scummvm/engines/cryo/graphics.cpp

1209 lines
29 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "cryo/defs.h"
#include "cryo/cryo.h"
#include "cryo/platdefs.h"
#include "cryo/cryolib.h"
#include "cryo/eden.h"
#include "cryo/sound.h"
namespace Cryo {
// Original name: noclipax
void EdenGame::drawSprite(int16 index, int16 x, int16 y, bool withBlack, bool onSubtitle) {
uint16 width = (!onSubtitle) ? 640 : _subtitlesXWidth;
byte *pix = _bankData;
byte *buf = (!onSubtitle) ? _mainViewBuf : _subtitlesViewBuf;
byte *scr = buf + x + y * width;
if (_curBankNum != 117 && (!_noPalette || withBlack || onSubtitle)) {
if (READ_LE_UINT16(pix) > 2)
readPalette(pix + 2);
}
pix += READ_LE_UINT16(pix);
pix += READ_LE_UINT16(pix + index * 2);
// int16 height:9
// int16 pad:6;
// int16 flag:1;
byte h0 = *pix++;
byte h1 = *pix++;
int16 w = ((h1 & 1) << 8) | h0;
int16 h = *pix++;
byte mode = *pix++;
if (mode != 0xFF && mode != 0xFE)
return;
if (y + h > 200 && !onSubtitle)
h -= (y + h - 200);
if (h1 & 0x80) {
// compressed
for (; h-- > 0;) {
for (int16 ww = w; ww > 0;) {
byte c = *pix++;
if (c >= 0x80) {
if (c == 0x80) {
byte fill = *pix++;
if (fill == 0 && !withBlack) {
scr += 128 + 1;
ww -= 128 + 1;
}
else {
byte runVal;
*scr++ = fill; //TODO: wha?
*scr++ = fill;
ww -= 128 + 1;
for (runVal = 127; runVal--;)
*scr++ = fill;
}
}
else {
byte fill = *pix++;
byte runVal = 255 - c + 2;
ww -= runVal;
if (fill == 0 && !withBlack)
scr += runVal;
else
for (; runVal--;)
*scr++ = fill;
}
}
else {
byte runVal = c + 1;
ww -= runVal;
for (; runVal--;) {
byte p = *pix++;
if (p == 0 && !withBlack)
scr++;
else
*scr++ = p;
}
}
}
scr += width - w;
}
}
else {
// uncompressed
for (; h--;) {
for (int16 ww = w; ww--;) {
byte p = *pix++;
if (p == 0 && !withBlack)
scr++;
else
*scr++ = p;
}
scr += width - w;
}
}
}
void EdenGame::sundcurs(int16 x, int16 y) {
byte *keep = _cursKeepBuf;
x = CLIP<int16>(x - 4, 0, 640 - 48);
y = CLIP<int16>(y - 4, 0, 200 - 48);
_cursKeepPos = Common::Point(x, y);
byte *scr = _mainViewBuf + _cursKeepPos.x + _cursKeepPos.y * 640;
for (int16 h = 48; h--;) {
for (int16 w = 48; w--;)
*keep++ = *scr++;
scr += 640 - 48;
}
_cursorSaved = true;
}
void EdenGame::rundcurs() {
byte *keep = _cursKeepBuf;
byte *scr = _mainViewBuf + _cursKeepPos.x + _cursKeepPos.y * 640;
if (!_cursorSaved || (_cursKeepPos == Common::Point(-1, -1))) //TODO ...
