scummvm/engines/mohawk/riven.cpp
2010-02-16 06:08:25 +00:00

609 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "common/events.h"
#include "common/EventRecorder.h"
#include "common/keyboard.h"
#include "mohawk/graphics.h"
#include "mohawk/riven.h"
#include "mohawk/riven_external.h"
#include "mohawk/riven_saveload.h"
#include "mohawk/dialogs.h"
#include "mohawk/video/video.h"
namespace Mohawk {
MohawkEngine_Riven::MohawkEngine_Riven(OSystem *syst, const MohawkGameDescription *gamedesc) : MohawkEngine(syst, gamedesc) {
_showHotspots = false;
_cardData.hasData = false;
_gameOver = false;
_activatedSLST = false;
_extrasFile = NULL;
// Attempt to let game run from the CD's
// NOTE: assets2 contains higher quality audio than assets1
SearchMan.addSubDirectoryMatching(_gameDataDir, "all");
SearchMan.addSubDirectoryMatching(_gameDataDir, "data");
SearchMan.addSubDirectoryMatching(_gameDataDir, "exe");
SearchMan.addSubDirectoryMatching(_gameDataDir, "assets2");
}
MohawkEngine_Riven::~MohawkEngine_Riven() {
delete _gfx;
delete _console;
delete _externalScriptHandler;
delete _extrasFile;
delete _saveLoad;
delete[] _vars;
delete _loadDialog;
delete _optionsDialog;
delete _rnd;
_cardData.scripts.clear();
}
GUI::Debugger *MohawkEngine_Riven::getDebugger() {
return _console;
}
Common::Error MohawkEngine_Riven::run() {
MohawkEngine::run();
_gfx = new RivenGraphics(this);
_console = new RivenConsole(this);
_saveLoad = new RivenSaveLoad(this, _saveFileMan);
_externalScriptHandler = new RivenExternal(this);
_loadDialog = new GUI::SaveLoadChooser("Load Game:", "Load");
_loadDialog->setSaveMode(false);
_optionsDialog = new RivenOptionsDialog(this);
_rnd = new Common::RandomSource();
g_eventRec.registerRandomSource(*_rnd, "riven");
initVars();
// Open extras.mhk for common images (non-existant in the demo)
if (!(getFeatures() & GF_DEMO)) {
_extrasFile = new MohawkArchive();
_extrasFile->open("extras.mhk");
}
// Start at main cursor
_gfx->changeCursor(kRivenMainCursor);
// Load game from launcher/command line if requested
if (ConfMan.hasKey("save_slot") && !(getFeatures() & GF_DEMO)) {
uint32 gameToLoad = ConfMan.getInt("save_slot");
Common::StringList savedGamesList = _saveLoad->generateSaveGameList();
if (gameToLoad > savedGamesList.size())
error ("Could not find saved game");
_saveLoad->loadGame(savedGamesList[gameToLoad]);
} else { // Otherwise, start us off at aspit's card 1
changeToStack(aspit);
changeToCard(1);
}
Common::Event event;
while (!_gameOver) {
bool needsUpdate = _gfx->runScheduledWaterEffects();
needsUpdate |= _video->updateBackgroundMovies();
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
_mousePos = event.mouse;
checkHotspotChange();
// Check to show the inventory
if (_mousePos.y >= 392)
_gfx->showInventory();
else
_gfx->hideInventory();
needsUpdate = true;
break;
case Common::EVENT_LBUTTONDOWN:
if (_curHotspot >= 0) {
runHotspotScript(_curHotspot, kMouseDownScript);
//scheduleScript(_hotspots[_curHotspot].script, kMouseMovedPressedReleasedScript);
}
break;
case Common::EVENT_LBUTTONUP:
if (_curHotspot >= 0) {
runHotspotScript(_curHotspot, kMouseUpScript);
//scheduleScript(_hotspots[_curHotspot].script, kMouseMovedPressedReleasedScript);
} else
checkInventoryClick();
break;
case Common::EVENT_KEYDOWN:
switch (event.kbd.keycode) {
case Common::KEYCODE_d:
if (event.kbd.flags & Common::KBD_CTRL) {
_console->attach();
_console->onFrame();
}
break;
case Common::KEYCODE_SPACE:
pauseGame();
break;
case Common::KEYCODE_F4:
_showHotspots = !_showHotspots;
if (_showHotspots) {
for (uint16 i = 0; i < _hotspotCount; i++)
_gfx->drawRect(_hotspots[i].rect, _hotspots[i].enabled);
needsUpdate = true;
} else {
changeToCard();
}
break;
case Common::KEYCODE_F5:
runDialog(*_optionsDialog);
updateZipMode();
break;
case Common::KEYCODE_ESCAPE:
if (getFeatures() & GF_DEMO) {
if (_curStack != aspit)
changeToStack(aspit);
changeToCard(1);
}
break;
default:
break;
}
break;
default:
break;
}
}
if (_curHotspot >= 0) {
runHotspotScript(_curHotspot, kMouseInsideScript);
//scheduleScript(_hotspots[_curHotspot].script, kMouseMovedPressedReleasedScript);
}
if (shouldQuit()) {
if (_eventMan->shouldRTL() && (getFeatures() & GF_DEMO) && !(_curStack == aspit && _curCard == 12)) {
if (_curStack != aspit)
changeToStack(aspit);
changeToCard(12);
_eventMan->resetRTL();
continue;
}
return Common::kNoError;
}
// Update the screen if we need to
if (needsUpdate)
_system->updateScreen();
// Cut down on CPU usage
_system->delayMillis(10);
}
return Common::kNoError;
}
// Stack/Card-Related Functions
void MohawkEngine_Riven::changeToStack(uint16 n) {
// The endings are in reverse order because of the way the 1.02 patch works.
