scummvm/engines/icb/direct_input.h
2021-02-28 14:37:27 +01:00

55 lines
1.7 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ICB_DINPUTH
#define ICB_DINPUTH
#include "common/keyboard.h"
namespace ICB {
extern bool8 keyboard_buf_ascii[256];
extern bool8 repeats_ascii[256];
extern bool8 keyboard_buf_scancodes[512]; // SDL_NUM_SCANCODES
extern bool8 repeats_scancodes[512]; // SDL_NUM_SCANCODES
void Init_direct_input();
void setKeyState(Common::KeyCode key, bool pressed);
bool8 Read_DI_keys(uint32 key);
bool8 Read_DI_once_keys(uint32 key);
bool8 DI_key_waiting();
uint32 Get_DI_key_press();
void Clear_DI_key_buffer();
void SetDefaultKeys();
const char *GetKeyName(uint32 key);
void UnsetKeys();
} // End of namespace ICB
#endif