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Different platforms have different levels of support of encodings and often have slight variations. We already have tables for most encoding with only CJK missing. Full transcoding inclusion allows us to get reliable encoding results independently of platform. The biggest con is the need for external tables encoding.dat. It removes a duplicate table for korean in graphics/korfont.cpp
259 lines
7.5 KiB
C++
259 lines
7.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/achievements.h"
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#include "common/debug-channels.h"
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#include "common/scummsys.h"
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#include "common/archive.h"
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#include "common/config-manager.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "common/rect.h"
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#include "common/str.h"
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#include "engines/util.h"
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#include "testbed/events.h"
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#include "testbed/fs.h"
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#include "testbed/graphics.h"
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#include "testbed/midi.h"
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#include "testbed/misc.h"
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#include "testbed/networking.h"
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#include "testbed/savegame.h"
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#include "testbed/sound.h"
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#include "testbed/testbed.h"
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#ifdef USE_CLOUD
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#include "testbed/cloud.h"
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#endif
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#ifdef USE_SDL_NET
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#include "testbed/webserver.h"
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#endif
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#ifdef USE_TTS
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#include "testbed/speech.h"
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#endif
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namespace Testbed {
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void TestbedExitDialog::init() {
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_xOffset = 25;
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_yOffset = 0;
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Common::String text = "Thank you for using ScummVM testbed! Here are yor summarized results:";
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addText(450, 20, text, Graphics::kTextAlignCenter, _xOffset, 15);
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Common::Array<Common::U32String> strArray;
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GUI::ListWidget::ColorList colors;
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for (Common::Array<Testsuite *>::const_iterator i = _testsuiteList.begin(); i != _testsuiteList.end(); ++i) {
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strArray.push_back(Common::String::format("%s :", (*i)->getDescription()));
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colors.push_back(GUI::ThemeEngine::kFontColorNormal);
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if ((*i)->isEnabled()) {
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strArray.push_back(Common::String::format("Passed: %d Failed: %d Skipped: %d", (*i)->getNumTestsPassed(), (*i)->getNumTestsFailed(), (*i)->getNumTestsSkipped()));
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} else {
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strArray.push_back(Common::U32String("Skipped"));
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}
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colors.push_back(GUI::ThemeEngine::kFontColorAlternate);
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}
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addList(0, _yOffset, 500, 200, strArray, &colors);
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text = "More Details can be viewed in the Log file : " + ConfParams.getLogFilename();
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addText(450, 20, text, Graphics::kTextAlignLeft, 0, 0);
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if (ConfParams.getLogDirectory().size()) {
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text = "Directory : " + ConfParams.getLogDirectory();
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} else {
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text = "Directory : .";
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}
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addText(500, 20, text, Graphics::kTextAlignLeft, 0, 0);
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_yOffset += 5;
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addButtonXY(_xOffset + 80, _yOffset, 120, 24, "Rerun test suite", kCmdRerunTestbed);
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addButtonXY(_xOffset + 240, _yOffset, 60, 24, "Close", GUI::kCloseCmd);
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}
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void TestbedExitDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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default:
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break;
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case kCmdRerunTestbed :
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ConfParams.setRerunFlag(true);
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cmd = GUI::kCloseCmd;
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break;
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}
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GUI::Dialog::handleCommand(sender, cmd, data);
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}
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bool TestbedEngine::hasFeature(EngineFeature f) const {
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return (f == kSupportsReturnToLauncher) ? true : false;
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}
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TestbedEngine::TestbedEngine(OSystem *syst)
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: Engine(syst) {
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// Put your engine in a sane state, but do nothing big yet;
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// in particular, do not load data from files; rather, if you
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// need to do such things, do them from init().
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// Do not initialize graphics here
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// However this is the place to specify all default directories
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// Put game-data dir in search path
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Common::FSNode gameRoot(ConfMan.get("path"));
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if (gameRoot.exists()) {
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SearchMan.addDirectory(gameRoot.getDisplayName(), gameRoot);
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}
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DebugMan.addDebugChannel(kTestbedLogOutput, "LOG", "Log of test results generated by testbed");
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DebugMan.addDebugChannel(kTestbedEngineDebug, "Debug", "Engine-specific debug statements");
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DebugMan.enableDebugChannel("LOG");
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pushTestsuites(_testsuiteList);
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}
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void TestbedEngine::pushTestsuites(Common::Array<Testsuite *> &testsuiteList) {
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// Initialize testsuites here
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Testsuite *ts;
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// GFX
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ts = new GFXTestSuite();
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testsuiteList.push_back(ts);
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// FS
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ts = new FSTestSuite();
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testsuiteList.push_back(ts);
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// Savegames
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ts = new SaveGameTestSuite();
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testsuiteList.push_back(ts);
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// Misc.
