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scummvm
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scummvm
/
engines
/
lure
History
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
..
animseq.cpp
…
animseq.h
…
debugger.cpp
LURE: Allocate debug strings buffer on the heap
2011-06-23 15:11:37 +08:00
debugger.h
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decode.cpp
…
decode.h
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detection.cpp
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
disk.cpp
JANITORIAL: Silence a couple of "variable set but not used" warnings.
2011-06-30 23:47:10 +02:00
disk.h
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events.cpp
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events.h
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fights.cpp
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fights.h
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game.cpp
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game.h
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hotspots.cpp
LURE: Fix crash caused by trying to talk to a character when an ask action is in progress
2011-09-09 22:10:03 +10:00
hotspots.h
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intro.cpp
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intro.h
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lure.cpp
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lure.h
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luredefs.h
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memory.cpp
ANALYSIS: Fix potential memory leak when using realloc
2011-06-23 15:11:36 +08:00
memory.h
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menu.cpp
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menu.h
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module.mk
JANITORIAL: Remove trailing empty lines.
2011-08-07 13:53:33 +02:00
palette.cpp
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palette.h
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res_struct.cpp
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res_struct.h
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res.cpp
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res.h
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room.cpp
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room.h
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screen.cpp
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screen.h
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scripts.cpp
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scripts.h
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sound.cpp
ALL: Require DECLARE_SINGLETON to be used in the Common namepsace
2011-06-30 22:41:41 +03:00
sound.h
ALL: Reduce audio/ header dependency
2011-08-06 11:30:42 +01:00
strings.cpp
…
strings.h
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surface.cpp
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surface.h
…