. 2016-03-16 21:03:43 +01:00
debug.cpp OPENGL: Resolve OpenGL functions on run-time. 2016-03-16 20:29:24 +01:00
debug.h OPENGL: Define GLCALL in opengl-sys.h. 2016-03-16 20:29:24 +01:00
framebuffer.cpp OPENGL: Move pipeline code to pipelines/. 2016-03-16 20:29:30 +01:00
framebuffer.h OPENGL: Only allow Pipeline to switch active Framebuffers. 2016-03-16 20:29:30 +01:00
opengl-defs.h OPENGL: Accelerate palette lookups with shaders. 2016-03-16 20:29:26 +01:00
opengl-func.h OPENGL: Do not hardcode any uniform/attribute handling in Shader. 2016-03-16 20:29:31 +01:00
opengl-graphics.cpp BACKENDS: Fix shake position getting stuck 2017-12-01 19:43:12 -06:00
opengl-graphics.h BACKENDS: Also hide mouse cursor outside game area when an engine has hidden the cursor 2017-10-15 13:24:20 -05:00
opengl-sys.h ALL: Don't use 'defined' in macro definitions 2016-07-23 16:18:51 +03:00
shader.cpp Revert "COMMON: Change way the Singleton instances are instantiated" 2017-07-10 21:17:41 +02:00
shader.h OPENGL: Introduce convenience wrappers for get*Location in Shader. 2016-03-16 20:29:31 +01:00
texture.cpp OPENGL: Assure color attributes for shader pipeline are always set. 2016-05-03 20:43:18 +02:00
texture.h OPENGL: Store logical texture dimensions in GLTexture. 2016-03-16 20:29:31 +01:00