scummvm/engines/icb/mouse.h
2020-10-06 14:32:14 +02:00

64 lines
2.0 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ICB_MOUSE_H
#define ICB_MOUSE_H
#include "engines/icb/p4_generic.h"
namespace ICB {
// Mouse defines
#define RDMOUSE_NOFLASH 0x00
#define RDMOUSE_FLASH 0x01
#define RENDERWIDE 640
#define RENDERDEEP 480
// Mouse button defines
#define RD_LEFTBUTTONDOWN 0x01
#define RD_LEFTBUTTONUP 0x02
#define RD_RIGHTBUTTONDOWN 0x04
#define RD_RIGHTBUTTONUP 0x08
#define RD_LEFTBUTTONDBLCLK 0x10
#define RD_RIGHTBUTTONDBLCLK 0x20
typedef struct { uint16 buttons; } _mouseEvent;
extern _mouseEvent *lastMouseEvent; // keep track of last mouse event for debugging
extern int32 mousex; // Mouse x coordinate
extern int32 mousey; // Mouse y coordinate
extern void LogMouseEvent(uint16 buttons); // Adds a mouse event to the log
extern int32 DrawMouse(); // Renders the mouse onto the back buffer.
extern _mouseEvent *MouseEvent();
} // End of namespace ICB
#endif