mirror of
https://github.com/libretro/scummvm.git
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5e9985bd6e
save methods update replaced few char* with Common::String changed few pointers to references
89 lines
3.0 KiB
C++
89 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_GAME_INFO_H
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#define BLADERUNNER_GAME_INFO_H
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#include "common/array.h"
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#include "common/str.h"
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namespace BladeRunner {
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class BladeRunnerEngine;
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class GameInfo {
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BladeRunnerEngine *_vm;
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uint32 _actorCount;
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uint32 _playerId;
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uint32 _flagCount;
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uint32 _clueCount;
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uint32 _globalVarCount;
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uint32 _sceneNamesCount;
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uint32 _initialSceneId;
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uint32 _initialSetId;
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uint32 _waypointCount;
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uint32 _sfxTrackCount;
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uint32 _musicTrackCount;
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uint32 _outtakeCount;
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uint32 _crimeCount;
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uint32 _suspectCount;
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uint32 _coverWaypointCount;
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uint32 _fleeWaypointCount;
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Common::Array<Common::String> _sceneNames;
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Common::Array<Common::String> _sfxTracks;
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Common::Array<Common::String> _musicTracks;
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Common::Array<Common::String> _outtakes;
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public:
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GameInfo(BladeRunnerEngine *vm);
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bool open(const Common::String &name);
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uint32 getActorCount() const { return _actorCount; }
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uint32 getPlayerId() const { return _playerId; }
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uint32 getFlagCount() const { return _flagCount; }
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uint32 getClueCount() const { return _clueCount; }
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uint32 getGlobalVarCount() const { return _globalVarCount; }
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uint32 getSceneNamesCount() const { return _sceneNamesCount; }
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uint32 getInitialSceneId() const { return _initialSceneId; }
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uint32 getInitialSetId() const { return _initialSetId; }
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uint32 getWaypointCount() const { return _waypointCount; }
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uint32 getSfxTrackCount() const { return _sfxTrackCount; }
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uint32 getMusicTrackCount() const { return _musicTrackCount; }
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uint32 getOuttakeCount() const { return _outtakeCount; }
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uint32 getCrimeCount() const { return _crimeCount; }
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uint32 getSuspectCount() const { return _suspectCount; }
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uint32 getCoverWaypointCount() const { return _coverWaypointCount; }
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uint32 getFleeWaypointCount() const { return _fleeWaypointCount; }
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const Common::String &getSceneName(int i) const;
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const Common::String &getSfxTrack(int i) const;
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const Common::String &getMusicTrack(int i) const;
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const Common::String &getOuttake(int i) const;
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};
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} // End of namespace BladeRunner
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#endif
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