return;
for (int16 h = 48; h--;) {
for (int16 w = 48; w--;)
*scr++ = *keep++;
scr += 640 - 48;
}
}
void EdenGame::getglow(int16 x, int16 y, int16 w, int16 h) {
byte *scr = _mainViewBuf + x + y * 640;
byte *gl = _glowBuffer;
_glowX = x;
_glowY = y;
_glowW = w;
_glowH = h;
for (; h--;) {
for (int16 ww = w; ww--;)
*gl++ = *scr++;
scr += 640 - w;
}
}
void EdenGame::unglow() {
byte *gl = _glowBuffer;
byte *scr = _mainViewBuf + _glowX + _glowY * 640;
if (_glowX < 0 || _glowY < 0) //TODO: move it up
return;
for (; _glowH--;) {
for (int16 ww = _glowW; ww--;)
*scr++ = *gl++;
scr += 640 - _glowW;
}
}
void EdenGame::glow(int16 index) {
// byte pixbase;
byte *pix = _bankData;
index += 9;
pix += READ_LE_UINT16(pix);
pix += READ_LE_UINT16(pix + index * 2);
// int16 height:9
// int16 pad:6;
// int16 flag:1;
byte h0 = *pix++;
byte h1 = *pix++;
int16 w = ((h1 & 1) << 8) | h0;
int16 h = *pix++;
byte mode = *pix++;
if (mode != 0xFF && mode != 0xFE)
return;
int16 x = _cursorPosX + _scrollPos - 38;
int16 y = _cursorPosY - 28;
int16 ex = _globals->_frescoeWidth + 320;
if (x + w <= 0 || x >= ex || y + h <= 0 || y >= 176)
return;
int16 dx;
if (x < 0) {
dx = -x;
x = 0;
}
else if (x + w > ex)
dx = x + w - ex;
else
dx = 0;
int16 dy = 0;
if (y < 16) {
dy = 16 - y;
y = 16;
}
else if (y + h > 175)
dy = y + h - 175;
int16 pstride = dx;
int16 sstride = 640 - (w - dx);
if (y == 16)
pix += w * dy;
if (x == 0)
pix += dx;
byte *scr = _mainViewBuf + x + y * 640;
w -= dx;
h -= dy;
getglow(x, y, w, h);
for (; h--;) {
for (int16 ww = w; ww--;) {
byte p = *pix++;
if (p == 0)
scr++;
else
*scr++ += p << 4;
}
pix += pstride;
scr += sstride;
}
}
// Original name : blackbars
void EdenGame::drawBlackBars() {
byte *scr = _mainViewBuf;
for (int16 y = 0; y < 16; y++) {
for (int16 x = 0; x < 640; x++)
*scr++ = 0;
}
scr += 640 * (200 - 16 - 24);
for (int16 y = 0; y < 24; y++) {
for (int16 x = 0; x < 640; x++)
*scr++ = 0;
}
}
// Original name: bars_out
void EdenGame::hideBars() {
if (_showBlackBars)
return;
display();
_underTopBarScreenRect.left = _scrollPos;
_underTopBarScreenRect.right = _scrollPos + 320 - 1;
CLBlitter_CopyViewRect(_mainView, _underBarsView, &_underTopBarScreenRect, &_underTopBarBackupRect);
_underBottomBarScreenRect.left = _underTopBarScreenRect.left;
_underBottomBarScreenRect.right = _underTopBarScreenRect.right;
CLBlitter_CopyViewRect(_mainView, _underBarsView, &_underBottomBarScreenRect, &_underBottomBarBackupRect);
int16 r19 = 14; // TODO - init in decl?
int16 r20 = 176;
int16 r25 = 14;
int16 r24 = 21;
_underTopBarScreenRect.left = 0;
_underTopBarScreenRect.right = 320 - 1;
_underTopBarBackupRect.left = _scrollPos;
_underTopBarBackupRect.right = _scrollPos + 320 - 1;
unsigned int *scr40, *scr41, *scr42;
while (r24 > 0) {
if (r25 > 0) {
_underTopBarScreenRect.top = 16 - r25;
_underTopBarScreenRect.bottom = 16 - 1;
_underTopBarBackupRect.top = 0;
_underTopBarBackupRect.bottom = r25 - 1;
CLBlitter_CopyViewRect(_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect);
scr40 = ((unsigned int *)_mainViewBuf) + r19 * 640 / 4;
scr41 = scr40 + 640 / 4;
for (int i = 0; i < 320; i += 4) {
*scr40++ = 0;
*scr41++ = 0;
}
}
_underTopBarScreenRect.top = 16;
_underTopBarScreenRect.bottom = r24 + 16 - 1;
_underTopBarBackupRect.top = 200 - r24;
_underTopBarBackupRect.bottom = 200 - 1;
CLBlitter_CopyViewRect(_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect);
scr40 = ((unsigned int *)_mainViewBuf) + r20 * 640 / 4;
scr41 = scr40 + 640 / 4;
scr42 = scr41 + 640 / 4;
for (int i = 0; i < 320; i += 4) {
*scr40++ = 0;
