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49fa159ed4
play that music for cutscenes that have subtitles. svn-id: r10460
266 lines
6.9 KiB
C++
266 lines
6.9 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include <stdio.h>
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#include "common/util.h"
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#include "base/engine.h"
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#include "d_draw.h"
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#include "driver96.h"
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#include "../sword2.h"
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#define PALTABLESIZE 64 * 64 * 64
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uint8 palCopy[256][4];
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uint8 fadePalette[256][4];
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uint8 paletteMatch[PALTABLESIZE];
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uint8 fadeStatus = RDFADE_NONE;
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static int32 fadeStartTime;
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static int32 fadeTotalTime;
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// --------------------------------------------------------------------------
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// int32 RestorePalette(void)
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//
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// This function restores the palette, and should be called whenever the
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// screen mode changes, or something like that.
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// --------------------------------------------------------------------------
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int32 RestorePalette(void) {
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g_system->set_palette((const byte *) palCopy, 0, 256);
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return RD_OK;
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}
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uint8 GetMatch(uint8 r, uint8 g, uint8 b) {
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int32 diff;
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int32 min;
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int16 diffred, diffgreen, diffblue;
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int16 i;
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uint8 minIndex;
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diffred = palCopy[0][0] - r;
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diffgreen = palCopy[0][1] - g;
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diffblue = palCopy[0][2] - b;
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diff = diffred * diffred + diffgreen * diffgreen + diffblue * diffblue;
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min = diff;
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minIndex = 0;
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if (diff > 0) {
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i = 1;
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while (i < 256) {
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diffred = palCopy[i][0] - r;
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diffgreen = palCopy[i][1] - g;
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diffblue = palCopy[i][2] - b;
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diff = diffred * diffred + diffgreen * diffgreen + diffblue * diffblue;
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if (diff < min) {
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min = diff;
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minIndex = (uint8) i;
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if (min == 0)
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break;
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}
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i++;
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}
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}
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// Here, minIndex is the index of the matchpalette which is closest.
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return minIndex;
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}
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/**
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* Sets or creates a table of palette indices which will be searched later for
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* a quick palette match.
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* @param data either the palette match table, or NULL to create a new table
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* from the current palCopy
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*/
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int32 UpdatePaletteMatchTable(uint8 *data) {
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if (!data) {
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int16 red, green, blue;
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uint8 *p;
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// Create palette match table
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// FIXME: Does this case ever happen?
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p = &paletteMatch[0];
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for (red = 0; red < 256; red += 4) {
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for (green = 0; green < 256; green += 4) {
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for (blue = 0; blue < 256; blue += 4) {
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*p++ = GetMatch((uint8) red, (uint8) green, (uint8) blue);
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}
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}
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}
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} else {
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// The provided data is th new palette match table
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memcpy(paletteMatch, data, PALTABLESIZE);
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}
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return RD_OK;
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}
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/**
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* Matches a colour triplet to a palette index.
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* @param r red colour component
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* @param g green colour component
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* @param b blue colour component
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* @return the palette index of the closest matching colour in the palette
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*/
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// FIXME: This used to be inlined - probably a good idea - but the
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// linker complained when I tried to use it in sprite.cpp.
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uint8 QuickMatch(uint8 r, uint8 g, uint8 b) {
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return paletteMatch[((int32) (r >> 2) << 12) + ((int32) (g >> 2) << 6) + (b >> 2)];
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}
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/**
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* Sets the palette.
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* @param startEntry the first colour entry to set
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* @param noEntries the number of colour entries to set
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* @param colourTable the new colour entries
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*/
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int32 BS2_SetPalette(int16 startEntry, int16 noEntries, uint8 *colourTable, uint8 fadeNow) {
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if (noEntries == 0) {
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RestorePalette();
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return RD_OK;
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}
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memcpy(&palCopy[startEntry][0], colourTable, noEntries * 4);
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if (fadeNow == RDPAL_INSTANT)
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g_system->set_palette((byte *) palCopy, startEntry, noEntries);
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return RD_OK;
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}
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int32 DimPalette(void) {
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byte *p = (byte *) palCopy;
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uint32 i;
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for (i = 0; i < 256 * 4; i++)
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p[i] /= 2;
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g_system->set_palette(p, 0, 256);
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return RD_OK;
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}
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/**
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* Fades the palette up from black to the current palette.
