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55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ICB_DINPUTH
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#define ICB_DINPUTH
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#include "common/keyboard.h"
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namespace ICB {
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extern bool8 keyboard_buf_ascii[256];
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extern bool8 repeats_ascii[256];
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extern bool8 keyboard_buf_scancodes[512]; // SDL_NUM_SCANCODES
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extern bool8 repeats_scancodes[512]; // SDL_NUM_SCANCODES
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void Init_direct_input();
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void setKeyState(Common::KeyCode key, bool pressed);
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bool8 Read_DI_keys(uint32 key);
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bool8 Read_DI_once_keys(uint32 key);
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bool8 DI_key_waiting();
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uint32 Get_DI_key_press();
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void Clear_DI_key_buffer();
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void SetDefaultKeys();
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const char *GetKeyName(uint32 key);
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void UnsetKeys();
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} // End of namespace ICB
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#endif
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