mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
497 lines
13 KiB
C++
497 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/error.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "audio/mixer.h"
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#include "graphics/palette.h"
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#include "cryomni3d/cryomni3d.h"
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#include "cryomni3d/datstream.h"
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#include "cryomni3d/image/hlz.h"
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#include "cryomni3d/video/hnm_decoder.h"
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namespace CryOmni3D {
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CryOmni3DEngine::CryOmni3DEngine(OSystem *syst,
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const CryOmni3DGameDescription *gamedesc) : Engine(syst), _gameDescription(gamedesc),
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_canLoadSave(false), _fontManager(), _sprites(), _dragStatus(kDragStatus_NoDrag), _lastMouseButton(0),
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_autoRepeatNextEvent(uint(-1)), _hnmHasClip(false) {
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if (!_mixer->isReady()) {
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error("Sound initialization failed");
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}
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// Setup mixer
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syncSoundSettings();
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unlockPalette();
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DebugMan.addDebugChannel(kDebugFile, "File", "Track File Accesses");
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DebugMan.addDebugChannel(kDebugVariable, "Variable", "Track Variable Accesses");
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DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Track Save/Load Function");
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}
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CryOmni3DEngine::~CryOmni3DEngine() {
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DebugMan.clearAllDebugChannels();
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}
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Common::Error CryOmni3DEngine::run() {
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return Common::kNoError;
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}
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void CryOmni3DEngine::pauseEngineIntern(bool pause) {
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Engine::pauseEngineIntern(pause);
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/*
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if (pause) {
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_video->pauseVideos();
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} else {
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_video->resumeVideos();
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_system->updateScreen();
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}
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*/
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}
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DATSeekableStream *CryOmni3DEngine::getStaticData(uint32 gameId, uint16 version) const {
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Common::File *datFile = new Common::File();
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if (!datFile->open("cryomni3d.dat")) {
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delete datFile;
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error("Failed to open cryomni3d.dat file");
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return nullptr;
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}
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DATSeekableStream *gameStream = DATSeekableStream::getGame(datFile, gameId, version, getLanguage(),
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getPlatform());
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if (!gameStream) {
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delete datFile;
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error("Failed to find game in cryomni3d.dat file");
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return nullptr;
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}
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return gameStream;
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}
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Common::String CryOmni3DEngine::prepareFileName(const Common::String &baseName,
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const char *const *extensions) const {
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Common::String fname(baseName);
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int lastDotPos = fname.size() - 1;
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for (; lastDotPos >= 0; --lastDotPos) {
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if (fname[lastDotPos] == '.') {
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break;
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}
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}
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int extBegin;
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if (lastDotPos > -1) {
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extBegin = lastDotPos + 1;
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fname.erase(extBegin);
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} else {
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fname += ".";
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extBegin = fname.size();
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}
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while (*extensions != nullptr) {
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fname += *extensions;
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debug("Trying file %s", fname.c_str());
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if (Common::File::exists(fname)) {
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return fname;
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}
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fname.erase(extBegin);
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extensions++;
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}
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fname.deleteLastChar();
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warning("Failed to find file %s/%s", baseName.c_str(), fname.c_str());
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return baseName;
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}
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void CryOmni3DEngine::playHNM(const Common::String &filename, Audio::Mixer::SoundType soundType,
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HNMCallback beforeDraw, HNMCallback afterDraw) {
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const char *const extensions[] = { "hns", "hnm", nullptr };
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Common::String fname(prepareFileName(filename, extensions));
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byte *currentPalette = new byte[256 * 3];
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g_system->getPaletteManager()->grabPalette(currentPalette, 0, 256);
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// Pass the ownership of currentPalette to HNMDecoder
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Video::VideoDecoder *videoDecoder = new Video::HNMDecoder(false, currentPalette);
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videoDecoder->setSoundType(soundType);
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if (!videoDecoder->loadFile(fname)) {
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warning("Failed to open movie file %s/%s", filename.c_str(), fname.c_str());
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delete videoDecoder;
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return;
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}
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videoDecoder->start();
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uint16 width = videoDecoder->getWidth();
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uint16 height = videoDecoder->getHeight();
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bool skipVideo = false;
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uint frameNum = 0;
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while (!shouldAbort() && !videoDecoder->endOfVideo() && !skipVideo) {
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if (videoDecoder->needsUpdate()) {
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const Graphics::Surface *frame = videoDecoder->decodeNextFrame();
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if (frame) {
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if (videoDecoder->hasDirtyPalette()) {
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const byte *palette = videoDecoder->getPalette();
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setPalette(palette, 0, 256);
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}
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if (beforeDraw) {
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(this->*beforeDraw)(frameNum);
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}
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if (_hnmHasClip) {
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Common::Rect rct(width, height);
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rct.clip(_hnmClipping);
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g_system->copyRectToScreen(frame->getPixels(), frame->pitch, rct.left, rct.top, rct.width(),
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rct.height());
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} else {
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g_system->copyRectToScreen(frame->getPixels(), frame->pitch, 0, 0, width, height);
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}
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if (afterDraw) {
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(this->*afterDraw)(frameNum);
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}
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frameNum++;
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}
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}
