mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
190 lines
5.8 KiB
C++
190 lines
5.8 KiB
C++
/* ResidualVM - A 3D game interpreter
|
|
*
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the AUTHORS
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1999-2000 Revolution Software Ltd.
|
|
* This code is based on source code created by Revolution Software,
|
|
* used with permission.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef ICB_GAMEVOLUME_H_INCLUDED
|
|
#define ICB_GAMEVOLUME_H_INCLUDED
|
|
|
|
#include "engines/icb/p4.h"
|
|
#include "engines/icb/common/px_3drealpoint.h"
|
|
#include "engines/icb/common/px_common.h"
|
|
#include "engines/icb/common/px_linkeddatafile.h"
|
|
#include "engines/icb/common/px_route_barriers.h"
|
|
|
|
#include "common/math.h"
|
|
|
|
namespace ICB {
|
|
|
|
// Set a limit on how many slices we can have (safe to increase this if we ever hit it).
|
|
#define MAX_SLICES 10
|
|
|
|
// Simply pairs together a top and bottom for a slice.
|
|
struct _slice_limit {
|
|
PXreal fTop, fBottom;
|
|
|
|
// Initialization.
|
|
_slice_limit() {
|
|
fTop = REAL_ZERO;
|
|
fBottom = REAL_ZERO;
|
|
}
|
|
};
|
|
|
|
// This is used to store the actual size and position of one of the cubes in the game volume.
|
|
struct _bullet_cube {
|
|
PXreal fTop, fBottom;
|
|
PXreal fLeft, fRight;
|
|
PXreal fBack, fFront;
|
|
|
|
// Initialization.
|
|
_bullet_cube() {
|
|
fTop = REAL_ZERO;
|
|
fBottom = REAL_ZERO;
|
|
fLeft = REAL_ZERO;
|
|
fRight = REAL_ZERO;
|
|
fBack = REAL_ZERO;
|
|
fFront = REAL_ZERO;
|
|
}
|
|
};
|
|
|
|
// Holds a 3D index into the game space.
|
|
struct _XYZ_index {
|
|
int32 nX, nY, nZ;
|
|
|
|
// Initialization.
|
|
_XYZ_index() {
|
|
nX = 0;
|
|
nY = 0;
|
|
nZ = 0;
|
|
}
|
|
};
|
|
|
|
// Note that this class is abstract. Holds parameters about the space occupied by a game
|
|
// session for use by the line-of-sight code.
|
|
class _game_volume {
|
|
public:
|
|
// Default constructor and destructor.
|
|
inline _game_volume();
|
|
virtual inline ~_game_volume() = 0;
|
|
|
|
// Copy constructor.
|
|
_game_volume(const _game_volume &oX) { CopyObject(oX); }
|
|
|
|
// Operator '='.
|
|
inline const _game_volume &operator=(const _game_volume &oOpB);
|
|
|
|
// This single function sets up all the parameters.
|
|
void SetUpParameters(_linked_data_file *pyLOSData);
|
|
|
|
// Gets and sets.
|
|
PXreal GetAbsoluteTop() const { return (m_fAbsoluteTop); }
|
|
PXreal GetAbsoluteBottom() const { return (m_fAbsoluteBottom); }
|
|
PXreal GetLeftEdge() const { return (m_fLeftEdge); }
|
|
PXreal GetRightEdge() const { return (m_fRightEdge); }
|
|
PXreal GetBackEdge() const { return (m_fBackEdge); }
|
|
PXreal GetFrontEdge() const { return (m_fFrontEdge); }
|
|
|
|
uint32 GetNumSlices() const { return (m_nNumSlices); }
|
|
PXreal GetSliceTop(uint32 i) const { return (m_oSliceLimits[i].fTop); }
|
|
PXreal GetSliceBottom(uint32 i) const { return (m_oSliceLimits[i].fBottom); }
|
|
|
|
uint32 GetXSize() const { return (m_nXSize); }
|
|
uint32 GetZSize() const { return (m_nZSize); }
|
|
|
|
bool8 IsValid() const { return (m_bValid); }
|
|
|
|
// This works out the indices for the cube a point is in.
