mirror of
https://github.com/libretro/scummvm.git
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173 lines
5.2 KiB
C++
173 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DRACI_SPRITE_H
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#define DRACI_SPRITE_H
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#include "common/scummsys.h"
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#include "common/rect.h"
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namespace Draci {
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enum DrawableType {
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kDrawableText,
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kDrawableSprite
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};
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struct Displacement {
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int relX, relY;
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double extraScaleX, extraScaleY;
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};
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extern const Displacement kNoDisplacement;
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class Surface;
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class Font;
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class Drawable {
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public:
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virtual void draw(Surface *surface, bool markDirty, int relX, int relY) const = 0;
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virtual void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement) const = 0;
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virtual ~Drawable() {}
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uint getWidth() const { return _width; }
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uint getHeight() const { return _height; }
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uint getScaledWidth() const { return _scaledWidth; }
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uint getScaledHeight() const { return _scaledHeight; }
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void setScaled(uint width, uint height) {
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_scaledWidth = width;
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_scaledHeight = height;
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}
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int getX() const { return _x; }
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int getY() const { return _y; }
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void setX(int x) { _x = x; }
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void setY(int y) { _y = y; }
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void setDelay(int delay) { _delay = delay; }
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int getDelay() const { return _delay; }
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virtual Common::Rect getRect(const Displacement &displacement) const = 0;
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virtual DrawableType getType() const = 0;
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protected:
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uint _width; ///< Width of the sprite
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uint _height; ///< Height of the sprite
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uint _scaledWidth; ///< Scaled width of the sprite
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uint _scaledHeight; ///< Scaled height of the sprite
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int _x, _y; ///< Sprite coordinates
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/** The time a drawable should stay on the screen
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* before being replaced by another or deleted
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*/
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int _delay;
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};
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/**
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* Represents a Draci Historie sprite. Supplies two constructors; one for
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* loading a sprite from a raw data buffer and one for loading a sprite in
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* the Draci sprite format. Supports loading the sprite from a column-wise
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* format (transforming them to row-wise) since that is the way the sprites
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* are stored in the original game files.
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*
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* Sprite format:
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* [uint16LE] sprite width
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* [uint16LE] sprite height
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* [height * width bytes] image pixels stored column-wise, one byte per pixel
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*/
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class Sprite : public Drawable {
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public:
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// Takes ownership of raw_data.
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Sprite(uint16 width, uint16 height, byte *raw_data, int x, int y, bool columnwise);
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// It doesn't take ownership of sprite_data. If columnwise is false,
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// it internally points to the original buffer (which has lifetime at
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// least as long as this sprite, assumming that it comes from a cached
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// BArchive file), otherwise it allocates its own buffer with the
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// transposed image.
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Sprite(const byte *sprite_data, uint16 length, int x, int y, bool columnwise);
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~Sprite();
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void draw(Surface *surface, bool markDirty, int relX, int relY) const;
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void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement) const;
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void setMirrorOn() { _mirror = true; }
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void setMirrorOff() { _mirror = false; }
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Common::Rect getRect(const Displacement &displacement) const;
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const byte *getBuffer() const { return _data; }
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int getPixel(int x, int y, const Displacement &displacement) const;
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DrawableType getType() const { return kDrawableSprite; }
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private:
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bool _ownsData;
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const byte *_data; ///< Pointer to a buffer containing raw sprite data (row-wise)
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bool _mirror;
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};
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class Text : public Drawable {
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public:
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Text(const Common::String &str, const Font *font, byte fontColor,
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int x, int y, uint spacing);
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~Text() {}
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void setText(const Common::String &str);
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void setColor(byte fontColor) { _color = fontColor; }
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void setSpacing(uint spacing) { _spacing = spacing; }
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void setFont(const Font *font);
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void repeatedlySplitLongLines(uint maxWidth);
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uint getLength() const { return _length; }
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void draw(Surface *surface, bool markDirty, int relX, int relY) const;
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// drawReScaled just calls draw so that Text can be accessed through a Drawable pointer.
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// Text scaling does not need to be handled.
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void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement) const { draw(surface, markDirty, displacement.relX, displacement.relY); }
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Common::Rect getRect(const Displacement &displacement) const;
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DrawableType getType() const { return kDrawableText; }
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private:
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void splitLinesLongerThan(uint maxWidth);
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Common::String _text;
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uint _length;
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uint8 _color;
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uint _spacing;
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const Font *_font;
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};
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} // End of namespace Draci
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#endif // DRACI_SPRITE_H
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