*scr41++ = 0;
*scr42++ = 0;
}
r19 -= 2;
r20 += 3;
r25 -= 2;
r24 -= 3;
display();
}
scr40 = (unsigned int *)_mainViewBuf;
scr41 = scr40 + 640 / 4;
for (int i = 0; i < 320; i += 4) {
*scr40++ = 0;
*scr41++ = 0;
}
scr40 = ((unsigned int *)_mainViewBuf) + r20 * 640 / 4;
scr41 = scr40 + 640 / 4;
scr42 = scr41 + 640 / 4;
for (int i = 0; i < 320; i += 4) {
*scr40++ = 0;
*scr41++ = 0;
*scr42++ = 0;
}
display();
initRects();
_showBlackBars = true;
}
// Original name: bars_in
void EdenGame::showBars() {
if (!_showBlackBars)
return;
drawBlackBars();
int16 r29 = 2;
int16 r28 = 2;
_underTopBarScreenRect.left = 0;
_underTopBarScreenRect.right = 320 - 1;
_underTopBarBackupRect.left = _scrollPos;
_underTopBarBackupRect.right = _scrollPos + 320 - 1;
while (r28 < 24) {
if (r29 <= 16) {
_underTopBarScreenRect.top = 16 - r29;
_underTopBarScreenRect.bottom = 16 - 1;
_underTopBarBackupRect.top = 0;
_underTopBarBackupRect.bottom = r29 - 1;
CLBlitter_CopyViewRect(_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect);
}
_underTopBarScreenRect.top = 16;
_underTopBarScreenRect.bottom = 16 + r28;
_underTopBarBackupRect.top = 200 - 1 - r28;
_underTopBarBackupRect.bottom = 200 - 1;
CLBlitter_CopyViewRect(_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect);
r29 += 2;
r28 += 3;
display();
}
initRects();
_showBlackBars = false;
}
// Original name: af_image
void EdenGame::displayImage() {
byte *img = _imageDesc + 200;
int16 count = READ_LE_UINT16(img);
if (!count)
return;
byte *img_start = img;
byte *curimg = _imageDesc;
img += 2;
count *= 3;
while (count--)
*curimg++ = *img++;
img = img_start;
count = READ_LE_UINT16(img);
img += 2;
/////// draw it
while (count--) {
uint16 index = *img++;
uint16 x = *img++ + _gameIcons[0].sx;
uint16 y = *img++ + _gameIcons[0].sy;
byte *pix = _bankData;
byte *scr = _mainViewBuf + x + y * 640;
index--;
if (READ_LE_UINT16(pix) > 2)
readPalette(pix + 2);
pix += READ_LE_UINT16(pix);
pix += READ_LE_UINT16(pix + index * 2);
// int16 height:9
// int16 pad:6;
// int16 flag:1;
byte h0 = *pix++;
byte h1 = *pix++;
int16 w = ((h1 & 1) << 8) | h0;
int16 h = *pix++;
byte mode = *pix++;
if (mode != 0xFF && mode != 0xFE)
continue; //TODO: enclosing block?
if (h1 & 0x80) {
// compressed
for (; h-- > 0;) {
for (int16 ww = w; ww > 0;) {
byte c = *pix++;
if (c >= 0x80) {
if (c == 0x80) {
byte fill = *pix++;
if (fill == 0) {
scr += 128 + 1;
ww -= 128 + 1;
}
else {
byte runVal;
*scr++ = fill; //TODO: wha?
*scr++ = fill;
ww -= 128 + 1;
for (runVal = 127; runVal--;)
*scr++ = fill;
}
}
else {
byte fill = *pix++;
byte runVal = 255 - c + 2;
ww -= runVal;
if (fill == 0)
scr += runVal;
else {
for (; runVal--;)
*scr++ = fill;
}
}
}
else {
byte runVal = c + 1;
ww -= runVal;
for (; runVal--;) {
byte p = *pix++;
if (p == 0)
scr++;
else
*scr++ = p;
}
}
}
scr += 640 - w;
}
}
else {
// uncompressed
for (; h--;) {
for (int16 ww = w; ww--;) {
byte p = *pix++;
if (p == 0)
scr++;
else
*scr++ = p;
}
scr += 640 - w;
}
}
}
}
// Original name: af_subtitle
void EdenGame::displaySubtitles() {
byte *src = _subtitlesViewBuf;
byte *dst = _mainViewBuf;
int16 y;
if (_globals->_displayFlags & DisplayFlags::dfFlag2) {
y = 174;
if ((_globals->_drawFlags & DrawFlags::drDrawMenu) && _numTextLines == 1)
y = 167;
dst += 640 * (y - _numTextLines * FONT_HEIGHT) + _subtitlesXScrMargin;
}
else {
y = 174;
dst += 640 * (y - _numTextLines * FONT_HEIGHT) + _scrollPos + _subtitlesXScrMargin;
}
if (_animationActive && !_personTalking)
return;
saveUnderSubtitles(y);
for (int16 h = 0; h < _numTextLines * FONT_HEIGHT + 1; h++) {
