scummvm/engines/testbed/testbed.cpp
Vladimir Serbinenko 68a9136e4d
COMMON: Rewrite Encoder and drop dependency on iconv (#2586)
Different platforms have different levels of support of encodings and
often have slight variations. We already have tables for most encoding
with only CJK missing. Full transcoding inclusion allows us to get reliable
encoding results independently of platform. The biggest con is the need for
external tables encoding.dat.

It removes a duplicate table for korean in graphics/korfont.cpp
2020-11-15 16:20:35 +01:00

259 lines
7.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/achievements.h"
#include "common/debug-channels.h"
#include "common/scummsys.h"
#include "common/archive.h"
#include "common/config-manager.h"
#include "common/error.h"
#include "common/fs.h"
#include "common/rect.h"
#include "common/str.h"
#include "engines/util.h"
#include "testbed/events.h"
#include "testbed/fs.h"
#include "testbed/graphics.h"
#include "testbed/midi.h"
#include "testbed/misc.h"
#include "testbed/networking.h"
#include "testbed/savegame.h"
#include "testbed/sound.h"
#include "testbed/testbed.h"
#ifdef USE_CLOUD
#include "testbed/cloud.h"
#endif
#ifdef USE_SDL_NET
#include "testbed/webserver.h"
#endif
#ifdef USE_TTS
#include "testbed/speech.h"
#endif
namespace Testbed {
void TestbedExitDialog::init() {
_xOffset = 25;
_yOffset = 0;
Common::String text = "Thank you for using ScummVM testbed! Here are yor summarized results:";
addText(450, 20, text, Graphics::kTextAlignCenter, _xOffset, 15);
Common::Array<Common::U32String> strArray;
GUI::ListWidget::ColorList colors;
for (Common::Array<Testsuite *>::const_iterator i = _testsuiteList.begin(); i != _testsuiteList.end(); ++i) {
strArray.push_back(Common::String::format("%s :", (*i)->getDescription()));
colors.push_back(GUI::ThemeEngine::kFontColorNormal);
if ((*i)->isEnabled()) {
strArray.push_back(Common::String::format("Passed: %d Failed: %d Skipped: %d", (*i)->getNumTestsPassed(), (*i)->getNumTestsFailed(), (*i)->getNumTestsSkipped()));
} else {
strArray.push_back(Common::U32String("Skipped"));
}
colors.push_back(GUI::ThemeEngine::kFontColorAlternate);
}
addList(0, _yOffset, 500, 200, strArray, &colors);
text = "More Details can be viewed in the Log file : " + ConfParams.getLogFilename();
addText(450, 20, text, Graphics::kTextAlignLeft, 0, 0);
if (ConfParams.getLogDirectory().size()) {
text = "Directory : " + ConfParams.getLogDirectory();
} else {
text = "Directory : .";
}
addText(500, 20, text, Graphics::kTextAlignLeft, 0, 0);
_yOffset += 5;
addButtonXY(_xOffset + 80, _yOffset, 120, 24, "Rerun test suite", kCmdRerunTestbed);
addButtonXY(_xOffset + 240, _yOffset, 60, 24, "Close", GUI::kCloseCmd);
}
void TestbedExitDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
default:
break;
case kCmdRerunTestbed :
ConfParams.setRerunFlag(true);
cmd = GUI::kCloseCmd;
break;
}
GUI::Dialog::handleCommand(sender, cmd, data);
}
bool TestbedEngine::hasFeature(EngineFeature f) const {
return (f == kSupportsReturnToLauncher) ? true : false;
}
TestbedEngine::TestbedEngine(OSystem *syst)
: Engine(syst) {
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
// need to do such things, do them from init().
