scummvm/engines/dreamweb/vgafades.cpp
2011-12-08 10:33:16 +02:00

176 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dreamweb/dreamweb.h"
namespace DreamGen {
uint8 *DreamBase::mainPalette() {
return getSegment(data.word(kBuffers)).ptr(kMaingamepal, 256 * 3);
}
uint8 *DreamBase::startPalette() {
return getSegment(data.word(kBuffers)).ptr(kStartpal, 256 * 3);
}
uint8 *DreamBase::endPalette() {
return getSegment(data.word(kBuffers)).ptr(kEndpal, 256 * 3);
}
void DreamBase::clearStartPal() {
memset(startPalette(), 0, 256 * 3);
}
void DreamBase::clearEndPal() {
memset(endPalette(), 0, 256 * 3);
}
void DreamBase::palToStartPal() {
memcpy(startPalette(), mainPalette(), 256 * 3);
}
void DreamBase::endPalToStart() {
memcpy(startPalette(), endPalette(), 256 * 3);
}
void DreamBase::startPalToEnd() {
memcpy(endPalette(), startPalette(), 256 * 3);
}
void DreamBase::palToEndPal() {
memcpy(endPalette(), mainPalette(), 256 * 3);
}
void DreamBase::doFade() {
if (data.byte(kFadedirection) == 0)
return;
engine->processEvents();
uint8 *src = startPalette() + 3 * data.byte(kColourpos);
engine->setPalette(src, data.byte(kColourpos), data.byte(kNumtofade));
data.byte(kColourpos) += data.byte(kNumtofade);
if (data.byte(kColourpos) == 0)
fadeCalculation();
}
void DreamBase::fadeCalculation() {
if (data.byte(kFadecount) == 0) {
data.byte(kFadedirection) = 0;
return;
}
uint8 *startPal = startPalette();
const uint8 *endPal = endPalette();
for (size_t i = 0; i < 256 * 3; ++i) {
uint8 s = startPal[i];
uint8 e = endPal[i];
if (s == e)
continue;
else if (s > e)
--startPal[i];
else {
if (data.byte(kFadecount) <= e)
++startPal[i];
}
}
--data.byte(kFadecount);
}
void DreamGenContext::fadeupYellows() {
palToEndPal();
memset(endPalette() + 231 * 3, 0, 8 * 3);
memset(endPalette() + 246 * 3, 0, 1 * 3);
data.byte(kFadedirection) = 1;
data.byte(kFadecount) = 63;
data.byte(kColourpos) = 0;
data.byte(kNumtofade) = 128;
hangOn(128);
}
void DreamGenContext::fadeupMonFirst() {
palToStartPal();
palToEndPal();
memset(startPalette() + 231 * 3, 0, 8 * 3);
memset(startPalette() + 246 * 3, 0, 1 * 3);
data.byte(kFadedirection) = 1;
data.byte(kFadecount) = 63;
data.byte(kColourpos) = 0;
data.byte(kNumtofade) = 128;
hangOn(64);
playChannel1(26);
hangOn(64);
}
void DreamBase::fadeScreenUp() {
clearStartPal();
palToEndPal();
data.byte(kFadedirection) = 1;
data.byte(kFadecount) = 63;
data.byte(kColourpos) = 0;
data.byte(kNumtofade) = 128;
}
void DreamBase::fadeScreenUps() {
clearStartPal();
palToEndPal();
data.byte(kFadedirection) = 1;
data.byte(kFadecount) = 63;
data.byte(kColourpos) = 0;
data.byte(kNumtofade) = 64;
}
void DreamBase::fadeScreenUpHalf() {
endPalToStart();
palToEndPal();
data.byte(kFadedirection) = 1;
data.byte(kFadecount) = 31;
data.byte(kColourpos) = 0;
data.byte(kNumtofade) = 32;
}
void DreamBase::fadeScreenDown() {
palToStartPal();
clearEndPal();
data.byte(kFadedirection) = 1;
data.byte(kFadecount) = 63;
data.byte(kColourpos) = 0;
data.byte(kNumtofade) = 128;
}
void DreamBase::fadeScreenDowns() {
palToStartPal();
clearEndPal();
data.byte(kFadedirection) = 1;
data.byte(kFadecount) = 63;
data.byte(kColourpos) = 0;
data.byte(kNumtofade) = 64;
}
void DreamGenContext::clearPalette() {
data.byte(kFadedirection) = 0;
clearStartPal();
dumpCurrent();
}
} // End of namespace DreamGen