scummvm/engines
2007-12-16 08:10:47 +00:00
..
agi Use CLIP template for clipping in the AGI engine 2007-12-13 19:44:27 +00:00
agos Add alternative Spanish version Elvira 2 (DOS). 2007-12-16 01:29:39 +00:00
cine renamed several structures, variables and functions 2007-12-14 19:21:19 +00:00
cruise simplify gfxModuleData_field_60, sync with cine code 2007-12-12 20:55:32 +00:00
drascula Improved the game desc naming in the drascula detection code 2007-11-14 19:27:08 +00:00
gob Fixing bug #1850343 (GOB1: Long beeping noise after cutscene) 2007-12-13 23:28:07 +00:00
igor sync'ing with local tree for now 2007-11-30 19:05:53 +00:00
kyra debug(C) parameter type fixes. 2007-12-15 21:20:56 +00:00
lure Changed delay method to not break when a modifier key is pressed 2007-12-16 08:10:47 +00:00
parallaction Added halfbrite effect to Nippon Safes Amiga. Implementation is not complete, since the spotlight during Donna's dance is not moving yet. 2007-12-15 20:56:05 +00:00
queen indentation 2007-11-30 19:05:10 +00:00
saga Use CLIP template for clipping in the SAGA engine 2007-12-13 20:10:13 +00:00
scumm Add Russian font for Zak. 2007-12-09 18:46:49 +00:00
sky add Common::Rect::center (handy for ::setFocusRectangle()) 2007-12-07 20:53:06 +00:00
sword1 Update mouse coordinates onn *all* mouse events, i.e. also after click events 2007-11-28 15:00:41 +00:00
sword2 Workaround for bug #1487382 ("SWORD2: Game freezes"). It appears to be a script 2007-12-16 00:41:30 +00:00
touche don't expose the Common::drawLine implementation details in client code, keep it local to graphics.cpp. 2007-11-25 23:26:50 +00:00
engine.cpp
engine.h
engines.mk added 'igor' engine for the game 'Igor: Objective Uikokahonia' 2007-10-29 23:35:50 +00:00
module.mk