scummvm/engines/plumbers/plumbers.cpp
mataniko 06242a712b JANITORIAL: Rename EVENT_RTL
Now that ScummVM is adding RTL support, the EVENT_RTL should be disambigious that it is for returning to launcher
2020-05-12 10:36:38 +02:00

376 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "plumbers/plumbers.h"
#include "plumbers/console.h"
#include "audio/decoders/wave.h"
#include "audio/audiostream.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/events.h"
#include "common/file.h"
#include "common/system.h"
#include "common/timer.h"
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
#include "image/bmp.h"
namespace Plumbers {
PlumbersGame::PlumbersGame(OSystem *syst, const ADGameDescription *gameDesc) :
Engine(syst), _gameDescription(gameDesc), _console(0), _image(0) {
_timerInstalled = false;
_showScoreFl = false;
_setDurationFl = false;
_leftButtonDownFl = false;
_endGameFl = false;
_curSceneIdx = -1;
_prvSceneIdx = -1;
_curBitmapIdx = -1;
_curChoice = 0;
_totScene = -1;
_totScore = 0;
DebugMan.addDebugChannel(kDebugGeneral, "general", "General debug level");
}
PlumbersGame::~PlumbersGame() {
delete _image;
//_console is deleted by Engine
}
static const byte MOUSECURSOR_SCI[] = {
1,1,0,0,0,0,0,0,0,0,0,
1,2,1,0,0,0,0,0,0,0,0,
1,2,2,1,0,0,0,0,0,0,0,
1,2,2,2,1,0,0,0,0,0,0,
1,2,2,2,2,1,0,0,0,0,0,
1,2,2,2,2,2,1,0,0,0,0,
1,2,2,2,2,2,2,1,0,0,0,
1,2,2,2,2,2,2,2,1,0,0,
1,2,2,2,2,2,2,2,2,1,0,
1,2,2,2,2,2,2,2,2,2,1,
1,2,2,2,2,2,1,0,0,0,0,
1,2,1,0,1,2,2,1,0,0,0,
1,1,0,0,1,2,2,1,0,0,0,
0,0,0,0,0,1,2,2,1,0,0,
0,0,0,0,0,1,2,2,1,0,0,
0,0,0,0,0,0,1,2,2,1,0
};
static const byte cursorPalette[] = {
0, 0, 0, // Black / Transparent
0x80, 0x80, 0x80, // Gray
0xff, 0xff, 0xff // White
};
Common::Error PlumbersGame::run() {
initGraphics(640, 480);
_image = new Image::BitmapDecoder();
_console = new Console();
setDebugger(_console);
CursorMan.replaceCursor(MOUSECURSOR_SCI, 11, 16, 0, 0, 0);
CursorMan.replaceCursorPalette(cursorPalette, 0, 3);
CursorMan.showMouse(true);
readTables("game.bin");
_showScoreFl = false;
_leftButtonDownFl = false;
_endGameFl = false;
_totScore = 0;
_curSceneIdx = _prvSceneIdx = 0;
_curChoice = 0;
_actions.clear();
_actions.push(ShowScene);
bool quit = false;
while (!quit && !_endGameFl) {
Common::Event event;
while (g_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_QUIT:
case Common::EVENT_RETURN_TO_LAUNCHER:
quit = true;
break;
case Common::EVENT_LBUTTONDOWN:
if (_leftButtonDownFl) {
Common::Point mousePos = g_system->getEventManager()->getMousePos();
for (_curChoice = 0; _curChoice < _scenes[_curSceneIdx]._decisionChoices; _curChoice++) {
if (_scenes[_curSceneIdx]._choices[_curChoice]._region.contains(mousePos))
break;
}
if (_curChoice < kMaxChoice) {
debugC(5, kDebugGeneral, "Accepting mouse click at %d : %d , choice = %d", mousePos.x, mousePos.y, _curChoice);
_totScore += _scenes[_curSceneIdx]._choices[_curChoice]._points;
_actions.push(ChangeScene);
_leftButtonDownFl = false;
}
} else if (_console->_allowSkip && _timerInstalled) {
// Allows to skip speech by skipping wait delay
onTimer(this);
}
break;
default:
break;
}
}
while (!_actions.empty()) {
switch (_actions.pop()) {
case Redraw:
drawScreen();
break;
case ShowScene:
