mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
152 lines
5.0 KiB
C++
152 lines
5.0 KiB
C++
/* ResidualVM - A 3D game interpreter
|
|
*
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the AUTHORS
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1999-2000 Revolution Software Ltd.
|
|
* This code is based on source code created by Revolution Software,
|
|
* used with permission.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef ICB_BARRIERS_H
|
|
#define ICB_BARRIERS_H
|
|
|
|
#include "engines/icb/common/px_rcutypes.h"
|
|
#include "engines/icb/common/px_linkeddatafile.h"
|
|
#include "engines/icb/common/px_route_barriers.h"
|
|
|
|
namespace ICB {
|
|
|
|
#define MAX_slices 9
|
|
|
|
//+1 for dummy top floor ceiling
|
|
#define MAX_heights (MAX_slices + 1)
|
|
|
|
#define MAX_floors 48
|
|
|
|
// this is the master number of objects -
|
|
// The +3 & ~3 - means it is rounded up to be a multiple of 4
|
|
#define MAX_props ((116 + 3) & ~3)
|
|
|
|
#define MAX_parents_per_anim_slice 24
|
|
//#define MAX_bars_per_parent 96
|
|
#define MAX_props_per_parent 16
|
|
|
|
#define MAX_animating_props 24
|
|
#define MAX_bars_per_prop 60
|
|
|
|
#define MAX_child_groups_per_parent 16
|
|
|
|
#define MAX_prop_abars (MAX_animating_props * MAX_bars_per_prop)
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
class _animating_parent { // contains all of the abarriers that lie within this parent space - for each we record its associated prop and
|
|
// state so we know when each is in scope
|
|
public:
|
|
uint8 num_props;
|
|
uint8 prop_number[MAX_props_per_parent];
|
|
};
|
|
|
|
class _animating_barrier_slice { // contains a list of parents that lie within the slice
|
|
// and a list of props within the slice
|
|
public:
|
|
_animating_parent *anim_parents[MAX_parents_per_anim_slice];
|
|
|
|
uint8 num_props_in_slice;
|
|
uint8 prop_list[MAX_props];
|
|
};
|
|
|
|
class _anim_prop_info { // contains a list of all the abars for the prop
|
|
public:
|
|
uint8 barriers_per_state;
|
|
uint8 total_states; // temp - could be removed
|
|
uint16 *barrier_list; // pointer into 'prop_abar_table'
|
|
};
|
|
|
|
class _barrier_handler {
|
|
|
|
public:
|
|
void ___init();
|
|
|
|
void Form_route_barrier_list(PXreal x, PXreal y, PXreal z, PXreal x2, PXreal z2);
|
|
void Form_parent_barrier_list(PXreal x, PXreal y, PXreal z);
|
|
|
|
_parent_box *Fetch_parent_box_for_xyz(PXreal x, PXreal y, PXreal z, uint32 &par_num, uint32 &slice_num);
|
|
_parent_box *Fetch_parent_num_on_slice_y(uint32 requested_parent, PXreal y);
|
|
uint32 Fetch_number_of_child_boxes(_parent_box *parent);
|
|
_child_group *Fetch_child_box(_parent_box *parent, uint32 child);
|
|
_route_barrier *Fetch_barrier(uint32 num);
|
|
uint32 Fetch_total_barriers();
|
|
_linked_data_file *Get_barrier_pointer() const { return raw_barriers; }
|
|
void Prepare_animating_barriers();
|
|
uint32 Get_anim_barriers(uint32 n, uint32 *oThisCubesBarriers, uint32 slice);
|
|
|
|
void Set_route_barrier_mask(int32 left, int32 right, int32 top, int32 bottom);
|
|
void Clear_route_barrier_mask();
|
|
|
|
_animating_barrier_slice anim_slices[MAX_slices];
|
|
|
|
_anim_prop_info anim_prop_info[MAX_props];
|
|
|
|
uint16 prop_abar_table[MAX_animating_props * MAX_bars_per_prop];
|
|
|
|
uint8 parents_used; // count how many of table are used
|
|
_animating_parent anim_parent_table[MAX_floors]; // storage
|
|
|
|
// raw barriers
|
|
_linked_data_file *raw_barriers; // raw route barriers used for routing/line of sight and maybe shadow geometry
|
|
|
|
uint32 total_barriers;
|
|
|
|
// route barrier wrapper file
|
|
_linked_data_file *route_wrapper;
|
|
|
|
uint32 total_slices; // useful out of file
|
|
|
|
bool8 barrier_mask;
|
|
DXrect mask;
|
|
};
|
|
|
|
inline void _barrier_handler::Set_route_barrier_mask(int32 left, int32 right, int32 top, int32 bottom) {
|
|
// certain route building will provide an inner rect that barriers must lie within
|
|
barrier_mask = TRUE8;
|
|
|
|
mask.left = left;
|
|
mask.right = right;
|
|
mask.top = top;
|
|
mask.bottom = bottom;
|
|
}
|
|
|
|
inline void _barrier_handler::Clear_route_barrier_mask() {
|
|
// cancel inner route barrier mask
|
|
|
|
barrier_mask = FALSE8;
|
|
}
|
|
|
|
inline uint32 _barrier_handler::Fetch_number_of_child_boxes(_parent_box *parent) { return (parent->num_childgroups); }
|
|
|
|
inline _child_group *_barrier_handler::Fetch_child_box(_parent_box *parent, uint32 child) { return ((_child_group *)(((uint8 *)parent) + parent->childgroups[child])); }
|
|
|
|
inline uint32 _barrier_handler::Fetch_total_barriers() { return (total_barriers); }
|
|
|
|
} // End of namespace ICB
|
|
|
|
#endif
|