scummvm/engines/icb/debug_pc.cpp
Paweł Kołodziejski a18e803ea6 ICB: Cleanup types
2021-03-07 09:56:34 +01:00

69 lines
2.2 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/icb/common/px_common.h"
#include "engines/icb/p4_generic.h"
#include "engines/icb/direct_input.h"
#include "engines/icb/keyboard.h"
#include "engines/icb/debug.h"
#include "engines/icb/global_objects.h"
#include "engines/icb/global_switches.h"
#include "engines/icb/session.h"
#include "engines/icb/p4_generic.h"
#include "engines/icb/mouse.h"
#include "engines/icb/p4.h"
#include "common/textconsole.h"
namespace ICB {
bool8 zdebug = false;
// For the overloads of new & delete
extern uint32 newMemAlloc;
extern uint32 newMemUsed;
extern uint32 newNptrs;
void Fatal_error(const char *format...) {
char buf[256];
va_list args;
va_start(args, format);
vsnprintf(buf, 256, const_cast<char *>(format), args);
error("%s", buf);
}
void Message_box(const char *, ...) { ; }
void Zdebug(const char *, ...) { ; }
void Zdebug(uint32, const char *, ...) { ; }
void Tdebug(const char *, const char *, ...) { ; }
void Whap_test() { ; }
void Display_prop_stats() { ; }
void Headup_debug_switcher() { ; }
void Reset_headup_switcher() { ; }
void _game_session::Display_mega_times() { ; }
} // End of namespace ICB