mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
49cd965411
Add HE80+ version too. svn-id: r15138
923 lines
23 KiB
C++
923 lines
23 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef INTERN_H
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#define INTERN_H
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#include "scumm/scumm.h"
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namespace Scumm {
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class NutRenderer; // V8 Font Renderer
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struct ArrayHeader;
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class ScummEngine_v5 : public ScummEngine {
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protected:
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typedef void (ScummEngine_v5::*OpcodeProcV5)();
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struct OpcodeEntryV5 {
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OpcodeProcV5 proc;
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const char *desc;
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};
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const OpcodeEntryV5 *_opcodesV5;
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public:
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ScummEngine_v5(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) :
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ScummEngine(detector, syst, gs, md5sum) {}
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protected:
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void decodeParseString();
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int getWordVararg(int *ptr);
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void saveVars();
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void loadVars();
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virtual int getVar();
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virtual int getVarOrDirectByte(byte mask);
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virtual int getVarOrDirectWord(byte mask);
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/* Version 5 script opcodes */
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void o5_actorFollowCamera();
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void o5_actorFromPos();
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void o5_actorOps();
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void o5_add();
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void o5_and();
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void o5_animateActor();
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void o5_breakHere();
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void o5_chainScript();
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void o5_cursorCommand();
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void o5_cutscene();
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void o5_debug();
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void o5_decrement();
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void o5_delay();
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void o5_delayVariable();
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void o5_divide();
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void o5_doSentence();
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void o5_drawBox();
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void o5_drawObject();
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void o5_endCutscene();
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void o5_equalZero();
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void o5_expression();
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void o5_faceActor();
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void o5_findInventory();
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void o5_findObject();
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void o5_freezeScripts();
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void o5_getActorCostume();
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void o5_getActorElevation();
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void o5_getActorFacing();
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void o5_getActorMoving();
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void o5_getActorRoom();
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void o5_getActorScale();
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void o5_getActorWalkBox();
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void o5_getActorWidth();
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void o5_getActorX();
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void o5_getActorY();
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void o5_getAnimCounter();
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void o5_getClosestObjActor();
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void o5_getDist();
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void o5_getInventoryCount();
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void o5_getObjectOwner();
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void o5_getObjectState();
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void o5_getRandomNr();
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void o5_getStringWidth();
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void o5_getVerbEntrypoint();
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void o5_ifClassOfIs();
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void o5_ifNotState();
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void o5_ifState();
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void o5_increment();
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void o5_isActorInBox();
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void o5_isEqual();
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void o5_isGreater();
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void o5_isGreaterEqual();
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void o5_isLess();
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void o5_isNotEqual();
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void o5_isScriptRunning();
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void o5_isSoundRunning();
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void o5_jumpRelative();
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void o5_lessOrEqual();
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void o5_lights();
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void o5_loadRoom();
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void o5_loadRoomWithEgo();
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void o5_matrixOps();
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void o5_move();
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void o5_multiply();
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void o5_notEqualZero();
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void o5_oldRoomEffect();
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void o5_or();
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void o5_beginOverride();
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void o5_panCameraTo();
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void o5_pickupObject();
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void o5_pickupObjectOld();
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void o5_print();
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void o5_printEgo();
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void o5_pseudoRoom();
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void o5_putActor();
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void o5_putActorAtObject();
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void o5_putActorInRoom();
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void o5_quitPauseRestart();
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void o5_resourceRoutines();
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void o5_roomOps();
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void o5_saveLoadGame();
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void o5_saveLoadVars();
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void o5_saveRestoreVerbs();
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void o5_setCameraAt();
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void o5_setClass();
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void o5_setObjectName();
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void o5_setOwnerOf();
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void o5_setState();
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void o5_setVarRange();
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void o5_soundKludge();
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void o5_startMusic();
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void o5_startObject();
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void o5_startScript();
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void o5_startSound();
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void o5_stopMusic();
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void o5_stopObjectCode();
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void o5_stopObjectScript();
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void o5_stopScript();
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void o5_stopSound();
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void o5_stringOps();
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void o5_subtract();
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void o5_verbOps();
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void o5_wait();
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void o5_walkActorTo();
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void o5_walkActorToActor();
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void o5_walkActorToObject();
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};
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// FIXME - maybe we should move the opcodes from v5 to v3, and change the inheritance
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// accordingly - that would be more logical I guess. However, if you do so, take care
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// of preserving the right readIndexFile / loadCharset !!!
