mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
9fb9c0955d
svn-id: r48028
88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/system.h"
|
|
#include "graphics/conversion.h" // For YUV2RGB
|
|
|
|
#include "mohawk/jpeg.h"
|
|
|
|
namespace Mohawk {
|
|
|
|
JPEGDecoder::JPEGDecoder(bool freeSurfaceAfterUse) : Graphics::Codec(), _freeSurfaceAfterUse(freeSurfaceAfterUse) {
|
|
_jpeg = new Graphics::JPEG();
|
|
_pixelFormat = g_system->getScreenFormat();
|
|
_surface = NULL;
|
|
}
|
|
|
|
JPEGDecoder::~JPEGDecoder() {
|
|
delete _jpeg;
|
|
|
|
if (_surface) {
|
|
_surface->free();
|
|
delete _surface;
|
|
}
|
|
}
|
|
|
|
Graphics::Surface *JPEGDecoder::decodeImage(Common::SeekableReadStream* stream) {
|
|
_jpeg->read(stream);
|
|
Graphics::Surface *ySurface = _jpeg->getComponent(1);
|
|
Graphics::Surface *uSurface = _jpeg->getComponent(2);
|
|
Graphics::Surface *vSurface = _jpeg->getComponent(3);
|
|
|
|
Graphics::Surface *destSurface = NULL;
|
|
|
|
// If we should free the surface after use, use the internal _surface storage
|
|
// (this should be used when using as a Codec, as the Codecs should free their
|
|
// surfaces when deleting the Codec object). Otherwise, create a new Surface
|
|
// as the destination.
|
|
if (_freeSurfaceAfterUse) {
|
|
if (!_surface) {
|
|
_surface = new Graphics::Surface();
|
|
_surface->create(ySurface->w, ySurface->h, _pixelFormat.bytesPerPixel);
|
|
}
|
|
destSurface = _surface;
|
|
} else {
|
|
destSurface = new Graphics::Surface();
|
|
destSurface->create(ySurface->w, ySurface->h, _pixelFormat.bytesPerPixel);
|
|
}
|
|
|
|
assert(destSurface);
|
|
|
|
for (uint16 i = 0; i < destSurface->h; i++) {
|
|
for (uint16 j = 0; j < destSurface->w; j++) {
|
|
byte r = 0, g = 0, b = 0;
|
|
Graphics::YUV2RGB(*((byte *)ySurface->getBasePtr(j, i)), *((byte *)uSurface->getBasePtr(j, i)), *((byte *)vSurface->getBasePtr(j, i)), r, g, b);
|
|
if (_pixelFormat.bytesPerPixel == 2)
|
|
*((uint16 *)destSurface->getBasePtr(j, i)) = _pixelFormat.RGBToColor(r, g, b);
|
|
else
|
|
*((uint32 *)destSurface->getBasePtr(j, i)) = _pixelFormat.RGBToColor(r, g, b);
|
|
}
|
|
}
|
|
|
|
return destSurface;
|
|
}
|
|
|
|
} // End of namespace Mohawk
|