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f0c1d8dcc4
For old savegames, we now use a "dummy" iMUSE objet to skip the old iMUSE save state. I had hoped to be able to do this without making any changes to the iMUSE code itself, but I was unable to. Also added note about how the save state for the new music will not quite work if the mixer output rate changes. Personally, I'm not too worried about that. It breaks, but it shouldn't break badly. |
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.. | ||
imuse_internal.h | ||
imuse_part.cpp | ||
imuse_player.cpp | ||
imuse.cpp | ||
imuse.h | ||
instrument.cpp | ||
instrument.h | ||
mac_m68k.cpp | ||
mac_m68k.h | ||
pcspk.cpp | ||
pcspk.h | ||
sysex_samnmax.cpp | ||
sysex_scumm.cpp | ||
sysex.h |