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g_system->updateScreen();
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g_system->delayMillis(10);
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if (pollEvents() && checkKeysPressed()) {
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skipVideo = true;
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}
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}
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delete videoDecoder;
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}
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Image::ImageDecoder *CryOmni3DEngine::loadHLZ(const Common::String &filename) {
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Common::String fname(prepareFileName(filename, "hlz"));
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Common::File file;
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if (!file.open(fname)) {
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warning("Failed to open hlz file %s/%s", filename.c_str(), fname.c_str());
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return nullptr;
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}
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Image::ImageDecoder *imageDecoder = new Image::HLZFileDecoder();
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if (!imageDecoder->loadStream(file)) {
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warning("Failed to open hlz file %s", fname.c_str());
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delete imageDecoder;
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imageDecoder = 0;
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return nullptr;
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}
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return imageDecoder;
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}
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bool CryOmni3DEngine::displayHLZ(const Common::String &filename, uint32 timeout) {
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Image::ImageDecoder *imageDecoder = loadHLZ(filename);
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if (!imageDecoder) {
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return false;
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}
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if (imageDecoder->hasPalette()) {
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const byte *palette = imageDecoder->getPalette();
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setPalette(palette, imageDecoder->getPaletteStartIndex(), imageDecoder->getPaletteColorCount());
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}
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const Graphics::Surface *frame = imageDecoder->getSurface();
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g_system->copyRectToScreen(frame->getPixels(), frame->pitch, 0, 0, frame->w, frame->h);
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g_system->updateScreen();
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uint32 end;
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if (timeout == uint(-1)) {
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end = uint(-1);
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} else {
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end = g_system->getMillis() + timeout;
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}
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bool exitImg = false;
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while (!shouldAbort() && !exitImg && g_system->getMillis() < end) {
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if (pollEvents()) {
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if (checkKeysPressed() || getCurrentMouseButton() == 1) {
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exitImg = true;
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}
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}
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g_system->updateScreen();
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g_system->delayMillis(10);
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}
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delete imageDecoder;
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return exitImg || shouldAbort();
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}
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void CryOmni3DEngine::setCursor(const Graphics::Cursor &cursor) const {
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CursorMan.replaceCursor(&cursor);
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}
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void CryOmni3DEngine::setCursor(uint cursorId) const {
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const Graphics::Cursor &cursor = _sprites.getCursor(cursorId);
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CursorMan.replaceCursor(&cursor);
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}
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bool CryOmni3DEngine::pollEvents() {
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Common::Event event;
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int buttonMask;
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bool hasEvents = false;
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// Don't take into transitional clicks for the drag
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buttonMask = g_system->getEventManager()->getButtonState();
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uint oldMouseButton;
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if (buttonMask & 0x1) {
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oldMouseButton = 1;
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} else if (buttonMask & 0x2) {
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oldMouseButton = 2;
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} else {
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oldMouseButton = 0;
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}
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int transitionalMask = 0;
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while (g_system->getEventManager()->pollEvent(event)) {
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if (event.type == Common::EVENT_KEYDOWN) {
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_keysPressed.push(event.kbd);
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} else if (event.type == Common::EVENT_LBUTTONDOWN) {
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transitionalMask |= Common::EventManager::LBUTTON;
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} else if (event.type == Common::EVENT_RBUTTONDOWN) {
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transitionalMask |= Common::EventManager::RBUTTON;
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}
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hasEvents = true;
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}
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// Merge current button state with any buttons pressed since last poll
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// That's to avoid missed clicks
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buttonMask = g_system->getEventManager()->getButtonState() |
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transitionalMask;
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if (buttonMask & 0x1) {
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_lastMouseButton = 1;
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} else if (buttonMask & 0x2) {
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_lastMouseButton = 2;
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} else {
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_lastMouseButton = 0;
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}
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_dragStatus = kDragStatus_NoDrag;
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uint currentMouseButton = getCurrentMouseButton();
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if (!oldMouseButton && currentMouseButton == 1) {
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// Starting the drag
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_dragStatus = kDragStatus_Pressed;
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_dragStart = getMousePos();
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} else if (oldMouseButton == 1) {
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// We were already pressing
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if (currentMouseButton == 1) {
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// We are still pressing
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Common::Point delta = _dragStart - getMousePos();
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if (ABS(delta.x) > 2 || ABS(delta.y) > 2) {
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// We moved from the start point
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_dragStatus = kDragStatus_Dragging;
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} else if (_autoRepeatNextEvent != uint(-1)) {
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// Check for auto repeat duration
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if (_autoRepeatNextEvent < g_system->getMillis()) {
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_dragStatus = kDragStatus_Pressed;
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}
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}
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} else {
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// We just finished dragging
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_dragStatus = kDragStatus_Finished;
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// Cancel auto repeat
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_autoRepeatNextEvent = uint(-1);
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}
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}
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// Else we weren't dragging and still aren't
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return hasEvents;
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}
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void CryOmni3DEngine::setAutoRepeatClick(uint millis) {
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_autoRepeatNextEvent = g_system->getMillis() + millis;
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}