showScene();
break;
case UpdateScene:
updateScene();
break;
case ChangeScene:
changeScene();
break;
case PlaySound:
playSound();
break;
default:
break;
}
}
g_system->updateScreen();
g_system->delayMillis(10);
}
g_system->getTimerManager()->removeTimerProc(onTimer);
stopSound();
return Common::kNoError;
}
void PlumbersGame::loadImage(const Common::String &dirname, const Common::String &filename) {
Common::String name = dirname + "/" + filename;
debugC(1, kDebugGeneral, "%s : %s", __FUNCTION__, name.c_str());
Common::File file;
if (!file.open(name))
error("unable to load image %s", name.c_str());
_image->loadStream(file);
}
void PlumbersGame::drawScreen() {
debugC(1, kDebugGeneral, "%s : %s", __FUNCTION__, _image ? "YES" : "NO");
if (_image) {
if (_setDurationFl) {
g_system->getTimerManager()->removeTimerProc(onTimer);
g_system->getTimerManager()->installTimerProc(onTimer, _bitmaps[_curBitmapIdx]._duration * 100 * 1000, this, "timer");
_timerInstalled = true;
_actions.push(UpdateScene);
}
Graphics::Surface *screen = g_system->lockScreen();
screen->fillRect(Common::Rect(0, 0, g_system->getWidth(), g_system->getHeight()), 0);
const Graphics::Surface *surface = _image->getSurface();
int w = CLIP<int>(surface->w, 0, 640);
int h = CLIP<int>(surface->h, 0, 480);
int x = (640 - w) / 2;
int y = (480 - h) / 2;
screen->copyRectToSurface(*surface, x, y, Common::Rect(0, 0, w, h));
if (_showScoreFl) {
Common::String score = Common::String::format("Your Score is: %ld", _totScore);
const Graphics::Font &font(*FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont));
Common::Rect rect(10, 440, 200, 440 + font.getFontHeight());
screen->fillRect(rect, 0);
font.drawString(screen, score, rect.left, rect.top, 190, 255, Graphics::kTextAlignCenter);
_showScoreFl = false;
}
g_system->unlockScreen();
g_system->getPaletteManager()->setPalette(_image->getPalette(), 0, 256);
g_system->updateScreen();
}
}
void PlumbersGame::playSound() {
Common::String name = _scenes[_curSceneIdx]._sceneName + "/" + _scenes[_curSceneIdx]._waveFilename;
debugC(3, kDebugGeneral, "%s : %s", __FUNCTION__, name.c_str());
Common::File *file = new Common::File();
if (!file->open(name))
error("unable to load sound %s", name.c_str());
Audio::RewindableAudioStream *audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
Audio::AudioStream *stream = audioStream;
stopSound();
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream, -1, Audio::Mixer::kMaxChannelVolume);
}
void PlumbersGame::stopSound() {
debugC(3, kDebugGeneral, "%s", __FUNCTION__);
if (_mixer->isSoundHandleActive(_soundHandle))
_mixer->stopHandle(_soundHandle);
}
void PlumbersGame::showScene() {
debugC(1, kDebugGeneral, "%s : %d", __FUNCTION__, _curSceneIdx);
_curBitmapIdx = _scenes[_curSceneIdx]._startBitmap;
loadImage(_scenes[_curSceneIdx]._sceneName, _bitmaps[_curBitmapIdx]._filename);
_actions.push(Redraw);
_setDurationFl = true;
_actions.push(PlaySound);
}
void PlumbersGame::updateScene() {
debugC(2, kDebugGeneral, "%s : %d", __FUNCTION__, _curBitmapIdx);
_curBitmapIdx++;
if (_curBitmapIdx >= _scenes[_curSceneIdx]._startBitmap + _scenes[_curSceneIdx]._bitmapNum) {
if (_scenes[_curSceneIdx]._decisionChoices == 1) {