// The only "Data3" file is j_Data3.mhk from that patch. Patch files have higher
// priorities over the regular files and are therefore loaded and checked first.
static const char *endings[] = { "_Data3.mhk", "_Data2.mhk", "_Data1.mhk", "_Data.mhk" };
// Don't change stack to the current stack (if the files are loaded)
if (_curStack == n && !_mhk.empty())
return;
_curStack = n;
// Stop any videos playing
_video->stopVideos();
// Clear the old stack files out
for (uint32 i = 0; i < _mhk.size(); i++)
delete _mhk[i];
_mhk.clear();
// Get the prefix character for the destination stack
char prefix = getStackName(_curStack)[0];
// Load any file that fits the patterns
for (int i = 0; i < ARRAYSIZE(endings); i++) {
Common::String filename = Common::String(prefix) + endings[i];
if (Common::File::exists(filename)) {
MohawkArchive *mhk = new MohawkArchive();
mhk->open(filename);
_mhk.push_back(mhk);
}
}
// Make sure we have loaded files
if (_mhk.empty())
error("Could not load stack %s", getStackName(_curStack).c_str());
// Stop any currently playing sounds and load the new sound file too
_sound->stopAllSLST();
_sound->loadRivenSounds(_curStack);
}
// Riven uses some hacks to change stacks for linking books
// Otherwise, script command 27 changes stacks
struct RivenSpecialChange {
byte startStack;
uint32 startCardRMAP;
byte targetStack;
uint32 targetCardRMAP;
} rivenSpecialChange[] = {
{ aspit, 0x1f04, ospit, 0x44ad }, // Trap Book
{ bspit, 0x1c0e7, ospit, 0x2e76 }, // Dome Linking Book
{ gspit, 0x111b1, ospit, 0x2e76 }, // Dome Linking Book
{ jspit, 0x28a18, rspit, 0xf94 }, // Tay Linking Book
{ jspit, 0x26228, ospit, 0x2e76 }, // Dome Linking Book
{ ospit, 0x5f0d, pspit, 0x3bf0 }, // Return from 233rd Age
{ ospit, 0x470a, jspit, 0x1508e }, // Return from 233rd Age
{ ospit, 0x5c52, gspit, 0x10bea }, // Return from 233rd Age
{ ospit, 0x5d68, bspit, 0x1adfd }, // Return from 233rd Age
{ ospit, 0x5e49, tspit, 0xe87 }, // Return from 233rd Age
{ pspit, 0x4108, ospit, 0x2e76 }, // Dome Linking Book
{ rspit, 0x32d8, jspit, 0x1c474 }, // Return from Tay
{ tspit, 0x21b69, ospit, 0x2e76 } // Dome Linking Book
};
void MohawkEngine_Riven::changeToCard(uint16 n) {
bool refreshMode = (n == 0);
// While this could be run without harm, it doesn't need to be. This should add a speed boost.
if (!refreshMode) {
debug (1, "Changing to card %d", n);
_curCard = n;
if (!(getFeatures() & GF_DEMO)) {
for (byte i = 0; i < 13; i++)
if (_curStack == rivenSpecialChange[i].startStack && _curCard == matchRMAPToCard(rivenSpecialChange[i].startCardRMAP)) {
changeToStack(rivenSpecialChange[i].targetStack);
_curCard = matchRMAPToCard(rivenSpecialChange[i].targetCardRMAP);
}
}
if (_cardData.hasData)
runCardScript(kCardLeaveScript);
loadCard(_curCard);
}
// We need to reload hotspots when refreshing, however
loadHotspots(_curCard);
_gfx->_updatesEnabled = true;
_gfx->clearWaterEffects();
_gfx->_activatedPLSTs.clear();
_video->stopVideos();
_video->_mlstRecords.clear();
_gfx->drawPLST(1);
_activatedSLST = false;
runCardScript(kCardLoadScript);
_gfx->updateScreen();
runCardScript(kCardOpenScript);
// Activate the first sound list if none have been activated
if (!_activatedSLST)
_sound->playSLST(1, _curCard);
if (_showHotspots) {
for (uint16 i = 0; i < _hotspotCount; i++)
_gfx->drawRect(_hotspots[i].rect, _hotspots[i].enabled);
}
// Now we need to redraw the cursor if necessary and handle mouse over scripts
_curHotspot = -1;
checkHotspotChange();
}
void MohawkEngine_Riven::loadCard(uint16 id) {
// NOTE: Do not clear the card scripts because it may delete a currently running script!
