scummvm/engines/cryomni3d/dialogs_manager.h
2019-06-23 23:37:15 +02:00

134 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CRYOMNI3D_DIALOGS_MANAGER_H
#define CRYOMNI3D_DIALOGS_MANAGER_H
#include "common/array.h"
#include "common/hash-str.h"
#include "common/hashmap.h"
#include "common/rect.h"
#include "common/str.h"
#include "common/str-array.h"
namespace CryOmni3D {
class DialogsManager {
public:
struct SubtitlesSettings {
SubtitlesSettings() { }
SubtitlesSettings(int16 textLeft, int16 textTop, int16 textRight, int16 textBottom,
int16 drawLeft, int16 drawTop, int16 drawRight, int16 drawBottom) :
textRect(textLeft, textTop, textRight, textBottom), drawRect(drawLeft, drawTop, drawRight,
drawBottom) { }
Common::Rect textRect;
Common::Rect drawRect;
};
DialogsManager() : _gtoBuffer(nullptr), _gtoEnd(nullptr),
_ignoreNoEndOfConversation(false) { }
virtual ~DialogsManager();
void init(uint arraySize, const Common::String &endOfConversationText) { _dialogsVariables.resize(arraySize); _endOfConversationText = endOfConversationText; }
void loadGTO(const Common::String &gtoFile);
void setupVariable(uint id, const Common::String &variable) { _dialogsVariables[id] = DialogVariable(variable, 'N'); }
void reinitVariables();
uint size() const { return _dialogsVariables.size(); }
byte &operator[](uint idx) { return _dialogsVariables[idx].value; }
const byte &operator[](uint idx) const { return _dialogsVariables[idx].value; }
byte &operator[](const Common::String &name) { return find(name).value; }
const byte &operator[](const Common::String &name) const { return find(name).value; }
void registerSubtitlesSettings(const Common::String &videoName, const SubtitlesSettings &settings);
void setIgnoreNoEndOfConversation(bool ignore) { _ignoreNoEndOfConversation = ignore; }
bool play(const Common::String &sequence, bool &slowStop);
protected:
virtual void executeShow(const Common::String &show) = 0;
virtual void playDialog(const Common::String &video, const Common::String &sound,
const Common::String &text, const SubtitlesSettings &settings) = 0;
virtual void displayMessage(const Common::String &text) = 0;
virtual uint askPlayerQuestions(const Common::String &video,
const Common::StringArray &questions) = 0;
private:
struct Goto {
Goto() : label(), text(nullptr) {
}
Goto(const Common::String &label_, const char *text_) : label(label_), text(text_) {
}
Common::String label;
const char *text;
};
struct DialogVariable {
DialogVariable() : name(), value(0) {
}
DialogVariable(const Common::String &name_, byte value_) : name(name_), value(value_) {
}
Common::String name;
byte value;
};
const DialogVariable &find(const Common::String &name) const;
DialogVariable &find(const Common::String &name);
Common::Array<DialogVariable> _dialogsVariables;
void populateLabels();
const char *findLabel(const char *label, const char **realLabel = nullptr) const;
Common::String getLabelSound(const char *label) const;
const char *findSequence(const char *sequence) const;
Common::String findVideo(const char *data) const;
Common::String getText(const char *text) const;
Common::Array<Goto> executeAfterPlayAndBuildGotoList(const char *actions);
void buildGotoGoto(const char *gotoLine, Common::Array<Goto> &gotos);
bool buildGotoIf(const char *ifLine, Common::Array<Goto> &gotos);
void executeLet(const char *letLine);
void executeShow(const char *showLine);
const char *executePlayerQuestion(const char *text, bool dryRun, const char **realLabel = nullptr);
const char *parseIf(const char *ifLine);
const char *nextLine(const char *currentPtr) const;
const char *nextChar(const char *currentPtr) const;
const char *previousMatch(const char *currentPtr, const char *str) const;
char *_gtoBuffer;
const char *_gtoEnd;
Common::Array<const char *> _labels;
Common::String _endOfConversationText;
bool _ignoreNoEndOfConversation;
Common::HashMap<Common::String, SubtitlesSettings> _subtitlesSettings;
};
} // End of namespace CryOmni3D
#endif