scummvm/engines/icb/light_pc.h
Paweł Kołodziejski a18e803ea6 ICB: Cleanup types
2021-03-07 09:56:34 +01:00

47 lines
1.6 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ICB_LIGHT_PC_H
#define ICB_LIGHT_PC_H
#include "engines/icb/light.h"
namespace ICB {
// Globals telling you "extra" parameters about the lights
extern uint32 useLampWidth;
extern uint32 useLampBounce;
extern int32 lampWidth[3];
extern int32 lampBounce[3];
int32 prepareLightsGlobalPC(MATRIXPC *lightDirects);
int32 prepareLightsPC(VECTOR *pos, PSXrgb *ambient, PSXLampList *lamplist, PSXShadeList *shadelist, MATRIXPC *lDirects, LampInfo *linfo);
} // End of namespace ICB
#endif // #ifndef LIGHT_PC_H