for (int16 w = 0; w < _subtitlesXWidth; w++) {
byte c = *src++;
if (c)
*dst = c;
dst++;
}
dst += 640 - _subtitlesXWidth;
}
}
// Original name afsalle1
void EdenGame::displaySingleRoom(Room *room) {
byte *ptr = (byte *)getElem(_placeRawBuf, room->_id - 1);
ptr++;
for (;;) {
byte b0 = *ptr++;
byte b1 = *ptr++;
int16 index = (b1 << 8) | b0;
if (index == -1)
break;
if (index > 0) {
int16 x = *ptr++ | (((b1 & 0x2) >> 1) << 8); //TODO: check me
int16 y = *ptr++;
ptr++;
index &= 0x1FF;
if (!(_globals->_displayFlags & 0x80)) {
if (index == 1 || _globals->_varF7)
drawSprite(index - 1, x, y, true);
}
_globals->_varF7 = 0;
continue;
}
if (b1 & 0x40) {
if (b1 & 0x20) {
bool addIcon = false;
Icon *icon = _globals->_nextRoomIcon;
if (b0 < 4) {
if (_globals->_roomPtr->_exits[b0])
addIcon = true;
}
else if (b0 > 229) {
if (_globals->_partyOutside & (1 << (b0 - 230)))
addIcon = true;
}
else if (b0 >= 100) {
debug("add object %d", b0 - 100);
if (isObjectHere(b0 - 100)) {
addIcon = true;
_globals->_varF7 = 1;
}
}
else
addIcon = true;
if (addIcon) {
icon->_actionId = b0;
icon->_objectId = b0;
icon->_cursorId = _actionCursors[b0];
int16 x = READ_LE_UINT16(ptr);
ptr += 2;
int16 y = READ_LE_UINT16(ptr);
ptr += 2;
int16 ex = READ_LE_UINT16(ptr);
ptr += 2;
int16 ey = READ_LE_UINT16(ptr);
ptr += 2;
x += _globals->_roomBaseX;
ex += _globals->_roomBaseX;
debug("add hotspot at %3d:%3d - %3d:%3d, action = %d", x, y, ex, ey, b0);
if (_vm->_showHotspots) {
for (int iii = x; iii < ex; iii++)
_mainViewBuf[y * 640 + iii] = _mainViewBuf[ey * 640 + iii] = (iii % 2) ? 0 : 255;
for (int iii = y; iii < ey; iii++)
_mainViewBuf[iii * 640 + x] = _mainViewBuf[iii * 640 + ex] = (iii % 2) ? 0 : 255;
}
icon->sx = x;
icon->sy = y;
icon->ex = ex;
icon->ey = ey;
_globals->_nextRoomIcon = ++icon;
icon->sx = -1;
}
else
ptr += 8;
}
else
ptr += 8;
}
else
ptr += 8;
}
}
// Original name: afsalle
void EdenGame::displayRoom() {
Room *room = _globals->_roomPtr;
_globals->_displayFlags = DisplayFlags::dfFlag1;
_globals->_roomBaseX = 0;
_globals->_roomBackgroundBankNum = room->_backgroundBankNum;
if (room->_flags & RoomFlags::rf08) {
_globals->_displayFlags |= DisplayFlags::dfFlag80;
if (room->_flags & RoomFlags::rfPanable) {
// Scrollable room on 2 screens
_globals->_displayFlags |= DisplayFlags::dfPanable;
_globals->_varF4 = 0;
rundcurs();
saveFriezes();
useBank(room->_bank - 1);
drawSprite(0, 0, 16, true);
useBank(room->_bank);
drawSprite(0, 320, 16, true);
displaySingleRoom(room);
_globals->_roomBaseX = 320;
displaySingleRoom(room + 1);
}
else
displaySingleRoom(room);
}
else {
//TODO: roomImgBank is garbage here!
debug("displayRoom: room 0x%X using bank %d", _globals->_roomNum, _globals->_roomImgBank);
useBank(_globals->_roomImgBank);
displaySingleRoom(room);
assert(_vm->_screenView->_pitch == 320);
}
}
void EdenGame::openWindow() {
_underBarsView = new View(320, 40);
_underBarsView->_normal._width = 320;
_view2 = new View(32, 32);
_view2Buf = _view2->_bufferPtr;
_subtitlesView = new View(_subtitlesXWidth, 60);
_subtitlesViewBuf = _subtitlesView->_bufferPtr;
_underSubtitlesView = new View(_subtitlesXWidth, 60);
_underSubtitlesViewBuf = _underSubtitlesView->_bufferPtr;
_mainView = new View(640, 200);
_mainView->_normal._width = 320;
CLBlitter_FillView(_mainView, 0xFFFFFFFF);
_mainView->setSrcZoomValues(0, 0);
_mainView->setDisplayZoomValues(640, 400);
_mainView->centerIn(_vm->_screenView);
_mainViewBuf = _mainView->_bufferPtr;
_mouseCenterX = _mainView->_normal._dstLeft + _mainView->_normal._width / 2;
_mouseCenterY = _mainView->_normal._dstTop + _mainView->_normal._height / 2;
