scummvm/engines/titanic/titanic.h

189 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_TITANIC_H
#define TITANIC_TITANIC_H
#include "common/scummsys.h"
#include "common/random.h"
#include "common/str-array.h"
#include "common/system.h"
#include "common/serializer.h"
#include "engines/advancedDetector.h"
#include "engines/engine.h"
#include "graphics/screen.h"
#include "titanic/debugger.h"
#include "titanic/events.h"
#include "titanic/support/files_manager.h"
#include "titanic/main_game_window.h"
#include "titanic/support/exe_resources.h"
#include "titanic/support/movie_manager.h"
#include "titanic/support/screen_manager.h"
#include "titanic/support/string.h"
#include "titanic/true_talk/tt_script_base.h"
/**
* This is the namespace of the Titanic engine.
*
* Status of this engine: In Development
*
* Games using this engine:
* - Starship Titanic
*/
namespace Titanic {
enum TitanicDebugChannels {
kDebugCore = 1 << 0,
kDebugScripts = 1 << 1,
kDebugGraphics = 1 << 2,
kDebugSound = 1 << 3
};
#define TITANIC_SAVEGAME_VERSION 1
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define ERROR_BASIC 1
#define ERROR_INTERMEDIATE 2
#define ERROR_DETAILED 3
#define TOTAL_ITEMS 46
#define TOTAL_ROOMS 34
#define MAX_SAVES 99
struct TitanicGameDescription;
class TitanicEngine;
class TitanicEngine : public Engine {
private:
/**
* Handles basic initialization
*/
void initialize();
/**
* Handles game deinitialization
*/
void deinitialize();
/**
* Sets up the item names, short, and long descriptions
*/
void setItemNames();
/**
* Sets up the list of room names
*/
void setRoomNames();
protected:
const TitanicGameDescription *_gameDescription;
int _loadSaveSlot;
// Engine APIs
virtual void initializePath(const Common::FSNode &gamePath);
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
public:
Debugger *_debugger;
Events *_events;
CFilesManager *_filesManager;
CMovieManager _movieManager;
Graphics::Screen *_screen;
OSScreenManager *_screenManager;
CMainGameWindow *_window;
Common::RandomSource _randomSource;
CScriptHandler *_scriptHandler;
TTscriptBase *_script;
CTrueTalkManager *_trueTalkManager;
CExeResources _exeResources;
StringArray _itemNames;
StringArray _itemDescriptions;
CString _itemObjects[TOTAL_ITEMS];
StringArray _itemIds;
StringArray _roomNames;
Strings _strings;
CString _stateRoomExitView;
public:
TitanicEngine(OSystem *syst, const TitanicGameDescription *gameDesc);
virtual ~TitanicEngine();
/**
* Returns true if a savegame can be loaded
*/
virtual bool canLoadGameStateCurrently();
/**
* Returns true if the game can be saved
*/
virtual bool canSaveGameStateCurrently();
/**
* Called by the GMM to load a savegame
*/
virtual Common::Error loadGameState(int slot);
/**
* Called by the GMM to save the game
*/
virtual Common::Error saveGameState(int slot, const Common::String &desc);
uint32 getFeatures() const;
bool isDemo() const;
Common::Language getLanguage() const;
/**
* Returns true if it's the German version
*/
bool isGerman() const { return getLanguage() == Common::DE_DEU; }
/**
* Gets a random number
*/
uint getRandomNumber(uint max) { return _randomSource.getRandomNumber(max); }
/**
* Returns a random floating point number between 0.0 to 65535.0
*/
double getRandomFloat() { return getRandomNumber(0xffffffff) * 0.000015259022; }
/**
* Support method that generates a savegame name
* @param slot Slot number
*/
CString generateSaveName(int slot);
/**
* Checks whether a savegame exists for the given slot,
* and if it exists, returns it's description
*/
CString getSavegameName(int slot);
};
extern TitanicEngine *g_vm;
} // End of namespace Titanic
#endif /* TITANIC_TITANIC_H */