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scummvm
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scummvm
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Travis Howell
2aa54814f8
Hide mouse pointer when video is active
...
svn-id: r22144
2006-04-25 06:04:20 +00:00
..
cine
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
2006-04-15 20:36:41 +00:00
gob
Fixed portability issue
2006-04-18 12:55:01 +00:00
kyra
Uses kyra.dat for GUI strings instead of hardcoding them, which means localized strings are now supported for the menus. Note that the size of the menus are not yet calculated to account for the longer strings in some languages
2006-04-23 14:43:16 +00:00
lure
Made the Lure engine call updateScreen() more often - particularly when using
2006-04-17 23:37:22 +00:00
queen
Moved updateScreen() into delay() for smoother mouse cursor movement. This may
2006-04-17 23:55:42 +00:00
saga
Fix for bug
#1471383
: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch)
2006-04-16 19:23:14 +00:00
scumm
Fix loading music/speech files in HE98+ games
2006-04-23 23:27:51 +00:00
simon
Hide mouse pointer when video is active
2006-04-25 06:04:20 +00:00
sky
Fix for bug
#1471383
: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch)
2006-04-16 19:23:14 +00:00
sword1
Fixed silly bug in --save-slot handling: Don't try to restore a savegame unless
2006-04-21 10:24:22 +00:00
sword2
Fix for bug
#1471383
: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch)
2006-04-16 19:23:14 +00:00
module.mk
Initial version of Cinematique engine evo 1.
2006-02-22 22:40:53 +00:00