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84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_PLATFORM_H
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#define COMMON_PLATFORM_H
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#include "common/scummsys.h"
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namespace Common {
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class String;
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/**
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* List of game platforms. Specifying a platform for a target can be used to
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* give the game engines a hint for which platform the game data file are.
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* This may be optional or required, depending on the game engine and the
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* game in question.
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*/
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enum Platform {
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kPlatformDOS,
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kPlatformAmiga,
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kPlatformAtariST,
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kPlatformMacintosh,
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kPlatformFMTowns,
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kPlatformWindows,
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kPlatformNES,
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kPlatformC64,
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kPlatformCoCo3,
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kPlatformLinux,
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kPlatformAcorn,
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kPlatformSegaCD,
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kPlatform3DO,
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kPlatformPCEngine,
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kPlatformApple2GS,
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kPlatformPC98,
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kPlatformWii,
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kPlatformPSX,
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kPlatformCDi,
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kPlatformIOS,
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kPlatformOS2,
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kPlatformBeOS,
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kPlatformUnknown = -1
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};
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struct PlatformDescription {
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const char *code;
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const char *code2;
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const char *abbrev;
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const char *description;
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Platform id;
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};
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extern const PlatformDescription g_platforms[];
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/** Convert a string containing a platform name into a Platform enum value. */
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extern Platform parsePlatform(const String &str);
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extern const char *getPlatformCode(Platform id);
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extern const char *getPlatformAbbrev(Platform id);
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extern const char *getPlatformDescription(Platform id);
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} // End of namespace Common
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#endif
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