scummvm/engines/scumm/imuse
Torbjörn Andersson f0c1d8dcc4 SCUMM: Add hack to preserve savegame compatibility with Mac MI1
For old savegames, we now use a "dummy" iMUSE objet to skip the old
iMUSE save state. I had hoped to be able to do this without making
any changes to the iMUSE code itself, but I was unable to.

Also added note about how the save state for the new music will not
quite work if the mixer output rate changes. Personally, I'm not
too worried about that. It breaks, but it shouldn't break badly.
2012-11-16 07:49:17 +01:00
..
imuse_internal.h SCUMM: Add hack to preserve savegame compatibility with Mac MI1 2012-11-16 07:49:17 +01:00
imuse_part.cpp SCUMM: Update comments 2012-09-20 12:00:13 -04:00
imuse_player.cpp SCUMM: Implement support for Monkey Island 2 Mac music. 2012-09-20 02:12:41 +02:00
imuse.cpp SCUMM: Add hack to preserve savegame compatibility with Mac MI1 2012-11-16 07:49:17 +01:00
imuse.h SCUMM: Add hack to preserve savegame compatibility with Mac MI1 2012-11-16 07:49:17 +01:00
instrument.cpp SCUMM: Implement support for special sfx in MI2 Mac. 2012-09-20 02:13:03 +02:00
instrument.h SCUMM: Implement support for special sfx in MI2 Mac. 2012-09-20 02:13:03 +02:00
mac_m68k.cpp SCUMM: Add check for resource fork for ".iMUSE Setups". 2012-09-23 21:12:06 +02:00
mac_m68k.h SCUMM: Implement support for special sfx in MI2 Mac. 2012-09-20 02:13:03 +02:00
pcspk.cpp SCUMM: Fix typo in PC Speaker output. 2011-08-21 22:00:22 +02:00
pcspk.h SCUMM: Fix typo in PC Speaker output. 2011-08-21 22:00:22 +02:00
sysex_samnmax.cpp SCUMM: Adapt iMuse code formatting to our standards. 2011-07-11 22:53:41 +02:00
sysex_scumm.cpp SCUMM: Implement support for Monkey Island 2 Mac music. 2012-09-20 02:12:41 +02:00
sysex.h JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00