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134 lines
4.9 KiB
C++
134 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CRYOMNI3D_DIALOGS_MANAGER_H
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#define CRYOMNI3D_DIALOGS_MANAGER_H
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#include "common/array.h"
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#include "common/hash-str.h"
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#include "common/hashmap.h"
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#include "common/rect.h"
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#include "common/str.h"
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#include "common/str-array.h"
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namespace CryOmni3D {
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class DialogsManager {
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public:
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struct SubtitlesSettings {
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SubtitlesSettings() { }
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SubtitlesSettings(int16 textLeft, int16 textTop, int16 textRight, int16 textBottom,
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int16 drawLeft, int16 drawTop, int16 drawRight, int16 drawBottom) :
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textRect(textLeft, textTop, textRight, textBottom), drawRect(drawLeft, drawTop, drawRight,
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drawBottom) { }
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Common::Rect textRect;
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Common::Rect drawRect;
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};
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DialogsManager() : _gtoBuffer(nullptr), _gtoEnd(nullptr),
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_ignoreNoEndOfConversation(false) { }
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virtual ~DialogsManager();
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void init(uint arraySize, const Common::String &endOfConversationText) { _dialogsVariables.resize(arraySize); _endOfConversationText = endOfConversationText; }
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void loadGTO(const Common::String >oFile);
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void setupVariable(uint id, const Common::String &variable) { _dialogsVariables[id] = DialogVariable(variable, 'N'); }
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void reinitVariables();
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uint size() const { return _dialogsVariables.size(); }
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byte &operator[](uint idx) { return _dialogsVariables[idx].value; }
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const byte &operator[](uint idx) const { return _dialogsVariables[idx].value; }
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byte &operator[](const Common::String &name) { return find(name).value; }
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const byte &operator[](const Common::String &name) const { return find(name).value; }
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void registerSubtitlesSettings(const Common::String &videoName, const SubtitlesSettings &settings);
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void setIgnoreNoEndOfConversation(bool ignore) { _ignoreNoEndOfConversation = ignore; }
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bool play(const Common::String &sequence, bool &slowStop);
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protected:
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virtual void executeShow(const Common::String &show) = 0;
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virtual void playDialog(const Common::String &video, const Common::String &sound,
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const Common::String &text, const SubtitlesSettings &settings) = 0;
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virtual void displayMessage(const Common::String &text) = 0;
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virtual uint askPlayerQuestions(const Common::String &video,
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const Common::StringArray &questions) = 0;
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private:
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struct Goto {
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Goto() : label(), text(nullptr) {
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}
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Goto(const Common::String &label_, const char *text_) : label(label_), text(text_) {
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}
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Common::String label;
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const char *text;
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};
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struct DialogVariable {
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DialogVariable() : name(), value(0) {
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}
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DialogVariable(const Common::String &name_, byte value_) : name(name_), value(value_) {
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}
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Common::String name;
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byte value;
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};
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const DialogVariable &find(const Common::String &name) const;
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DialogVariable &find(const Common::String &name);
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Common::Array<DialogVariable> _dialogsVariables;
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void populateLabels();
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const char *findLabel(const char *label, const char **realLabel = nullptr) const;
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Common::String getLabelSound(const char *label) const;
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const char *findSequence(const char *sequence) const;
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Common::String findVideo(const char *data) const;
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Common::String getText(const char *text) const;
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Common::Array<Goto> executeAfterPlayAndBuildGotoList(const char *actions);
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void buildGotoGoto(const char *gotoLine, Common::Array<Goto> &gotos);
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bool buildGotoIf(const char *ifLine, Common::Array<Goto> &gotos);
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void executeLet(const char *letLine);
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void executeShow(const char *showLine);
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const char *executePlayerQuestion(const char *text, bool dryRun, const char **realLabel = nullptr);
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const char *parseIf(const char *ifLine);
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const char *nextLine(const char *currentPtr) const;
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const char *nextChar(const char *currentPtr) const;
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const char *previousMatch(const char *currentPtr, const char *str) const;
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char *_gtoBuffer;
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const char *_gtoEnd;
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Common::Array<const char *> _labels;
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Common::String _endOfConversationText;
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bool _ignoreNoEndOfConversation;
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Common::HashMap<Common::String, SubtitlesSettings> _subtitlesSettings;
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};
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} // End of namespace CryOmni3D
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#endif
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