scummvm/engines/icb/common/px_linkeddatafile.h
2021-02-28 08:56:49 +01:00

178 lines
5.8 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ICB_PX_LINKED_DATA_FILE_H
#define ICB_PX_LINKED_DATA_FILE_H
#include "engines/icb/common/px_rcutypes.h"
#include "engines/icb/common/px_common.h"
#include "engines/icb/common/px_clu_api.h"
#include "engines/icb/debug.h"
namespace ICB {
// This value is returned as an error condition.
#define PX_LINKED_DATA_FILE_ERROR (0xffffffff)
#define ORDER_PRESERVED_FLAG 1
#define NO_NAMES_FLAG 2
#define SUPPRESS_OUTPUT 4 // Suppress printing of output
typedef struct {
int32 name_offset; // offset to Null terminated name of the item
int32 data_offset; // Offset to the item
int32 data_size; // Size of the items data
uint32 name_hash_value; // hash value of name item...
} _linkedDataFileEntry;
class _linked_data_file { // Should be CObjectFile
public:
inline uint32 Fetch_number_of_items() { // how many
return (number_of_items);
}
inline uint32 GetHeaderVersion() { return (header.GetVersion()); }
inline int32 OrderPreserved() { return ((flags) & (ORDER_PRESERVED_FLAG)); }
inline int32 NameSearchable() { return (!OrderPreserved()); }
uint32 Fetch_item_number_by_hash(const uint32 hash);
uint32 Fetch_item_number_by_name(const char *name); // reference a number by its ascii name
void *Fetch_item_by_number(uint32 number); // reference a resource by number
void *Fetch_item_by_name(const char *name); // reference a resource by its ascii name
void *Fetch_items_name_by_number(uint32 number); // return pointer to name of item number n
void *Try_fetch_item_by_name(const char *); // reference a resource by name
void *Try_fetch_item_by_hash(uint32); // reference a resource by hash
void *Try_fetch_item_by_script_name(const char *name);
px_standard_header header;
uint32 number_of_items;
uint32 flags;
_linkedDataFileEntry list[1]; // 1 used to prevent 0 sized array warnings
// This structure is a variable size and so should never
// be a parameter to sizeof anyway
};
// get DATA given NUMBER
inline void *_linked_data_file::Fetch_item_by_number(uint32 number) {
// illegal reference number
assert(number < number_of_items);
// return address of resource
return (((uint8 *)&header) + list[number].data_offset);
}
// get NAME given NUMBER
inline void *_linked_data_file::Fetch_items_name_by_number(uint32 number) {
// illegal reference number
assert(number < number_of_items);
// return name
return (((uint8 *)&header) + list[number].name_offset);
}
// this is the one that does the search...
// get NUMBER given NAME (does search)
inline uint32 _linked_data_file::Fetch_item_number_by_name(const char *name) {
uint32 hash;
if (!NameSearchable()) {
Fatal_error("This file is not searchable by name and was created as such (name %s)", name);
}
hash = EngineHashString(name);
return Fetch_item_number_by_hash(hash);
}
// get ITEM given NAME (uses Try_fetch_item_by_name, fatal error if can't find)
inline void *_linked_data_file::Fetch_item_by_name(const char *name) {
void *search;
search = Try_fetch_item_by_name(name);
if (search == 0) {
Fatal_error("pxLinked_data_file::Fetch_item_by_name Object %s not found", name);
// Note, for not the engine then the error is not caught which is a bad thing
// but we need a generic Fatal_error type thing that converters & the engine can call
// i.e. the converters need a Fatal_error function
return (NULL);
} else
return search;
}
// get DATA given NAME (uses get NUMBER given NAME and returns 0 if not found or uses get DATA given NUMBER to return DATA)
inline void *_linked_data_file::Try_fetch_item_by_name(const char *name) {
// as Fetch_item_with_name but will return 0 if entry could not be found as opposed to an assert
uint32 search = 0;
search = Fetch_item_number_by_name(name);
if (search == PX_LINKED_DATA_FILE_ERROR)
return 0; // not found (legal)
else
return Fetch_item_by_number(search);
}
// get DATA given HASH (uses get NUMBER given HASH and returns 0 if not found or uses get DATA given NUMBER to return DATA)
inline void *_linked_data_file::Try_fetch_item_by_hash(uint32 hash) {
// as Fetch_item_with_name but will return 0 if entry could not be found as opposed to an assert
uint32 search = 0;
search = Fetch_item_number_by_hash(hash);
if (search == PX_LINKED_DATA_FILE_ERROR)
return 0; // not found (legal)
else
return Fetch_item_by_number(search);
}
inline void *_linked_data_file::Try_fetch_item_by_script_name(const char *name) {
uint32 search = 0;
do {
if (strstr((const char *)((uint8 *)&header) + list[search].name_offset, (const char *)name))
return (((uint8 *)&header) + list[search].data_offset);
search++;
} while (search < number_of_items);
// not found at all
return (0);
}
} // End of namespace ICB
#endif