scummvm/engines/nancy/cursor.h
Kaloyan Chehlarski 2a8512925a NANCY: Fix items and inventory box in The Vampire Diaries
Items now show up in TVD's inventory box, and displaying their
cursor in the viewport no longer crashes the game.
2021-04-26 19:42:18 +03:00

78 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NANCY_CURSOR_H
#define NANCY_CURSOR_H
#include "common/array.h"
#include "graphics/managed_surface.h"
namespace Nancy {
class NancyEngine;
class CursorManager {
public:
enum CursorType { kNormal = 0, kHotspot = 1, kMove = 2, kExit = 3, kNormalArrow, kHotspotArrow };
CursorManager() :
_isInitialized(false),
_curItemID(-1),
_curCursorType(kNormal),
_curCursorID(0) {}
void init();
void setCursor(CursorType type, int16 itemID);
void setCursorType(CursorType type);
void setCursorItemID(int16 itemID);
void showCursor(bool shouldShow);
const Common::Point &getCurrentCursorHotspot() { return _cursors[_curCursorID].hotspot;}
const Common::Rect &getPrimaryVideoInactiveZone() { return _primaryVideoInactiveZone; }
const Common::Point &getPrimaryVideoInitialPos() { return _primaryVideoInitialPos; }
private:
struct Cursor {
Common::Rect bounds;
Common::Point hotspot;
};
// CURS data
Common::Array<Cursor> _cursors;
Common::Rect _primaryVideoInactiveZone;
Common::Point _primaryVideoInitialPos;
Graphics::ManagedSurface _invCursorsSurface;
CursorType _curCursorType;
int16 _curItemID;
uint _curCursorID;
bool _isInitialized;
};
} // End of namespace Nancy
#endif // NANCY_CURSOR_H