Common::SeekableReadStream* inStream = getRawData(ID_CARD, id);
_cardData.name = inStream->readSint16BE();
_cardData.zipModePlace = inStream->readUint16BE();
_cardData.scripts = RivenScript::readScripts(this, inStream);
_cardData.hasData = true;
delete inStream;
if (_cardData.zipModePlace) {
Common::String cardName = getName(CardNames, _cardData.name);
if (cardName.empty())
return;
ZipMode zip;
zip.name = cardName;
zip.id = id;
if (!(Common::find(_zipModeData.begin(), _zipModeData.end(), zip) != _zipModeData.end()))
_zipModeData.push_back(zip);
}
}
void MohawkEngine_Riven::loadHotspots(uint16 id) {
// NOTE: Do not clear the hotspots because it may delete a currently running script!
Common::SeekableReadStream* inStream = getRawData(ID_HSPT, id);
_hotspotCount = inStream->readUint16BE();
_hotspots = new RivenHotspot[_hotspotCount];
for (uint16 i = 0; i < _hotspotCount; i++) {
_hotspots[i].enabled = true;
_hotspots[i].blstID = inStream->readUint16BE();
_hotspots[i].name_resource = inStream->readSint16BE();
int16 left = inStream->readSint16BE();
int16 top = inStream->readSint16BE();
int16 right = inStream->readSint16BE();
int16 bottom = inStream->readSint16BE();
// Riven has some weird hotspots, disable them here
if (left >= right || top >= bottom) {
left = top = right = bottom = 0;
_hotspots[i].enabled = 0;
}
_hotspots[i].rect = Common::Rect(left, top, right, bottom);
_hotspots[i].u0 = inStream->readUint16BE();
if (_hotspots[i].u0 != 0)
warning("Hotspot %d u0 non-zero", i);
_hotspots[i].mouse_cursor = inStream->readUint16BE();
_hotspots[i].index = inStream->readUint16BE();
_hotspots[i].u1 = inStream->readSint16BE();
if (_hotspots[i].u1 != -1)
warning("Hotspot %d u1 not -1", i);
_hotspots[i].zipModeHotspot = inStream->readUint16BE();
// Read in the scripts now
_hotspots[i].scripts = RivenScript::readScripts(this, inStream);
}
delete inStream;
updateZipMode();
}
void MohawkEngine_Riven::updateZipMode() {
// Check if a zip mode hotspot is enabled by checking the name/id against the ZIPS records.
for (uint32 i = 0; i < _hotspotCount; i++) {
if (_hotspots[i].zipModeHotspot) {
if (*matchVarToString("azip") != 0) {
// Check if a zip mode hotspot is enabled by checking the name/id against the ZIPS records.
Common::String hotspotName = getName(HotspotNames, _hotspots[i].name_resource);
bool foundMatch = false;
if (!hotspotName.empty())
for (uint16 j = 0; j < _zipModeData.size(); j++)
if (_zipModeData[j].name == hotspotName) {
foundMatch = true;
break;
}
_hotspots[i].enabled = foundMatch;
} else // Disable the hotspot if zip mode is disabled
_hotspots[i].enabled = false;
}
}
}
void MohawkEngine_Riven::checkHotspotChange() {
uint16 hotspotIndex = 0;
bool foundHotspot = false;
for (uint16 i = 0; i < _hotspotCount; i++)
if (_hotspots[i].enabled && _hotspots[i].rect.contains(_mousePos)) {
foundHotspot = true;
hotspotIndex = i;
}
if (foundHotspot) {
if (_curHotspot != hotspotIndex) {
_curHotspot = hotspotIndex;
_gfx->changeCursor(_hotspots[_curHotspot].mouse_cursor);
}
} else {
_curHotspot = -1;
_gfx->changeCursor(kRivenMainCursor);
}
}
Common::String MohawkEngine_Riven::getHotspotName(uint16 hotspot) {
assert(hotspot < _hotspotCount);
if (_hotspots[hotspot].name_resource < 0)
return Common::String();
return getName(HotspotNames, _hotspots[hotspot].name_resource);
}
void MohawkEngine_Riven::checkInventoryClick() {
// Don't even bother. We're not in the inventory portion of the screen.
if (_mousePos.y < 392)
return;
// No inventory in the demo or opening screens.
if (getFeatures() & GF_DEMO || _curStack == aspit)
return;
// Set the return stack/card id's.