_vm->setMousePosition(_mouseCenterX, _mouseCenterY);
_vm->hideMouse();
_cursorPosX = 320 / 2;
_cursorPosY = 200 / 2;
}
// Original name: effet1
void EdenGame::displayEffect1() {
blackRect32();
setSrcRect(0, 0, 16 - 1, 4 - 1);
int y = _mainView->_normal._dstTop;
for (int16 i = 16; i <= 96; i += 4) {
for (int x = _mainView->_normal._dstLeft; x < _mainView->_normal._dstLeft + 320; x += 16) {
setDestRect(x, y + i, x + 16 - 1, y + i + 4 - 1);
CLBlitter_CopyViewRect(_view2, _vm->_screenView, &rect_src, &rect_dst);
setDestRect(x, y + 192 - i, x + 16 - 1, y + 192 - i + 4 - 1);
CLBlitter_CopyViewRect(_view2, _vm->_screenView, &rect_src, &rect_dst);
}
CLBlitter_UpdateScreen();
wait(1);
}
CLPalette_Send2Screen(_globalPalette, 0, 256);
_mainView->_normal._height = 2;
_mainView->_zoom._height = 4;
int16 ny = _mainView->_normal._dstTop;
int16 dy = _mainView->_zoom._dstTop;
for (int16 i = 0; i < 100; i += 2) {
_mainView->_normal._srcTop = 99 - i;
_mainView->_zoom._srcTop = 99 - i;
_mainView->_normal._dstTop = 99 - i + ny;
_mainView->_zoom._dstTop = (99 - i) * 2 + dy;
CLBlitter_CopyView2Screen(_mainView);
_mainView->_normal._srcTop = 100 + i;
_mainView->_zoom._srcTop = 100 + i;
_mainView->_normal._dstTop = 100 + i + ny;
_mainView->_zoom._dstTop = (100 + i) * 2 + dy;
CLBlitter_CopyView2Screen(_mainView);
CLBlitter_UpdateScreen();
wait(1);
}
_mainView->_normal._height = 200;
_mainView->_zoom._height = 400;
_mainView->_normal._srcTop = 0;
_mainView->_zoom._srcTop = 0;
_mainView->_normal._dstTop = ny;
_mainView->_zoom._dstTop = dy;
_globals->_varF1 = 0;
}
// Original name: effet2
void EdenGame::displayEffect2() {
static int16 pattern1[] = { 0, 1, 2, 3, 7, 11, 15, 14, 13, 12, 8, 4, 5, 6, 10, 9 };
static int16 pattern2[] = { 0, 15, 1, 14, 2, 13, 3, 12, 7, 8, 11, 4, 5, 10, 6, 9 };
static int16 pattern3[] = { 0, 2, 5, 7, 8, 10, 13, 15, 1, 3, 4, 6, 9, 11, 12, 14 };
static int16 pattern4[] = { 0, 3, 15, 12, 1, 7, 14, 8, 2, 11, 13, 4, 5, 6, 10, 9 };
static int eff2pat = 0;
if (_globals->_var103 == 69) {
displayEffect4();
return;
}
switch (++eff2pat) {
case 1:
colimacon(pattern1);
break;
case 2:
colimacon(pattern2);
break;
case 3:
colimacon(pattern3);
break;
case 4:
colimacon(pattern4);
eff2pat = 0;
break;
}
}
// Original name: effet3
void EdenGame::displayEffect3() {
CLPalette_GetLastPalette(oldPalette);
for (uint16 i = 0; i < 6; i++) {
for (uint16 c = 0; c < 256; c++) {
newColor.r = oldPalette[c].r >> i;
newColor.g = oldPalette[c].g >> i;
newColor.b = oldPalette[c].b >> i;
CLPalette_SetRGBColor(newPalette, c, &newColor);
}
CLPalette_Send2Screen(newPalette, 0, 256);
wait(1);
}
CLBlitter_CopyView2Screen(_mainView);
for (uint16 i = 0; i < 6; i++) {
for (uint16 c = 0; c < 256; c++) {
newColor.r = _globalPalette[c].r >> (5 - i);
newColor.g = _globalPalette[c].g >> (5 - i);
newColor.b = _globalPalette[c].b >> (5 - i);
CLPalette_SetRGBColor(newPalette, c, &newColor);
}
CLPalette_Send2Screen(newPalette, 0, 256);
wait(1);
}
}
// Original name: effet4
void EdenGame::displayEffect4() {
byte *scr, *pix, *r24, *r25, *r30, c;
int16 r17, r23, r16, r18, r19, r22, r27, r31;
CLPalette_Send2Screen(_globalPalette, 0, 256);
int16 ww = _vm->_screenView->_pitch;
int16 x = _mainView->_normal._dstLeft;
int16 y = _mainView->_normal._dstTop;
for (int16 i = 32; i > 0; i -= 2) {
scr = _vm->_screenView->_bufferPtr;
scr += (y + 16) * ww + x;
pix = _mainView->_bufferPtr + 16 * 640;
r17 = 320 / i;
r23 = 320 - 320 / i * i; //TODO: 320 % i ?
r16 = 160 / i;
r18 = 160 - 160 / i * i; //TODO: 160 % i ?