|
|
bool8 GetCubeAndIndices(const px3DRealPoint &oPoint, _XYZ_index &oIndex, _bullet_cube &oCube) const;
|
|
|
|
protected:
|
|
_linked_data_file *m_pyLOSMemFile; // Pointer to the line-of-sight data file.
|
|
|
|
private:
|
|
PXreal m_fAbsoluteTop; // The 'roof' of the cube.
|
|
PXreal m_fAbsoluteBottom; // The base of the cube.
|
|
PXreal m_fLeftEdge; // The leftmost edge of the cube.
|
|
PXreal m_fRightEdge; // The rightmost edge of the cube.
|
|
PXreal m_fBackEdge; // The backmost edge of the cube.
|
|
PXreal m_fFrontEdge; // The frontmost edge of the cube.
|
|
_slice_limit m_oSliceLimits[MAX_SLICES]; // Top and bottom of each slice.
|
|
uint32 m_nNumSlices; // The number of slices in the session.
|
|
uint32 m_nXSize; // Number of cubes along X dimension.
|
|
uint32 m_nZSize; // Number of cubes along Z dimension.
|
|
int32 m_nMinimumXIndex; // Minimum X index in the game space.
|
|
int32 m_nMinimumZIndex; // Ditto Z.
|
|
bool8 m_bValid; // TRUE when the object has been set up.
|
|
uint8 m_nPadding[3];
|
|
|
|
// Private functions used only by this class.
|
|
inline void CopyObject(const _game_volume &oX);
|
|
};
|
|
|
|
inline _game_volume::_game_volume() {
|
|
m_fAbsoluteTop = FLOAT_MAX;
|
|
m_fAbsoluteBottom = FLOAT_MIN;
|
|
m_fLeftEdge = REAL_ZERO;
|
|
m_fRightEdge = REAL_ZERO;
|
|
m_fBackEdge = REAL_ZERO;
|
|
m_fFrontEdge = REAL_ZERO;
|
|
m_nNumSlices = 0;
|
|
m_nXSize = 0;
|
|
m_nZSize = 0;
|
|
m_nMinimumXIndex = 0;
|
|
m_nMinimumZIndex = 0;
|
|
m_bValid = FALSE8;
|
|
}
|
|
|
|
inline _game_volume::~_game_volume() {
|
|
// Doesn't actually need to do anything.
|
|
}
|
|
|
|
inline const _game_volume &_game_volume::operator=(const _game_volume &oOpB) {
|
|
CopyObject(oOpB);
|
|
|
|
return (*this);
|
|
}
|
|
|
|
inline void _game_volume::CopyObject(const _game_volume &oX) {
|
|
uint32 i;
|
|
|
|
m_fAbsoluteTop = oX.m_fAbsoluteTop;
|
|
m_fAbsoluteBottom = oX.m_fAbsoluteBottom;
|
|
m_fLeftEdge = oX.m_fLeftEdge;
|
|
m_fRightEdge = oX.m_fRightEdge;
|
|
m_fBackEdge = oX.m_fBackEdge;
|
|
m_fFrontEdge = oX.m_fFrontEdge;
|
|
m_nXSize = oX.m_nXSize;
|
|
m_nZSize = oX.m_nZSize;
|
|
m_bValid = oX.m_bValid;
|
|
m_nNumSlices = oX.m_nNumSlices;
|
|
|
|
for (i = 0; i < oX.m_nNumSlices; ++i)
|
|
m_oSliceLimits[i] = oX.m_oSliceLimits[i];
|
|
}
|
|
|
|
} // End of namespace ICB
|
|
|
|
#endif // #if !defined( GAMEVOLUME_H_INCLUDED )
|