mirror of
https://github.com/libretro/scummvm.git
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176 lines
4.8 KiB
C++
176 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef XEEN_SPRITES_H
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#define XEEN_SPRITES_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/file.h"
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#include "graphics/surface.h"
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#include "xeen/files.h"
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#include "xeen/xsurface.h"
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namespace Xeen {
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class XeenEngine;
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class Window;
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enum {
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SCALE_MASK = 0x7FFF, SCALE_ENLARGE = 0x8000
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};
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enum SpriteFlags {
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SPRFLAG_800 = 0x800, SPRFLAG_SCENE_CLIPPED = 0x2000,
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SPRFLAG_4000 = 0x4000, SPRFLAG_HORIZ_FLIPPED = 0x8000,
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SPRFLAG_RESIZE = 0x10000
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};
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class SpriteResource {
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private:
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struct IndexEntry {
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uint16 _offset1, _offset2;
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};
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Common::Array<IndexEntry> _index;
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int32 _filesize;
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byte *_data;
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int _scaledWidth, _scaledHeight;
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/**
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* Load a sprite resource from a stream
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*/
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void load(Common::SeekableReadStream &f);
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/**
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* Draw the sprite onto the given surface
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*/
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void draw(XSurface &dest, int frame, const Common::Point &destPos,
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const Common::Rect &bounds, uint flags = 0, int scale = 0);
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/**
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* Draw the sprite onto a given window
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*/
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void draw(int windowNum, int frame, const Common::Point &destPos,
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const Common::Rect &bounds, uint flags = 0, int scale = 0);
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/**
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* Draw a sprite frame based on a passed offset into the data stream
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*/
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void drawOffset(XSurface &dest, uint16 offset, const Common::Point &pt,
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const Common::Rect &clipRect, uint flags, int scale);
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/**
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* Scale a co-ordinate value based on the passed scaling mask
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*/
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static uint getScaledVal(int xy, uint16 &scaleMask);
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public:
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SpriteResource();
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SpriteResource(const Common::String &filename);
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SpriteResource(const Common::String &filename, int ccMode);
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virtual ~SpriteResource();
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/**
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* Copy operator for duplicating a sprite resource
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*/
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SpriteResource &operator=(const SpriteResource &src);
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/**
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* Load a sprite resource from a given file
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*/
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void load(const Common::String &filename);
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/**
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* Load a sprite resource from a given file and archive
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*/
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void load(const Common::String &filename, int ccMode);
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/**
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* Clears the sprite resource
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*/
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void clear();
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/**
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* Draw a sprite onto a surface
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* @param dest Destination surface
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* @param frame Frame number
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* @param destPos Destination position
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* @param flags Flags
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* @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it
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* 1..15 -> reduces the sprite: the higher, the smaller it'll be
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*/
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void draw(XSurface &dest, int frame, const Common::Point &destPos,
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uint flags = 0, int scale = 0);
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/**
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* Draw a sprite onto a specific window
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* @param dest Destination window
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* @param frame Frame number
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* @param destPos Destination position
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* @param flags Flags
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* @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it
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* 1..15 -> reduces the sprite: the higher, the smaller it'll be
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*/
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void draw(Window &dest, int frame, const Common::Point &destPos,
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uint flags = 0, int scale = 0);
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/**
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* Draw a sprite onto a given window
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* @param windowIndex Destination window number
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* @param frame Frame number
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* @param destPos Destination position
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* @param flags Flags
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* @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it
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* 1..15 -> reduces the sprite: the higher, the smaller it'll be
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*/
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void draw(int windowIndex, int frame, const Common::Point &destPos,
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uint flags = 0, int scale = 0);
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/**
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* Draw the sprite onto the given surface
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* @param dest Destination surface
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* @param frame Frame number
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*/
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void draw(XSurface &dest, int frame);
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/**
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* Draw the sprite onto the given window
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* @param windowIndex Destination window number
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* @param frame Frame number
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*/
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void draw(int windowIndex, int frame);
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/**
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* Returns the number of frames the sprite resource has
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*/
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size_t size() const { return _index.size(); }
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/**
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* Returns true if the sprite resource is empty (ie. nothing is loaded)
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*/
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bool empty() const { return _index.size() == 0; }
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};
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} // End of namespace Xeen
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#endif /* MADS_SPRITES_H */
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