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class ScummEngine_v3 : public ScummEngine_v5 {
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public:
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ScummEngine_v3(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v5(detector, syst, gs, md5sum) {}
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protected:
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void readIndexFile();
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void loadCharset(int no);
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void readMAXS();
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void readGlobalObjects();
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};
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class ScummEngine_v2 : public ScummEngine_v3 {
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protected:
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void readIndexFile();
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void readClassicIndexFile(); // V1
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void readEnhancedIndexFile(); // V2
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void loadCharset(int no);
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void readMAXS();
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typedef void (ScummEngine_v2::*OpcodeProcV2)();
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struct OpcodeEntryV2 {
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OpcodeProcV2 proc;
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const char *desc;
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};
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const OpcodeEntryV2 *_opcodesV2;
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public:
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ScummEngine_v2(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v3(detector, syst, gs, md5sum) {}
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protected:
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void decodeParseString();
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virtual int getVar();
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void getResultPosIndirect();
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virtual void getResultPos();
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virtual int readVar(uint var);
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virtual void writeVar(uint var, int value);
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virtual void ifStateCommon(byte type);
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virtual void ifNotStateCommon(byte type);
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virtual void setStateCommon(byte type);
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virtual void clearStateCommon(byte type);
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void resetSentence();
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void setUserState(byte state);
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/* Version 2 script opcodes */
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void o2_actorFromPos();
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void o2_actorOps();
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void o2_add();
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void o2_addIndirect();
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void o2_animateActor();
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void o2_assignVarByte();
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void o2_assignVarWordIndirect();
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void o2_beginOverride();
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void o2_chainScript();
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void o2_clearState01();
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void o2_clearState02();
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void o2_clearState04();
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void o2_clearState08();
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void o2_cursorCommand();
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void o2_cutscene();
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void o2_delay();
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void o2_doSentence();
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void o2_drawObject();
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void o2_drawSentence();
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void o2_dummy();
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void o2_endCutscene();
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void o2_findObject();
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void o2_getActorWalkBox();
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void o2_getActorX();
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void o2_getActorY();
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void o2_getBitVar();
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void o2_getObjPreposition();
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void o2_ifClassOfIs();
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void o2_ifNotState01();
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void o2_ifNotState02();
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void o2_ifNotState04();
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void o2_ifNotState08();
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void o2_ifState01();
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void o2_ifState02();
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void o2_ifState04();
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void o2_ifState08();
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void o2_isGreater();
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void o2_isGreaterEqual();
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void o2_isLess();
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void o2_isLessEqual();
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void o2_lights();
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void o2_loadRoomWithEgo();
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void o2_setBoxFlags();
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void o2_panCameraTo();
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void o2_pickupObject();
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void o2_putActor();
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void o2_putActorAtObject();
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void o2_resourceRoutines();
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void o2_restart();
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void o2_roomOps();
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void o2_getActorElevation();
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void o2_setActorElevation();
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void o2_setBitVar();
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void o2_setCameraAt();
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void o2_setObjPreposition();
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void o2_setOwnerOf();
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void o2_setState01();
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void o2_setState02();
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void o2_setState04();
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void o2_setState08();
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void o2_startScript();
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void o2_stopScript();
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void o2_subtract();
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void o2_subIndirect();
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void o2_switchCostumeSet();
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void o2_verbOps();
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void o2_waitForActor();
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void o2_waitForMessage();
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void o2_waitForSentence();
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void o2_walkActorTo();
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void o2_walkActorToObject();
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byte VAR_SENTENCE_VERB;
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byte VAR_SENTENCE_OBJECT1;
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byte VAR_SENTENCE_OBJECT2;
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byte VAR_SENTENCE_PREPOSITION;
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byte VAR_BACKUP_VERB;
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};
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class ScummEngine_v4 : public ScummEngine_v3 {
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public:
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ScummEngine_v4(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v3(detector, syst, gs, md5sum) {}
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protected:
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void loadCharset(int no);
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};
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class ScummEngine_v6 : public ScummEngine {
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friend class Insane;
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protected:
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typedef void (ScummEngine_v6::*OpcodeProcV6)();
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struct OpcodeEntryV6 {
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OpcodeProcV6 proc;
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const char *desc;
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};
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const OpcodeEntryV6 *_opcodesV6;
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int _smushFrameRate;
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public:
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ScummEngine_v6(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]);
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virtual void scummInit();
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protected:
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void decodeParseString(int a, int b);
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virtual void readArrayFromIndexFile();
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virtual void palManipulateInit(int resID, int start, int end, int time);
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int getStackList(int *args, uint maxnum);
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int popRoomAndObj(int *room);
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ArrayHeader *getArray(int array);
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ArrayHeader *defineArray(int array, int type, int dim2, int dim1);
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int findFreeArrayId();
