scummvm/engines/icb/breath.h
Paweł Kołodziejski a18e803ea6 ICB: Cleanup types
2021-03-07 09:56:34 +01:00

63 lines
1.8 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ICB_BREATH_H
#define ICB_BREATH_H
#include "engines/icb/common/px_common.h"
namespace ICB {
#define MAX_BREATH 8 // number of particles
#define BREATH_OFF 0
#define BREATH_ON 1
#define BREATH_SMOKE 2
class Breath {
public:
SVECTOR position; // 8 bytes?
int16 breathColour[MAX_BREATH]; // 8 bytes
int8 breathZ[MAX_BREATH]; // 4 bytes
int8 breathY[MAX_BREATH]; // 4 bytes
int8 breathSize[MAX_BREATH]; // 4 bytes
int8 breathStarted[MAX_BREATH]; // 4 bytes
int16 breathEnd; // 2 bytes
uint8 on; // 1 byte
int8 allStarted; // 1 byte (how many times reset)
Breath();
void Update();
void Init();
};
} // End of namespace ICB
#endif