scummvm/engines/asylum/screen.h
Alex Bevilacqua c950bfab5e
ASYLUM: * rename resourcemanager to resman
* more reorganization
* moved paletteresource to palette bundle because that's technically where it belongs
* initial cursor support (VERY initial)

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@36 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
2021-05-17 15:35:07 +02:00

74 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef ASYLUM_SCREEN_H
#define ASYLUM_SCREEN_H
#include "common/scummsys.h"
#include "common/rect.h"
class OSystem;
#define SCREEN_WIDTH 640
#define SCREEN_DEPTH 480
#define PAL_SIZE 256
#define BRIGHTNESS 6
namespace Asylum {
class Screen {
public:
Screen(OSystem *system);
~Screen();
void setFrontBuffer(int32 x, int32 y, int32 width, int32 height, uint8 *buffer);
void setBackBuffer(int32 x, int32 y, int32 width, int32 height, uint8 *buffer);
void copyBuffer(int32 x, int32 y, int32 width, int32 height, uint8 *src, uint8 *dst);
void copyBuffer(int32 xs, int32 ys, int32 xd, int32 yd, int32 width, int32 height, uint8 *src, uint8 *dst);
void copyBuffer(int32 xs, int32 ys, int32 xd, int32 yd, int32 width, int32 height, uint8 *src, uint8 *dst, int32 dstWidth);
void clearScreen();
void updateScreen();
void updateScreen(int32 x, int32 y, int32 width, int32 height);
void setPalette(uint8 *palette);
void setGammaLevel(double gamma);
void drawLine(int32 x0, int32 y0, int32 x1, int32 y1, uint8 colour);
private:
OSystem *_system;
uint8 *_frontBuf;
uint8 *_backBuf;
bool _fullRefresh;
uint8 _currentPalette[PAL_SIZE * 4];
bool _updatePalette;
}; // end of class Screen
} // end of namespace Asylum
#endif