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78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef OPTIONS_DIALOG_3DS_H
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#define OPTIONS_DIALOG_3DS_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "gui/object.h"
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#include "gui/widget.h"
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#include "gui/dialog.h"
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#include "gui/widgets/tab.h"
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#include "scumm/dialogs.h"
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namespace _3DS {
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enum {
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kSave = 0x10000000,
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kScreenRadioGroup,
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kScreenTop,
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kScreenBottom,
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kScreenBoth,
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};
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extern bool optionMenuOpened;
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class OptionsDialog : public GUI::Dialog {
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public:
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OptionsDialog();
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~OptionsDialog();
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// GuiObject API
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void reflowLayout() override;
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bool getShowCursor() const;
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bool getSnapToBorder() const;
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bool getStretchToFit() const;
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int getSensitivity() const;
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int getScreen() const;
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protected:
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void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
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GUI::SliderWidget *_sensitivity;
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GUI::CheckboxWidget *_showCursorCheckbox;
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GUI::CheckboxWidget *_snapToBorderCheckbox;
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GUI::CheckboxWidget *_stretchToFitCheckbox;
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GUI::RadiobuttonGroup *_screenRadioGroup;
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GUI::RadiobuttonWidget *_screenTopRadioWidget;
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GUI::RadiobuttonWidget *_screenBottomRadioWidget;
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GUI::RadiobuttonWidget *_screenBothRadioWidget;
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};
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} // namespace _3DS
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#endif // OPTIONS_DIALOG_3DS_H
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