scummvm/backends/platform/psp/cursor.h
2014-02-18 02:39:37 +01:00

82 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MOUSE_H
#define MOUSE_H
#include "backends/platform/psp/default_display_client.h"
class Cursor : public DefaultDisplayClient {
private:
int _hotspotX, _hotspotY;
uint32 _keyColor;
int _cursorTargetScale;
bool _useCursorPalette;
bool _hasCursorPalette;
uint32 _mouseLimitWidth;
uint32 _mouseLimitHeight;
int32 _x, _y;
Palette _screenPalette; // separate palette for screen. default 'palette' is cursor palette.
void updateRendererOffset();
public:
Cursor() : _hotspotX(0), _hotspotY(0), _keyColor(0), _cursorTargetScale(0),
_useCursorPalette(false), _hasCursorPalette(false), _mouseLimitWidth(0),
_mouseLimitHeight(0), _x(0), _y(0) { }
virtual ~Cursor() { deallocate(); }
void setKeyColor(uint32 color);
void setCursorTargetScale(int scale) { _cursorTargetScale = scale; }
void setScreenPalette(const byte *colors, uint start, uint num);
void copyFromArray(const byte *array);
Palette &palette() { return _palette; }
Buffer &buffer() { return _buffer; }
void setCursorPalette(const byte *colors, uint start, uint num);
void enableCursorPalette(bool enable);
bool isCursorPaletteEnabled() const { return _useCursorPalette; }
void setLimits(uint32 width, uint32 height);
void setXY(int x, int y);
int32 getX() const { return _x; }
int32 getY() const { return _y; }
bool increaseXY(int32 incX, int32 incY); // returns true if there's a change in x or y
void adjustXYForScreenSize(int32 &x, int32 &y);
void init();
void setHotspot(int32 x, int32 y);
void setScreenPaletteScummvmPixelFormat(const Graphics::PixelFormat *format);
void setSizeAndScummvmPixelFormat(uint32 widht, uint32 height, const Graphics::PixelFormat *format);
void clearKeyColor();
void useGlobalScaler(bool val) { _renderer.setUseGlobalScaler(val); }
bool allocate();
void deallocate();
private:
void setSize(uint32 width, uint32 height);
void getPixelFormatsFromScummvmPixelFormat(const Graphics::PixelFormat *format,
PSPPixelFormat::Type &bufferFormat,
PSPPixelFormat::Type &paletteFormat,
uint32 &numOfEntries);
void setRendererModePalettized(bool palettized);
};
#endif /* MOUSE_H */