scummvm/engines/titanic/input_translator.cpp

120 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/input_handler.h"
#include "titanic/input_translator.h"
#include "titanic/events.h"
#include "titanic/messages/mouse_messages.h"
#include "titanic/titanic.h"
namespace Titanic {
CInputTranslator::CInputTranslator(CInputHandler *inputHandler) :
_inputHandler(inputHandler) {
inputHandler->setTranslator(this);
}
int CInputTranslator::getButtons(int special) const {
int buttons = 0;
if (special & MK_LBUTTON)
buttons |= MB_LEFT;
if (special & MK_MBUTTON)
buttons |= MB_MIDDLE;
if (special & MK_RBUTTON)
buttons |= MB_RIGHT;
return buttons;
}
void CInputTranslator::mouseMove(int special, const Point &pt) {
CMouseMoveMsg msg(pt, getButtons(special));
_inputHandler->handleMessage(msg);
}
void CInputTranslator::leftButtonDown(int special, const Point &pt) {
CMouseButtonDownMsg msg(pt, MB_LEFT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::leftButtonUp(int special, const Point &pt) {
CMouseButtonUpMsg msg(pt, MB_LEFT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::leftButtonDoubleClick(int special, const Point &pt) {
CMouseDoubleClickMsg msg(pt, MB_LEFT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::middleButtonDown(int special, const Point &pt) {
CMouseButtonDownMsg msg(pt, MB_MIDDLE);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::middleButtonUp(int special, const Point &pt) {
CMouseButtonUpMsg msg(pt, MB_MIDDLE);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::middleButtonDoubleClick(int special, const Point &pt) {
CMouseDoubleClickMsg msg(pt, MB_MIDDLE);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::rightButtonDown(int special, const Point &pt) {
CMouseButtonDownMsg msg(pt, MB_RIGHT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::rightButtonUp(int special, const Point &pt) {
CMouseButtonUpMsg msg(pt, MB_RIGHT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::mouseWheel(bool wheelUp, const Point &pt) {
CMouseWheelMsg msg(pt, wheelUp);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::rightButtonDoubleClick(int special, const Point &pt) {
CMouseDoubleClickMsg msg(pt, MB_RIGHT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::keyDown(const Common::KeyState &keyState) {
if (keyState.keycode >= Common::KEYCODE_F1 && keyState.keycode <= Common::KEYCODE_F5) {
CVirtualKeyCharMsg msg(keyState);
_inputHandler->handleMessage(msg);
}
if (keyState.ascii <= 127) {
CKeyCharMsg msg(keyState.ascii);
_inputHandler->handleMessage(msg);
}
}
bool CInputTranslator::isMousePressed() const {
return g_vm->_events->getSpecialButtons() & (MK_LBUTTON | MK_RBUTTON | MK_MBUTTON);
}
} // End of namespace Titanic