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64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ICB_MOUSE_H
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#define ICB_MOUSE_H
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#include "engines/icb/p4_generic.h"
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namespace ICB {
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// Mouse defines
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#define RDMOUSE_NOFLASH 0x00
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#define RDMOUSE_FLASH 0x01
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#define RENDERWIDE 640
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#define RENDERDEEP 480
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// Mouse button defines
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#define RD_LEFTBUTTONDOWN 0x01
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#define RD_LEFTBUTTONUP 0x02
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#define RD_RIGHTBUTTONDOWN 0x04
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#define RD_RIGHTBUTTONUP 0x08
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#define RD_LEFTBUTTONDBLCLK 0x10
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#define RD_RIGHTBUTTONDBLCLK 0x20
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typedef struct { uint16 buttons; } _mouseEvent;
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extern _mouseEvent *lastMouseEvent; // keep track of last mouse event for debugging
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extern int32 mousex; // Mouse x coordinate
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extern int32 mousey; // Mouse y coordinate
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extern void LogMouseEvent(uint16 buttons); // Adds a mouse event to the log
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extern int32 DrawMouse(); // Renders the mouse onto the back buffer.
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extern _mouseEvent *MouseEvent();
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} // End of namespace ICB
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#endif
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