scummvm/engines/icb/mouse_pc.cpp
2020-06-28 08:54:42 +02:00

65 lines
1.9 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/icb/common/px_common.h"
#include "engines/icb/global_objects_pc.h" // for surface_manager
#include "engines/icb/mouse.h"
#include "engines/icb/debug.h"
namespace ICB {
#define MAX_MOUSE_EVENTS 16
#define MOUSEFLASHFRAME 6
typedef struct {
uint8 runTimeComp; // type of runtime compression used for the frame data
uint8 noAnimFrames; // number of frames in the anim
int8 xHotSpot;
int8 yHotSpot;
uint8 mousew;
uint8 mouseh;
} _mouseAnim;
int32 DrawMouse() {
uint8 *ad;
uint32 pitch;
ad = surface_manager->Lock_surface(working_buffer_id);
pitch = surface_manager->Get_pitch(working_buffer_id);
uint32 bytesPerPixel = 4;
ad += (mousey * pitch) + mousex * bytesPerPixel;
while (bytesPerPixel--)
*ad++ = 255;
surface_manager->Unlock_surface(working_buffer_id);
return (0);
}
} // End of namespace ICB