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* @param time the time it will take the palette to fade up
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*/
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int32 FadeUp(float time) {
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if (fadeStatus != RDFADE_BLACK && fadeStatus != RDFADE_NONE)
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return RDERR_FADEINCOMPLETE;
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fadeTotalTime = (int32) (time * 1000);
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fadeStatus = RDFADE_UP;
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fadeStartTime = SVM_timeGetTime();
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return RD_OK;
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}
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/**
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* Fades the palette down to black from the current palette.
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* @param time the time it will take the palette to fade down
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*/
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int32 FadeDown(float time) {
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if (fadeStatus != RDFADE_BLACK && fadeStatus != RDFADE_NONE)
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return RDERR_FADEINCOMPLETE;
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fadeTotalTime = (int32) (time * 1000);
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fadeStatus = RDFADE_DOWN;
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fadeStartTime = SVM_timeGetTime();
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return RD_OK;
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}
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/**
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* Get the current fade status
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* @return RDFADE_UP (fading up), RDFADE_DOWN (fading down), RDFADE_NONE
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* (not faded), or RDFADE_BLACK (completely faded down)
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*/
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uint8 GetFadeStatus(void) {
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return fadeStatus;
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}
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void WaitForFade(void) {
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while (GetFadeStatus() != RDFADE_NONE && GetFadeStatus() != RDFADE_BLACK) {
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ServiceWindows();
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g_system->delay_msecs(20);
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}
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}
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void FadeServer() {
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static int32 previousTime = 0;
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const byte *newPalette = (const byte *) fadePalette;
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int32 currentTime;
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int16 fadeMultiplier;
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int16 i;
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// This used to be called through a timer, but is now called from
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// ServiceWindows() instead, since that's the only place where we
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// actually update the screen.
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// If we're not in the process of fading, do nothing.
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if (fadeStatus != RDFADE_UP && fadeStatus != RDFADE_DOWN)
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return;
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// I don't know if this is necessary, but let's limit how often the
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// palette is updated, just to be safe.
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currentTime = SVM_timeGetTime();
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if (currentTime - previousTime <= 25)
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return;
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previousTime = currentTime;
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if (fadeStatus == RDFADE_UP) {
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if (currentTime >= fadeStartTime + fadeTotalTime) {
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fadeStatus = RDFADE_NONE;
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newPalette = (const byte *) palCopy;
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} else {
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fadeMultiplier = (int16) (((int32) (currentTime - fadeStartTime) * 256) / fadeTotalTime);
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for (i = 0; i < 256; i++) {
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fadePalette[i][0] = (palCopy[i][0] * fadeMultiplier) >> 8;
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fadePalette[i][1] = (palCopy[i][1] * fadeMultiplier) >> 8;
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fadePalette[i][2] = (palCopy[i][2] * fadeMultiplier) >> 8;
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}
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}
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} else {
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if (currentTime >= fadeStartTime + fadeTotalTime) {
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fadeStatus = RDFADE_BLACK;
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memset(fadePalette, 0, sizeof(fadePalette));
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} else {
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fadeMultiplier = (int16) (((int32) (fadeTotalTime - (currentTime - fadeStartTime)) * 256) / fadeTotalTime);
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for (i = 0; i < 256; i++) {
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fadePalette[i][0] = (palCopy[i][0] * fadeMultiplier) >> 8;
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fadePalette[i][1] = (palCopy[i][1] * fadeMultiplier) >> 8;
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fadePalette[i][2] = (palCopy[i][2] * fadeMultiplier) >> 8;
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}
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}
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}
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g_system->set_palette(newPalette, 0, 256);
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}
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