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db3ca8255f
Add space before : in inheritance.
323 lines
6.2 KiB
C++
323 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADS_NEBULAR_SCENES6_H
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#define MADS_NEBULAR_SCENES6_H
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#include "common/scummsys.h"
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#include "mads/game.h"
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#include "mads/scene.h"
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#include "mads/nebular/nebular_scenes.h"
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namespace MADS {
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namespace Nebular {
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class Scene6xx : public NebularScene {
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protected:
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/**
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* Plays an appropriate sound when entering a scene
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*/
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void setAAName();
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/**
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* Updates the prefix used for getting player sprites for the scene
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*/
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void setPlayerSpritesPrefix();
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void sceneEntrySound();
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public:
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Scene6xx(MADSEngine *vm) : NebularScene(vm) {}
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};
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class Scene601 : public Scene6xx{
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public:
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Scene601(MADSEngine *vm) : Scene6xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene602 : public Scene6xx{
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private:
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int _lastSpriteIdx;
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int _lastSequenceIdx;
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int _cycleIndex;
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int _safeMode;
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void handleSafeActions();
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public:
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Scene602(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void actions();
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};
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class Scene603 : public Scene6xx{
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private:
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int _compactCaseHotspotId;
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int _noteHotspotId;
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public:
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Scene603(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void actions();
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};
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class Scene604 : public Scene6xx{
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private:
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int _timebombHotspotId;
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int _bombMode;
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int _monsterFrame;
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uint32 _monsterTimer;
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bool _monsterActive;
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bool _animationActiveFl;
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void handleBombActions();
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public:
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Scene604(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene605 : public Scene6xx{
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public:
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Scene605(MADSEngine *vm) : Scene6xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene607 : public Scene6xx{
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private:
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uint32 _dogTimer;
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uint32 _lastFrameTime;
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bool _dogLoop;
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bool _dogEatsRex;
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bool _dogBarking;
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bool _shopAvailable;
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int _animationMode;
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int _animationActive;
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int _counter;
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void handleThrowingBone();
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public:
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Scene607(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene608 : public Scene6xx{
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private:
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int _carMode;
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int _carFrame;
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int _carMoveMode;
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int _dogDeathMode;
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int _carHotspotId;
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int _barkCount;
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int _polycementHotspotId;
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int _animationMode;
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int _nextTrigger;
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int _throwMode;
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bool _resetPositionsFl;
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bool _dogActiveFl;
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bool _dogBarkingFl;
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bool _dogFirstEncounter;
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bool _rexBeingEaten;
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bool _dogHitWindow;
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bool _checkFl;
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bool _dogSquashFl;
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bool _dogSafeFl;
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bool _buttonPressedonTimeFl;
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bool _dogUnderCar;
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bool _dogYelping;
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long _dogWindowTimer;
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long _dogRunTimer;
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uint32 _dogTimer1;
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uint32 _dogTimer2;
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void resetDogVariables();
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void restoreAnimations();
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void setCarAnimations();
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void handleThrowingBone();
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public:
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Scene608(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene609 : public Scene6xx{
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private:
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int _videoDoorMode;
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void enterStore();
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public:
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Scene609(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene610 : public Scene6xx{
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private:
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int _handsetHotspotId;
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int _checkVal;
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bool _cellCharging;
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long _cellChargingTimer;
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uint32 _lastFrameTimer;
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public:
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Scene610(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene611 : public Scene6xx{
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private:
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bool _seenRatFl;
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bool _eyesRunningFl;
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bool _shouldRemoveEyes;
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bool _ratPresentFl;
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bool _duringDialogFl;
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bool _resetBatterieText;
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bool _hermitTalkingFl;
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bool _hermitMovingFl;
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bool _alreadyTalkingFl;
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bool _giveBatteriesFl;
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bool _startTradingFl;
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bool _check1Fl;
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bool _stickFingerFl;
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int _randVal;
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int _ratHotspotId;
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int _hermitDialogNode;
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int _hermitDisplayedQuestion;
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int _nextFrame;
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int _hermitMode;
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uint32 _ratTimer;
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Conversation _dialog1;
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Conversation _dialog2;
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Common::Point _defaultDialogPos;
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void handleTrading();
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void handleRatMoves();
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void handleDialog();
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void handleSubDialog1();
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void handleSubDialog2();
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void handleTalking(int delay);
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void setDialogNode(int node);
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void displayHermitQuestions(int question);
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bool check2ChargedBatteries();
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bool check4ChargedBatteries();
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public:
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Scene611(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene612 : public Scene6xx{
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private:
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int _actionMode;
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int _cycleIndex;
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void handleWinchMovement();
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public:
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Scene612(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene620 : public Scene6xx{
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public:
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Scene620(MADSEngine *vm) : Scene6xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions() {};
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};
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} // End of namespace Nebular
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} // End of namespace MADS
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#endif /* MADS_NEBULAR_SCENES6_H */
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