scummvm/backends/platform/3ds/options-dialog.h

78 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef OPTIONS_DIALOG_3DS_H
#define OPTIONS_DIALOG_3DS_H
#include "common/scummsys.h"
#include "common/str.h"
#include "gui/object.h"
#include "gui/widget.h"
#include "gui/dialog.h"
#include "gui/widgets/tab.h"
#include "scumm/dialogs.h"
namespace _3DS {
enum {
kSave = 0x10000000,
kScreenRadioGroup,
kScreenTop,
kScreenBottom,
kScreenBoth,
};
extern bool optionMenuOpened;
class OptionsDialog : public GUI::Dialog {
public:
OptionsDialog();
~OptionsDialog();
// GuiObject API
void reflowLayout() override;
bool getShowCursor() const;
bool getSnapToBorder() const;
bool getStretchToFit() const;
int getSensitivity() const;
int getScreen() const;
protected:
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
GUI::SliderWidget *_sensitivity;
GUI::CheckboxWidget *_showCursorCheckbox;
GUI::CheckboxWidget *_snapToBorderCheckbox;
GUI::CheckboxWidget *_stretchToFitCheckbox;
GUI::RadiobuttonGroup *_screenRadioGroup;
GUI::RadiobuttonWidget *_screenTopRadioWidget;
GUI::RadiobuttonWidget *_screenBottomRadioWidget;
GUI::RadiobuttonWidget *_screenBothRadioWidget;
};
} // namespace _3DS
#endif // OPTIONS_DIALOG_3DS_H