mirror of
https://github.com/libretro/scummvm.git
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152 lines
4.7 KiB
C++
152 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef OSYS_PSP_H
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#define OSYS_PSP_H
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#include "common/scummsys.h"
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#include "graphics/surface.h"
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#include "graphics/colormasks.h"
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#include "graphics/palette.h"
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#include "audio/mixer_intern.h"
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#include "backends/base-backend.h"
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#include "backends/fs/psp/psp-fs-factory.h"
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#include "backends/platform/psp/display_client.h"
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#include "backends/platform/psp/default_display_client.h"
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#include "backends/platform/psp/cursor.h"
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#include "backends/platform/psp/pspkeyboard.h"
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#include "backends/platform/psp/image_viewer.h"
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#include "backends/platform/psp/display_manager.h"
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#include "backends/platform/psp/input.h"
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#include "backends/platform/psp/audio.h"
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#include "backends/platform/psp/thread.h"
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class OSystem_PSP : public EventsBaseBackend, public PaletteManager {
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private:
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Audio::MixerImpl *_mixer;
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bool _pendingUpdate; // save an update we couldn't perform
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uint32 _pendingUpdateCounter; // prevent checking for pending update too often, in a cheap way
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// All needed sub-members
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Screen _screen;
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Overlay _overlay;
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Cursor _cursor;
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DisplayManager _displayManager;
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PSPKeyboard _keyboard;
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InputHandler _inputHandler;
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PspAudio _audio;
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ImageViewer _imageViewer;
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public:
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OSystem_PSP() : _mixer(0), _pendingUpdate(false), _pendingUpdateCounter(0) {}
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~OSystem_PSP();
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static OSystem *instance();
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void initBackend();
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// Feature related
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bool hasFeature(Feature f);
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void setFeatureState(Feature f, bool enable);
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bool getFeatureState(Feature f);
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// Graphics related
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const GraphicsMode *getSupportedGraphicsModes() const;
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int getDefaultGraphicsMode() const;
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bool setGraphicsMode(int mode);
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int getGraphicsMode() const;
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#ifdef USE_RGB_COLOR
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virtual Graphics::PixelFormat getScreenFormat() const;
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virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
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#endif
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// Screen size
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void initSize(uint width, uint height, const Graphics::PixelFormat *format);
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int16 getWidth();
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int16 getHeight();
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// Palette related
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PaletteManager *getPaletteManager() { return this; }
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protected:
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// PaletteManager API
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void setPalette(const byte *colors, uint start, uint num);
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void grabPalette(byte *colors, uint start, uint num) const;
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public:
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void setCursorPalette(const byte *colors, uint start, uint num);
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// Screen related
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void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
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Graphics::Surface *lockScreen();
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void unlockScreen();
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void updateScreen();
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void setShakePos(int shakeXOffset, int shakeYOffset);
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// Overlay related
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void showOverlay();
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void hideOverlay();
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void clearOverlay();
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void grabOverlay(void *buf, int pitch);
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void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
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int16 getOverlayHeight();
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int16 getOverlayWidth();
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Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<4444>(); }
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// Mouse related
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bool showMouse(bool visible);
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void warpMouse(int x, int y);
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void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format);
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// Events and input
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bool pollEvent(Common::Event &event);
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bool processInput(Common::Event &event);
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// Time
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uint32 getMillis(bool skipRecord = false);
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void delayMillis(uint msecs);
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// Mutex
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MutexRef createMutex(void);
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void lockMutex(MutexRef mutex);
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void unlockMutex(MutexRef mutex);
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void deleteMutex(MutexRef mutex);
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// Sound
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static void mixCallback(void *sys, byte *samples, int len);
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void setupMixer(void);
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Audio::Mixer *getMixer() { return _mixer; }
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// Misc
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FilesystemFactory *getFilesystemFactory() { return &PSPFilesystemFactory::instance(); }
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void getTimeAndDate(TimeDate &t) const;
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virtual void engineDone();
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void quit();
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void logMessage(LogMessageType::Type type, const char *message);
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virtual Common::String getDefaultConfigFileName();
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};
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#endif /* OSYS_PSP_H */
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