scummvm/backends/platform/psp/osys_psp.h

152 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef OSYS_PSP_H
#define OSYS_PSP_H
#include "common/scummsys.h"
#include "graphics/surface.h"
#include "graphics/colormasks.h"
#include "graphics/palette.h"
#include "audio/mixer_intern.h"
#include "backends/base-backend.h"
#include "backends/fs/psp/psp-fs-factory.h"
#include "backends/platform/psp/display_client.h"
#include "backends/platform/psp/default_display_client.h"
#include "backends/platform/psp/cursor.h"
#include "backends/platform/psp/pspkeyboard.h"
#include "backends/platform/psp/image_viewer.h"
#include "backends/platform/psp/display_manager.h"
#include "backends/platform/psp/input.h"
#include "backends/platform/psp/audio.h"
#include "backends/platform/psp/thread.h"
class OSystem_PSP : public EventsBaseBackend, public PaletteManager {
private:
Audio::MixerImpl *_mixer;
bool _pendingUpdate; // save an update we couldn't perform
uint32 _pendingUpdateCounter; // prevent checking for pending update too often, in a cheap way
// All needed sub-members
Screen _screen;
Overlay _overlay;
Cursor _cursor;
DisplayManager _displayManager;
PSPKeyboard _keyboard;
InputHandler _inputHandler;
PspAudio _audio;
ImageViewer _imageViewer;
public:
OSystem_PSP() : _mixer(0), _pendingUpdate(false), _pendingUpdateCounter(0) {}
~OSystem_PSP();
static OSystem *instance();
void initBackend();
// Feature related
bool hasFeature(Feature f);
void setFeatureState(Feature f, bool enable);
bool getFeatureState(Feature f);
// Graphics related
const GraphicsMode *getSupportedGraphicsModes() const;
int getDefaultGraphicsMode() const;
bool setGraphicsMode(int mode);
int getGraphicsMode() const;
#ifdef USE_RGB_COLOR
virtual Graphics::PixelFormat getScreenFormat() const;
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
#endif
// Screen size
void initSize(uint width, uint height, const Graphics::PixelFormat *format);
int16 getWidth();
int16 getHeight();
// Palette related
PaletteManager *getPaletteManager() { return this; }
protected:
// PaletteManager API
void setPalette(const byte *colors, uint start, uint num);
void grabPalette(byte *colors, uint start, uint num) const;
public:
void setCursorPalette(const byte *colors, uint start, uint num);
// Screen related
void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
Graphics::Surface *lockScreen();
void unlockScreen();
void updateScreen();
void setShakePos(int shakeXOffset, int shakeYOffset);
// Overlay related
void showOverlay();
void hideOverlay();
void clearOverlay();
void grabOverlay(void *buf, int pitch);
void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
int16 getOverlayHeight();
int16 getOverlayWidth();
Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<4444>(); }
// Mouse related
bool showMouse(bool visible);
void warpMouse(int x, int y);
void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format);
// Events and input
bool pollEvent(Common::Event &event);
bool processInput(Common::Event &event);
// Time
uint32 getMillis(bool skipRecord = false);
void delayMillis(uint msecs);
// Mutex
MutexRef createMutex(void);
void lockMutex(MutexRef mutex);
void unlockMutex(MutexRef mutex);
void deleteMutex(MutexRef mutex);
// Sound
static void mixCallback(void *sys, byte *samples, int len);
void setupMixer(void);
Audio::Mixer *getMixer() { return _mixer; }
// Misc
FilesystemFactory *getFilesystemFactory() { return &PSPFilesystemFactory::instance(); }
void getTimeAndDate(TimeDate &t) const;
virtual void engineDone();
void quit();
void logMessage(LogMessageType::Type type, const char *message);
virtual Common::String getDefaultConfigFileName();
};
#endif /* OSYS_PSP_H */