for (r19 = r16; r19 > 0; r19--) {
r24 = scr;
r25 = pix;
for (r22 = r17; r22 > 0; r22--) {
c = *r25;
r25 += i;
r30 = r24;
for (r27 = i; r27 > 0; r27--) {
for (r31 = i; r31 > 0; r31--)
*r30++ = c;
r30 += ww - i;
}
r24 += i;
}
if (r23) {
c = *r25;
r30 = r24;
for (r27 = i; r27 > 0; r27--) {
for (r31 = r23; r31 > 0; r31--)
*r30++ = c;
r30 += ww - r23;
}
}
scr += i * ww;
pix += i * 640;
}
if (r18) {
r24 = scr;
r25 = pix;
for (r22 = r17; r22 > 0; r22--) {
c = *r25;
r25 += i;
r30 = r24;
for (r27 = r18; r27 > 0; r27--) {
for (r31 = i; r31 > 0; r31--)
*r30++ = c;
r30 += ww - i;
}
r24 += i;
}
if (r23) {
c = *r25;
r30 = r24;
for (r27 = r18; r27 > 0; r27--) {
for (r31 = r23; r31 > 0; r31--)
*r30++ = c;
r30 += ww - r23;
}
}
}
CLBlitter_UpdateScreen();
wait(3);
}
CLBlitter_CopyView2Screen(_mainView);
}
void EdenGame::clearScreen() {
int16 ww = _vm->_screenView->_pitch;
int16 x = _mainView->_normal._dstLeft;
int16 y = _mainView->_normal._dstTop;
byte *scr = _vm->_screenView->_bufferPtr;
scr += (y + 16) * ww + x;
for (int16 yy = 0; yy < 160; yy++) {
for (int16 xx = 0; xx < 320; xx++)
*scr++ = 0;
scr += ww - 320;
}
CLBlitter_UpdateScreen();
}
void EdenGame::colimacon(int16 pattern[16]) {
int16 p, r27, r25;
int16 ww = _vm->_screenView->_pitch;
int16 x = _mainView->_normal._dstLeft;
int16 y = _mainView->_normal._dstTop;
byte *scr = _vm->_screenView->_bufferPtr;
scr += (y + 16) * ww + x;
for (int16 i = 0; i < 16; i++) {
p = pattern[i];
r27 = p % 4 + p / 4 * ww;
for (int16 j = 0; j < 320 * 160 / 16; j++)
scr[j / (320 / 4) * ww * 4 + j % (320 / 4) * 4 + r27] = 0;
CLBlitter_UpdateScreen();
wait(1);
}
CLPalette_Send2Screen(_globalPalette, 0, 256);
byte *pix = _mainView->_bufferPtr;
x = _mainView->_normal._dstLeft;
y = _mainView->_normal._dstTop;
pix += 640 * 16;
scr = _vm->_screenView->_bufferPtr;
scr += (y + 16) * ww + x;
for (int16 i = 0; i < 16; i++) {
p = pattern[i];
r25 = p % 4 + p / 4 * 640;
r27 = p % 4 + p / 4 * ww;
for (int16 j = 0; j < 320 * 160 / 16; j++)
scr[j / (320 / 4) * ww * 4 + j % (320 / 4) * 4 + r27] =
pix[j / (320 / 4) * 640 * 4 + j % (320 / 4) * 4 + r25];
CLBlitter_UpdateScreen();
wait(1);
}
}
void EdenGame::fadeToBlack(int delay) {
CLPalette_GetLastPalette(oldPalette);
for (int16 i = 0; i < 6; i++) {
for (int16 j = 0; j < 256; j++) {
newColor.r = oldPalette[j].r >> i;
newColor.g = oldPalette[j].g >> i;
newColor.b = oldPalette[j].b >> i;
CLPalette_SetRGBColor(newPalette, j, &newColor);
}
CLPalette_Send2Screen(newPalette, 0, 256);
wait(delay);
}
}
// Original name: fadetoblack128
void EdenGame::fadeToBlackLowPalette(int delay) {
CLPalette_GetLastPalette(oldPalette);
for (int16 i = 0; i < 6; i++) {
for (int16 j = 0; j < 129; j++) { //CHECKME: Should be 128?
newColor.r = oldPalette[j].r >> i;
newColor.g = oldPalette[j].g >> i;
newColor.b = oldPalette[j].b >> i;
CLPalette_SetRGBColor(newPalette, j, &newColor);
}
CLPalette_Send2Screen(newPalette, 0, 128);
wait(delay);
}
}
// Original name: fadefromblack128
void EdenGame::fadeFromBlackLowPalette(int delay) {
for (int16 i = 0; i < 6; i++) {
for (int16 j = 0; j < 129; j++) { //CHECKME: Should be 128?