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ts = new MiscTestSuite();
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testsuiteList.push_back(ts);
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// Events
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ts = new EventTestSuite();
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testsuiteList.push_back(ts);
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// Sound
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ts = new SoundSubsystemTestSuite();
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testsuiteList.push_back(ts);
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// Midi
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ts = new MidiTestSuite();
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testsuiteList.push_back(ts);
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// Networking
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ts = new NetworkingTestSuite();
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testsuiteList.push_back(ts);
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#ifdef USE_TTS
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// TextToSpeech
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ts = new SpeechTestSuite();
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testsuiteList.push_back(ts);
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#endif
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#if defined(USE_CLOUD) && defined(USE_LIBCURL)
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// Cloud
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ts = new CloudTestSuite();
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testsuiteList.push_back(ts);
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#endif
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#ifdef USE_SDL_NET
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// Webserver
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ts = new WebserverTestSuite();
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testsuiteList.push_back(ts);
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#endif
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}
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TestbedEngine::~TestbedEngine() {
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ConfParams.deleteWriteStream();
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// Remove all of our debug levels here
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DebugMan.clearAllDebugChannels();
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for (Common::Array<Testsuite *>::const_iterator i = _testsuiteList.begin(); i != _testsuiteList.end(); ++i) {
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delete (*i);
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}
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}
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void TestbedEngine::invokeTestsuites(TestbedConfigManager &cfMan) {
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Common::Array<Testsuite *>::const_iterator iter;
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uint count = 1;
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Common::Point pt = Testsuite::getDisplayRegionCoordinates();
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int numSuitesEnabled = cfMan.getNumSuitesEnabled();
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if (!numSuitesEnabled)
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return;
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for (iter = _testsuiteList.begin(); iter != _testsuiteList.end(); iter++) {
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if (shouldQuit()) {
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return;
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}
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(*iter)->reset();
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if ((*iter)->isEnabled()) {
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Testsuite::updateStats("Testsuite", (*iter)->getName(), count++, numSuitesEnabled, pt);
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(*iter)->execute();
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}
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if ((*iter)->getNumTests() == (*iter)->getNumTestsPassed()) {
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AchMan.setAchievement((*iter)->getName(), (*iter)->getDescription());
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checkForAllAchievements();
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}
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}
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}
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void TestbedEngine::checkForAllAchievements() {
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Common::Array<Testsuite *>::const_iterator iter;
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for (iter = _testsuiteList.begin(); iter != _testsuiteList.end(); iter++) {
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if (!AchMan.isAchieved((*iter)->getName())) {
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return;
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}
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}
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AchMan.setAchievement("EVERYTHINGWORKS", "Everything works!");
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}
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Common::Error TestbedEngine::run() {
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if (ConfMan.hasKey("start_movie")) {
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videoTest();
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return Common::kNoError;
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}
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// Initialize graphics using following:
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initGraphics(320, 200);
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// Initialize achievements manager
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AchMan.setActiveDomain(Common::UNK_ACHIEVEMENTS, "testbed");
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// As of now we are using GUI::MessageDialog for interaction, Test if it works.
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// interactive mode could also be modified by a config parameter "non-interactive=1"
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// TODO: Implement that
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TestbedConfigManager cfMan(_testsuiteList, "testbed.config");
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// Keep running if rerun requested
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do {
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Testsuite::clearEntireScreen();
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cfMan.selectTestsuites();
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// Init logging
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ConfParams.initLogging(true);
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invokeTestsuites(cfMan);
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// Check if user wanted to exit.
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if (Engine::shouldQuit()) {
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return Common::kNoError;
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}
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TestbedExitDialog tbDialog(_testsuiteList);
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tbDialog.init();
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tbDialog.run();
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} while (ConfParams.isRerunRequired());
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return Common::kNoError;
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}
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} // End of namespace Testbed
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