ScummVM main repository
Go to file
Ludvig Strigeus 2a7540043c bug in save/loader
svn-id: r3481
2001-11-09 22:44:26 +00:00
PocketSCUMM Added missing missing/sys files. 2001-11-06 10:34:48 +00:00
actor.cpp debugger fix, 2001-11-07 18:10:52 +00:00
boxes.cpp full screen flag, 2001-11-06 20:00:47 +00:00
copying.txt Initial revision 2001-10-09 14:30:12 +00:00
costume.cpp full screen flag, 2001-11-06 20:00:47 +00:00
debug.cpp debugger fix, 2001-11-07 18:10:52 +00:00
gfx.cpp save/load dialog by pressing F5, 2001-11-09 18:54:15 +00:00
gui.cpp save/load dialog 2001-11-09 18:57:46 +00:00
gui.h save/load dialog 2001-11-09 18:57:46 +00:00
Makefile save/load dialog 2001-11-09 18:57:46 +00:00
object.cpp debugger fix, 2001-11-07 18:10:52 +00:00
readme.txt updated texts in debug.cpp as well as readme.txt 2001-11-06 20:07:42 +00:00
resource.cpp save/load dialog by pressing F5, 2001-11-09 18:54:15 +00:00
saveload.cpp bug in save/loader 2001-11-09 22:44:26 +00:00
script_v1.cpp indy4 walkaround 2001-11-09 22:43:56 +00:00
script_v2.cpp debugger fix, 2001-11-07 18:10:52 +00:00
script.cpp save/load dialog by pressing F5, 2001-11-09 18:54:15 +00:00
scumm.h save/load dialog by pressing F5, 2001-11-09 18:54:15 +00:00
scummsys.h replaced __dead2 by __attribute__((__noreturn__)) 2001-11-07 18:17:20 +00:00
scummvm.cpp save/load dialog by pressing F5, 2001-11-09 18:54:15 +00:00
scummvm.dsp save/load dialog by pressing F5, 2001-11-09 18:54:15 +00:00
scummvm.dsw Initial revision 2001-10-09 14:30:12 +00:00
sdl.cpp warning message if no sfx channel available 2001-11-09 19:08:47 +00:00
sound.cpp always open monster.sou if it exists, 2001-11-06 20:25:08 +00:00
stdafx.cpp Initial revision 2001-10-09 14:30:12 +00:00
stdafx.h Re-added changes to allow cygwin and beos cross-compilation. 2001-11-06 22:59:59 +00:00
string.cpp save/load dialog by pressing F5, 2001-11-09 18:54:15 +00:00
sys.cpp full screen flag, 2001-11-06 20:00:47 +00:00
verbs.cpp fixed keypress bug 2001-11-08 18:37:42 +00:00
whatsnew.txt 'make dist' supported 2001-10-12 08:22:12 +00:00
windows.cpp warning message if no sfx channel available 2001-11-09 19:08:47 +00:00

2001-11-6

ScummVM is an implementation of the SCUMM engine used in various Lucas Arts games
such as Monkey Island and Day of the Tentacle.

At the moment the following games have been reported to work:
Monkey Island 1 (CD version)
Monkey Island 2
Indiana Jones And The Fate Of Atlantis
Day Of The Tentacle
Sam & Max (partially)

Please be aware that the engine contains bugs and non-implemented-features that
make it impossible to finish the game. Other stuff that's missing is music.

Compiling:
----------
You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At
the moment only GCC and Microsoft Visual C++ are supported.

GCC:
----
* Type make (or gmake if that's what GNU make is called on your system) and
hopefully ScummVM will compile for you.

Microsoft Visual C++:
---------------------
* Open the workspace, scummwm.dsw
* If you want to compile the GDI version, remove sdl.cpp from the project and add windows.cpp.
  for the SDL version, remove windows.cpp from the project and add sdl.cpp.
* Enter the path to the SDL include files in Tools|Options|Directories
* Now it should compile successfully.


Running:
--------
Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001).

You can use Ctrl 0-9 and Shift 0-9 to load and save states.
Ctrl-z quits, and Ctrl-f runs in fast mode.
Ctrl-d starts the debugger.
Ctrl-s shows memory consumption.

Good Luck,
Ludvig Strigeus