newColor.r = _globalPalette[j].r >> (5 - i);
newColor.g = _globalPalette[j].g >> (5 - i);
newColor.b = _globalPalette[j].b >> (5 - i);
CLPalette_SetRGBColor(newPalette, j, &newColor);
}
CLPalette_Send2Screen(newPalette, 0, 128);
wait(delay);
}
}
// Original name: rectanglenoir32
void EdenGame::blackRect32() {
// blacken 32x32 rectangle
int *pix = (int *)_view2Buf;
for (int16 i = 0; i < 32; i++) {
pix[0] = 0;
pix[1] = 0;
pix[2] = 0;
pix[3] = 0;
pix[4] = 0;
pix[5] = 0;
pix[6] = 0;
pix[7] = 0;
pix += 32 / 4;
}
}
void EdenGame::setSrcRect(int16 sx, int16 sy, int16 ex, int16 ey) {
rect_src = Common::Rect(sx, sy, ex, ey);
}
void EdenGame::setDestRect(int16 sx, int16 sy, int16 ex, int16 ey) {
rect_dst = Common::Rect(sx, sy, ex, ey);
}
void EdenGame::effetpix() {
uint16 r25, r18, r31, r30; //TODO: change to xx/yy
uint16 ww = _vm->_screenView->_pitch;
r25 = ww * 80;
r18 = 640 * 80;
byte *pix = _mainView->_bufferPtr + 16 * 640;
int x = _mainView->_normal._dstLeft;
int y = _mainView->_normal._dstTop;
byte *scr = _vm->_screenView->_bufferPtr;
scr += (y + 16) * ww + x;
int16 r20 = 0x4400; //TODO
int16 r27 = 1;
int16 r26 = 0;
do {
char r8 = r27 & 1;
r27 >>= 1;
if (r8)
r27 ^= r20;
if (r27 < 320 * 80) {
r31 = r27 / 320;
r30 = r27 % 320;
scr[r31 * ww + r30] = 0;
scr[r31 * ww + r25 + r30] = 0;
if (++r26 == 960) {
CLBlitter_UpdateScreen();
wait(1);
r26 = 0;
}
}
} while (r27 != 1);
CLPalette_Send2Screen(_globalPalette, 0, 256);
r20 = 0x4400;
r27 = 1;
r26 = 0;
do {
char r8 = r27 & 1;
r27 >>= 1;
if (r8)
r27 ^= r20;
if (r27 < 320 * 80) {
r31 = r27 / 320;
r30 = r27 % 320;
byte p0 = pix[r31 * 640 + r30];
byte p1 = pix[r31 * 640 + r18 + r30];
scr[r31 * ww + r30] = p0;
scr[r31 * ww + r25 + r30] = p1;
if (++r26 == 960) {
CLBlitter_UpdateScreen();
wait(1);
r26 = 0;
}
}
} while (r27 != 1);
assert(_vm->_screenView->_pitch == 320);
}
////// film.c
// Original name: showfilm
void EdenGame::showMovie(char arg1) {
_vm->_video->readHeader();
if (_globals->_curVideoNum == 92) {
// _hnmContext->_header._unusedFlag2 = 0; CHECKME: Useless?
_hnmSoundChannel->setVolumeLeft(0);
_hnmSoundChannel->setVolumeRight(0);
}
if (_vm->_video->getVersion() != 4)
return;
bool playing = true;
_vm->_video->allocMemory();
_hnmView = new View(_vm->_video->_header._width, _vm->_video->_header._height);
_hnmView->setSrcZoomValues(0, 0);
_hnmView->setDisplayZoomValues(_vm->_video->_header._width * 2, _vm->_video->_header._height * 2);
_hnmView->centerIn(_vm->_screenView);
_hnmViewBuf = _hnmView->_bufferPtr;
if (arg1) {
_hnmView->_normal._height = 160;
_hnmView->_zoom._height = 320; //TODO: width??