_curChoice = 0;
_actions.push(ChangeScene);
} else {
_showScoreFl = true;
_leftButtonDownFl = true;
_setDurationFl = false;
loadImage(_scenes[_curSceneIdx]._sceneName, _scenes[_curSceneIdx]._decisionBitmap);
}
} else {
loadImage(_scenes[_curSceneIdx]._sceneName, _bitmaps[_curBitmapIdx]._filename);
_setDurationFl = true;
}
}
void PlumbersGame::changeScene() {
debugC(1, kDebugGeneral, "%s : %d", __FUNCTION__, _curChoice);
if (_scenes[_curSceneIdx]._choices[_curChoice]._sceneIdx == -1) {
_curSceneIdx = _prvSceneIdx;
_curBitmapIdx = 9999;
_actions.push(UpdateScene);
_actions.push(Redraw);
} else if (_scenes[_curSceneIdx]._choices[_curChoice]._sceneIdx == 32767) {
_endGameFl = true;
} else {
if (_scenes[_curSceneIdx]._decisionChoices > 1)
_prvSceneIdx = _curSceneIdx;
if (_scenes[_curSceneIdx]._choices[_curChoice]._skipScene) {
_curSceneIdx = getSceneNumb(_scenes[_curSceneIdx]._choices[_curChoice]._sceneIdx);
_curBitmapIdx = 9999;
_actions.push(UpdateScene);
_actions.push(Redraw);
g_system->getTimerManager()->removeTimerProc(onTimer);
_timerInstalled = false;
} else {
_curSceneIdx = getSceneNumb(_scenes[_curSceneIdx]._choices[_curChoice]._sceneIdx);
_actions.push(ShowScene);
}
}
}
void PlumbersGame::processTimer() {
debugC(7, kDebugGeneral, "%s", __FUNCTION__);
_timerInstalled = false;
if (!_endGameFl)
_actions.push(Redraw);
}
void PlumbersGame::onTimer(void *arg) {
g_system->getTimerManager()->removeTimerProc(onTimer);
((PlumbersGame*)arg)->processTimer();
}
void PlumbersGame::initTables() {
memset(_scenes, 0, sizeof(_scenes));
memset(_bitmaps, 0, sizeof(_bitmaps));
}
void PlumbersGame::readTables(const Common::String &fileName) {
Common::File file;
if (!file.open(fileName))
error("sReadTables(): Error reading BIN file");
initTables();
_totScore = file.readSint32LE();
file.skip(10);
_totScene = file.readSint16LE();
file.skip(6);
char buf[kMaxName];
for (int i = 0; i < kMaxScene; i++) {
_scenes[i]._bitmapNum = file.readSint16LE();
_scenes[i]._startBitmap = file.readSint16LE();
_scenes[i]._decisionChoices = file.readSint16LE();
file.read(buf, kMaxName);
_scenes[i]._sceneName = Common::String(buf);
file.read(buf, kMaxName);
_scenes[i]._waveFilename = Common::String(buf);
file.read(buf, kMaxName);
_scenes[i]._decisionBitmap = Common::String(buf);
for (int j = 0; j < kMaxChoice; j++) {
_scenes[i]._choices[j]._points = file.readSint32LE();
_scenes[i]._choices[j]._sceneIdx = file.readSint16LE();
_scenes[i]._choices[j]._skipScene = file.readSint16LE();
int left = file.readSint16LE();
int top = file.readSint16LE();
int right = file.readSint16LE();
int bottom = file.readSint16LE();
_scenes[i]._choices[j]._region = Common::Rect(left, top, right, bottom);
}
}
for (int i = 0; i < kMaxBitmaps; i++) {
_bitmaps[i]._duration = file.readSint16LE();
file.read(buf, kMaxName);
_bitmaps[i]._filename = Common::String(buf);
}
}
int PlumbersGame::getSceneNumb(int sNo) {
debugC(1, kDebugGeneral, "%s : %d", __FUNCTION__, sNo);
Common::String testString = Common::String::format("SC%02d", sNo);
for (int sCurScene = 0; sCurScene < _totScene; sCurScene++) {
if (testString == _scenes[sCurScene]._sceneName)
return sCurScene;
}
return 0;
}
} // End of namespace Plumbers