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void CryOmni3DEngine::waitMouseRelease() {
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while (getCurrentMouseButton() != 0 && !shouldAbort()) {
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pollEvents();
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g_system->updateScreen();
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g_system->delayMillis(10);
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}
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}
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void CryOmni3DEngine::setMousePos(const Common::Point &point) {
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g_system->warpMouse(point.x, point.y);
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// Ensure to update mouse position in event manager
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pollEvents();
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}
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Common::Point CryOmni3DEngine::getMousePos() {
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return g_system->getEventManager()->getMousePos();
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}
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Common::KeyState CryOmni3DEngine::getNextKey() {
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if (_keysPressed.empty()) {
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return Common::KeyState();
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} else {
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return _keysPressed.pop();
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}
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}
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bool CryOmni3DEngine::checkKeysPressed() {
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Common::KeyCode kc = getNextKey().keycode;
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if (kc != Common::KEYCODE_INVALID) {
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clearKeys();
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return true;
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} else {
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return false;
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}
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}
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bool CryOmni3DEngine::checkKeysPressed(uint numKeys, ...) {
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bool found = false;
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Common::KeyCode kc = getNextKey().keycode;
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while (!found && kc != Common::KEYCODE_INVALID) {
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va_list va;
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va_start(va, numKeys);
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for (uint i = 0; i < numKeys; i++) {
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// Compiler says that KeyCode is promoted to int, so we need this ugly cast
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Common::KeyCode match = (Common::KeyCode) va_arg(va, int);
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if (match == kc) {
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found = true;
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break;
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}
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}
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va_end(va);
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kc = getNextKey().keycode;
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}
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clearKeys();
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return found;
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}
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void CryOmni3DEngine::copySubPalette(byte *dst, const byte *src, uint start, uint num) {
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assert(start < 256);
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assert(start + num < 256);
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memcpy(&dst[3 * start], &src[3 * start], 3 * num * sizeof(*dst));
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}
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void CryOmni3DEngine::setPalette(const byte *colors, uint start, uint num) {
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if (start < _lockPaletteStartRW) {
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colors = colors + 3 * (_lockPaletteStartRW - start);
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start = _lockPaletteStartRW;
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}
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uint end = start + num - 1;
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if (end > _lockPaletteEndRW) {
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num = num - (end - _lockPaletteEndRW);
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end = _lockPaletteEndRW;
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}
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g_system->getPaletteManager()->setPalette(colors, start, num);
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// Don't update screen there: palette will be updated with next updateScreen call
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}
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void CryOmni3DEngine::fadeOutPalette() {
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byte palOut[256 * 3];
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uint16 palWork[256 * 3];
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uint16 delta[256 * 3];
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g_system->getPaletteManager()->grabPalette(palOut, 0, 256);
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for (uint i = 0; i < 256 * 3; i++) {
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palWork[i] = palOut[i] << 8;
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delta[i] = palWork[i] / 25;
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}
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for (uint step = 0; step < 25 && !shouldAbort(); step++) {
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for (uint i = 0; i < 256 * 3; i++) {
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palWork[i] -= delta[i];
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palOut[i] = palWork[i] >> 8;
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}
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setPalette(palOut, 0, 256);
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// Wait 50ms between each steps but refresh screen every 10ms
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for (uint i = 0; i < 5; i++) {
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pollEvents();
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g_system->updateScreen();
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g_system->delayMillis(10);
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}
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}
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setBlackPalette();
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pollEvents();
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g_system->updateScreen();
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clearKeys();
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}
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void CryOmni3DEngine::fadeInPalette(const byte *palette) {
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byte palOut[256 * 3];
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uint16 palWork[256 * 3];
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uint16 delta[256 * 3];
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memset(palOut, 0, sizeof(palOut));
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memset(palWork, 0, sizeof(palWork));
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for (uint i = 0; i < 256 * 3; i++) {
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delta[i] = (palette[i] << 8) / 25;
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}
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setBlackPalette();
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for (uint step = 0; step < 25 && !shouldAbort(); step++) {
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for (uint i = 0; i < 256 * 3; i++) {
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palWork[i] += delta[i];
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palOut[i] = palWork[i] >> 8;
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}
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setPalette(palOut, 0, 256);
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// Wait 50ms between each steps but refresh screen every 10ms
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for (uint i = 0; i < 5; i++) {
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pollEvents();
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g_system->updateScreen();
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g_system->delayMillis(10);
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}
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}
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setPalette(palette, 0, 256);
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pollEvents();
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g_system->updateScreen();
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clearKeys();
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}
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void CryOmni3DEngine::setBlackPalette() {
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byte pal[256 * 3];
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memset(pal, 0, 256 * 3);
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g_system->getPaletteManager()->setPalette(pal, 0, 256);
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g_system->updateScreen();
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}
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void CryOmni3DEngine::fillSurface(byte color) {
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g_system->fillScreen(color);
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g_system->updateScreen();
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}
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} // End of namespace CryOmni3D
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