// Do not initialize graphics here
// However this is the place to specify all default directories
// Put game-data dir in search path
Common::FSNode gameRoot(ConfMan.get("path"));
if (gameRoot.exists()) {
SearchMan.addDirectory(gameRoot.getDisplayName(), gameRoot);
}
DebugMan.addDebugChannel(kTestbedLogOutput, "LOG", "Log of test results generated by testbed");
DebugMan.addDebugChannel(kTestbedEngineDebug, "Debug", "Engine-specific debug statements");
DebugMan.enableDebugChannel("LOG");
pushTestsuites(_testsuiteList);
}
void TestbedEngine::pushTestsuites(Common::Array<Testsuite *> &testsuiteList) {
// Initialize testsuites here
Testsuite *ts;
// GFX
ts = new GFXTestSuite();
testsuiteList.push_back(ts);
// FS
ts = new FSTestSuite();
testsuiteList.push_back(ts);
// Savegames
ts = new SaveGameTestSuite();
testsuiteList.push_back(ts);
// Misc.
ts = new MiscTestSuite();
testsuiteList.push_back(ts);
// Events
ts = new EventTestSuite();
testsuiteList.push_back(ts);
// Sound
ts = new SoundSubsystemTestSuite();
testsuiteList.push_back(ts);
// Midi
ts = new MidiTestSuite();
testsuiteList.push_back(ts);
// Networking
ts = new NetworkingTestSuite();
testsuiteList.push_back(ts);
#ifdef USE_TTS
// TextToSpeech
ts = new SpeechTestSuite();
testsuiteList.push_back(ts);
#endif
#if defined(USE_CLOUD) && defined(USE_LIBCURL)
// Cloud
ts = new CloudTestSuite();
testsuiteList.push_back(ts);
#endif
#ifdef USE_SDL_NET
// Webserver
ts = new WebserverTestSuite();
testsuiteList.push_back(ts);
#endif
}
TestbedEngine::~TestbedEngine() {
ConfParams.deleteWriteStream();
// Remove all of our debug levels here
DebugMan.clearAllDebugChannels();
for (Common::Array<Testsuite *>::const_iterator i = _testsuiteList.begin(); i != _testsuiteList.end(); ++i) {
delete (*i);
}
}
void TestbedEngine::invokeTestsuites(TestbedConfigManager &cfMan) {
Common::Array<Testsuite *>::const_iterator iter;
uint count = 1;
Common::Point pt = Testsuite::getDisplayRegionCoordinates();
int numSuitesEnabled = cfMan.getNumSuitesEnabled();
if (!numSuitesEnabled)
return;
for (iter = _testsuiteList.begin(); iter != _testsuiteList.end(); iter++) {
if (shouldQuit()) {
return;
}
(*iter)->reset();
if ((*iter)->isEnabled()) {
Testsuite::updateStats("Testsuite", (*iter)->getName(), count++, numSuitesEnabled, pt);
(*iter)->execute();
}
if ((*iter)->getNumTests() == (*iter)->getNumTestsPassed()) {
AchMan.setAchievement((*iter)->getName(), (*iter)->getDescription());
checkForAllAchievements();
}
}
}
void TestbedEngine::checkForAllAchievements() {
Common::Array<Testsuite *>::const_iterator iter;
for (iter = _testsuiteList.begin(); iter != _testsuiteList.end(); iter++) {
if (!AchMan.isAchieved((*iter)->getName())) {
return;
}
}
AchMan.setAchievement("EVERYTHINGWORKS", "Everything works!");
}
Common::Error TestbedEngine::run() {
if (ConfMan.hasKey("start_movie")) {
videoTest();
return Common::kNoError;
}
// Initialize graphics using following:
initGraphics(320, 200);
// Initialize achievements manager
AchMan.setActiveDomain(Common::UNK_ACHIEVEMENTS, "testbed");
// As of now we are using GUI::MessageDialog for interaction, Test if it works.
// interactive mode could also be modified by a config parameter "non-interactive=1"
// TODO: Implement that
TestbedConfigManager cfMan(_testsuiteList, "testbed.config");
// Keep running if rerun requested
do {
Testsuite::clearEntireScreen();
cfMan.selectTestsuites();
// Init logging
ConfParams.initLogging(true);
invokeTestsuites(cfMan);
// Check if user wanted to exit.
if (Engine::shouldQuit()) {
return Common::kNoError;
}
TestbedExitDialog tbDialog(_testsuiteList);
tbDialog.init();
tbDialog.run();
} while (ConfParams.isRerunRequired());
return Common::kNoError;
}
} // End of namespace Testbed