_hnmView->_normal._dstTop = _mainView->_normal._dstTop + 16;
_hnmView->_zoom._dstTop = _mainView->_zoom._dstTop + 32;
}
_vm->_video->setFinalBuffer(_hnmView->_bufferPtr);
do {
_hnmFrameNum = _vm->_video->getFrameNum();
_vm->_video->waitLoop();
playing = _vm->_video->nextElement();
if (_specialTextMode)
handleHNMSubtitles();
else
musicspy();
CLBlitter_CopyView2Screen(_hnmView);
assert(_vm->_screenView->_pitch == 320);
_vm->pollEvents();
if (arg1) {
if (_vm->isMouseButtonDown()) {
if (!_mouseHeld) {
_mouseHeld = true;
_videoCanceledFlag = true;
}
}
else
_mouseHeld = false;
}
} while (playing && !_videoCanceledFlag);
delete _hnmView;
_vm->_video->deallocMemory();
}
void EdenGame::playHNM(int16 num) {
perso_t *perso = nullptr;
int16 oldDialogType = -1;
_globals->_curVideoNum = num;
if (num != 2001 && num != 2012 && num != 98 && num != 171) {
byte oldMusicType = _globals->_newMusicType;
_globals->_newMusicType = MusicType::mtEvent;
musique();
musicspy();
_globals->_newMusicType = oldMusicType;
}
_globals->_videoSubtitleIndex = 1;
if (_specialTextMode) {
perso = _globals->_characterPtr;
oldDialogType = _globals->_dialogType;
preloadDialogs(num);
fademusica0(1);
_musicChannel->stop();
}
_showVideoSubtitle = false;
_videoCanceledFlag = false;
loadHnm(num);
_vm->_video->reset();
if (_needToFade) {
fadeToBlack(4);
clearScreen();
_needToFade = false;
}
if (num == 2012 || num == 98 || num == 171)
showMovie(0);
else
showMovie(1);
_cursKeepPos = Common::Point(-1, -1);
if (_specialTextMode) {
_musicFadeFlag = 3;
musicspy();
_globals->_characterPtr = perso;
_globals->_dialogType = oldDialogType;
_specialTextMode = false;
}
if (_videoCanceledFlag)
_globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
if (_globals->_curVideoNum == 167)
_globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
if (_globals->_curVideoNum == 104)
_globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
if (_globals->_curVideoNum == 102)
_globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
if (_globals->_curVideoNum == 77)
_globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
if (_globals->_curVideoNum == 149)
_globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
}
// Original name bullehnm
void EdenGame::handleHNMSubtitles() {
#define SUB_LINE(start, end) \
(start), (end) | 0x8000
static uint16 kFramesVid170[] = {
SUB_LINE(68, 120),
SUB_LINE(123, 196),
SUB_LINE(199, 274),
SUB_LINE(276, 370),
SUB_LINE(799, 885),
SUB_LINE(888, 940),
SUB_LINE(947, 1000),
SUB_LINE(1319, 1378),
SUB_LINE(1380, 1440),
SUB_LINE(1854, 1898),
SUB_LINE(1900, 1960),
SUB_LINE(2116, 2184),
SUB_LINE(2186, 2252),
SUB_LINE(2254, 2320),
SUB_LINE(3038, 3094),
SUB_LINE(3096, 3160),
0xFFFF
};
static uint16 kFramesVid83[] = {
SUB_LINE(99, 155),
SUB_LINE(157, 256),
0xFFFF
};
static uint16 kFramesVid88[] = {
SUB_LINE(106, 173),
SUB_LINE(175, 244),
SUB_LINE(246, 350),
SUB_LINE(352, 467),
0xFFFF
};
static uint16 kFramesVid89[] = {
SUB_LINE(126, 176),
SUB_LINE(178, 267),
SUB_LINE(269, 342),
SUB_LINE(344, 398),
SUB_LINE(400, 458),
SUB_LINE(460, 558),
0xFFFF
};
static uint16 kFramesVid94[] = {
SUB_LINE(101, 213),
SUB_LINE(215, 353),
SUB_LINE(355, 455),
SUB_LINE(457, 518),
SUB_LINE(520, 660),
SUB_LINE(662, 768),
0xFFFF
};
#undef SUB_LINE
uint16 *frames;
perso_t *perso;
switch (_globals->_curVideoNum) {
case 170:
frames = kFramesVid170;
perso = &_persons[PER_UNKN_156];
break;
case 83:
frames = kFramesVid83;
perso = &_persons[PER_MORKUS];
break;
case 88:
frames = kFramesVid88;
perso = &_persons[PER_MORKUS];
break;
case 89:
frames = kFramesVid89;
perso = &_persons[PER_MORKUS];
break;
case 94:
frames = kFramesVid94;
perso = &_persons[PER_MORKUS];
break;
default:
return;
}
uint16 *frames_start = frames;
uint16 frame;
while ((frame = *frames++) != 0xFFFF) {
if ((frame & ~0x8000) == _hnmFrameNum)
break;
}
if (frame == 0xFFFF) {
if (_showVideoSubtitle)
displayHNMSubtitle();
return;
}
if (frame & 0x8000)
_showVideoSubtitle = false;
else {
_globals->_videoSubtitleIndex = (frames - frames_start) / 2 + 1;
_globals->_characterPtr = perso;
_globals->_dialogType = DialogType::dtInspect;
int16 num = (perso->_id << 3) | _globals->_dialogType;
dialoscansvmas((Dialog *)getElem(_gameDialogs, num));
_showVideoSubtitle = true;
}
if (_showVideoSubtitle)
displayHNMSubtitle();
}
} // namespace Cryo