*matchVarToString("returnstackid") = _curStack;
*matchVarToString("returncardid") = _curCard;
// See RivenGraphics::showInventory() for an explanation
// of why only this variable is used.
bool hasCathBook = *matchVarToString("acathbook") != 0;
// Go to the book if a hotspot contains the mouse
if (!hasCathBook) {
if (atrusJournalRectSolo.contains(_mousePos)) {
_gfx->hideInventory();
changeToStack(aspit);
changeToCard(5);
}
} else {
if (atrusJournalRect.contains(_mousePos)) {
_gfx->hideInventory();
changeToStack(aspit);
changeToCard(5);
} else if (cathJournalRect.contains(_mousePos)) {
_gfx->hideInventory();
changeToStack(aspit);
changeToCard(6);
} else if (trapBookRect.contains(_mousePos)) {
_gfx->hideInventory();
changeToStack(aspit);
changeToCard(7);
}
}
}
Common::SeekableReadStream *MohawkEngine_Riven::getExtrasResource(uint32 tag, uint16 id) {
return _extrasFile->getRawData(tag, id);
}
Common::String MohawkEngine_Riven::getName(uint16 nameResource, uint16 nameID) {
Common::SeekableReadStream* nameStream = getRawData(ID_NAME, nameResource);
uint16 fieldCount = nameStream->readUint16BE();
uint16* stringOffsets = new uint16[fieldCount];
Common::String name;
char c;
if (nameID < fieldCount) {
for (uint16 i = 0; i < fieldCount; i++)
stringOffsets[i] = nameStream->readUint16BE();
for (uint16 i = 0; i < fieldCount; i++)
nameStream->readUint16BE(); // Skip unknown values
nameStream->seek(stringOffsets[nameID], SEEK_CUR);
c = (char)nameStream->readByte();
while (c) {
name += c;
c = (char)nameStream->readByte();
}
}
delete nameStream;
delete [] stringOffsets;
return name;
}
uint16 MohawkEngine_Riven::matchRMAPToCard(uint32 rmapCode) {
uint16 index = 0;
Common::SeekableReadStream *rmapStream = getRawData(ID_RMAP, 1);
for (uint16 i = 1; rmapStream->pos() < rmapStream->size(); i++) {
uint32 code = rmapStream->readUint32BE();
if (code == rmapCode)
index = i;
}
delete rmapStream;
if (!index)
error ("Could not match RMAP code %08x", rmapCode);
return index - 1;
}
uint32 MohawkEngine_Riven::getCurCardRMAP() {
Common::SeekableReadStream *rmapStream = getRawData(ID_RMAP, 1);
rmapStream->seek(_curCard * 4);
uint32 rmapCode = rmapStream->readUint32BE();
delete rmapStream;
return rmapCode;
}
void MohawkEngine_Riven::runCardScript(uint16 scriptType) {
assert(_cardData.hasData);
for (uint16 i = 0; i < _cardData.scripts.size(); i++)
if (_cardData.scripts[i]->getScriptType() == scriptType) {
_cardData.scripts[i]->runScript();
break;
}
}
void MohawkEngine_Riven::runHotspotScript(uint16 hotspot, uint16 scriptType) {
assert(hotspot < _hotspotCount);
for (uint16 i = 0; i < _hotspots[hotspot].scripts.size(); i++)
if (_hotspots[hotspot].scripts[i]->getScriptType() == scriptType) {
_hotspots[hotspot].scripts[i]->runScript();
break;
}
}
void MohawkEngine_Riven::runLoadDialog() {
runDialog(*_loadDialog);
}
Common::Error MohawkEngine_Riven::loadGameState(int slot) {
return _saveLoad->loadGame(_saveLoad->generateSaveGameList()[slot]) ? Common::kNoError : Common::kUnknownError;
}
Common::Error MohawkEngine_Riven::saveGameState(int slot, const char *desc) {
Common::StringList saveList = _saveLoad->generateSaveGameList();
if ((uint)slot < saveList.size())
_saveLoad->deleteSave(saveList[slot]);
return _saveLoad->saveGame(Common::String(desc)) ? Common::kNoError : Common::kUnknownError;
}
static const char *rivenStackNames[] = {
"aspit",
"bspit",
"gspit",
"jspit",
"ospit",
"pspit",
"rspit",
"tspit"
};
Common::String MohawkEngine_Riven::getStackName(uint16 stack) {
return Common::String(rivenStackNames[stack]);
}
bool ZipMode::operator== (const ZipMode &z) const {
return z.name == name && z.id == id;
}
}