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void nukeArray(int array);
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int readArray(int array, int index, int base);
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void writeArray(int array, int index, int base, int value);
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void shuffleArray(int num, int minIdx, int maxIdx);
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void setCursorFromImg(uint img, uint room, uint imgindex);
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void useIm01Cursor(const byte *im, int w, int h);
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void useBompCursor(const byte *im, int w, int h);
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/* Version 6 script opcodes */
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void o6_setBlastObjectWindow();
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void o6_pushByte();
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void o6_pushWord();
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void o6_pushByteVar();
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void o6_pushWordVar();
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void o6_invalid();
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void o6_byteArrayRead();
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void o6_wordArrayRead();
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void o6_byteArrayIndexedRead();
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void o6_wordArrayIndexedRead();
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void o6_dup();
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void o6_pop();
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void o6_not();
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void o6_eq();
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void o6_neq();
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void o6_gt();
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void o6_lt();
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void o6_le();
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void o6_ge();
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void o6_add();
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void o6_sub();
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void o6_mul();
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void o6_div();
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void o6_land();
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void o6_lor();
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void o6_writeByteVar();
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void o6_writeWordVar();
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void o6_byteArrayWrite();
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void o6_wordArrayWrite();
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void o6_byteArrayIndexedWrite();
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void o6_wordArrayIndexedWrite();
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void o6_byteVarInc();
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void o6_wordVarInc();
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void o6_byteArrayInc();
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void o6_wordArrayInc();
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void o6_byteVarDec();
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void o6_wordVarDec();
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void o6_byteArrayDec();
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void o6_wordArrayDec();
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void o6_if();
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void o6_ifNot();
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void o6_jump();
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void o6_startScript();
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void o6_startScriptQuick();
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void o6_startObject();
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void o6_drawObject();
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void o6_drawObjectAt();
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void o6_stopObjectCode();
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void o6_endCutscene();
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void o6_cutscene();
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void o6_stopMusic();
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void o6_freezeUnfreeze();
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void o6_cursorCommand();
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void o6_breakHere();
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void o6_ifClassOfIs();
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void o6_setClass();
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void o6_getState();
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void o6_setState();
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void o6_setOwner();
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void o6_getOwner();
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void o6_startSound();
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void o6_stopSound();
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void o6_startMusic();
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void o6_stopObjectScript();
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void o6_panCameraTo();
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void o6_actorFollowCamera();
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void o6_setCameraAt();
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void o6_loadRoom();
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void o6_stopScript();
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void o6_walkActorToObj();
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void o6_walkActorTo();
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void o6_putActorAtXY();
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void o6_putActorAtObject();
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void o6_faceActor();
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void o6_animateActor();
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void o6_doSentence();
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void o6_pickupObject();
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void o6_loadRoomWithEgo();
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void o6_getRandomNumber();
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void o6_getRandomNumberRange();
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void o6_getActorMoving();
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void o6_isScriptRunning();
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void o6_getActorRoom();
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void o6_getObjectX();
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void o6_getObjectY();
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void o6_getObjectOldDir();
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void o6_getObjectNewDir();
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void o6_getActorWalkBox();
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void o6_getActorCostume();
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void o6_findInventory();
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void o6_getInventoryCount();
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void o6_getVerbFromXY();
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void o6_beginOverride();
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void o6_endOverride();
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void o6_setObjectName();
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void o6_isSoundRunning();
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void o6_setBoxFlags();
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void o6_createBoxMatrix();
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void o6_resourceRoutines();
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void o6_roomOps();
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void o6_actorOps();
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void o6_verbOps();
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void o6_getActorFromXY();
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void o6_findObject();
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void o6_pseudoRoom();
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void o6_getActorElevation();
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void o6_getVerbEntrypoint();
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void o6_arrayOps();
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void o6_saveRestoreVerbs();
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void o6_drawBox();
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void o6_getActorWidth();
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void o6_wait();
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void o6_getActorScaleX();
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void o6_getActorAnimCounter1();
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void o6_soundKludge();
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void o6_isAnyOf();
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void o6_quitPauseRestart();
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void o6_isActorInBox();
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void o6_delay();
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void o6_delaySeconds();
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void o6_delayMinutes();
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void o6_stopSentence();
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void o6_printLine();
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void o6_printCursor();
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void o6_printDebug();
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void o6_printSystem();
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void o6_printActor();
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void o6_printEgo();
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void o6_talkActor();
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void o6_talkEgo();
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void o6_dimArray();
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void o6_dummy();
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void o6_startObjectQuick();
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void o6_startScriptQuick2();
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void o6_dim2dimArray();
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void o6_abs();
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void o6_distObjectObject();
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void o6_distObjectPt();
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void o6_distPtPt();
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void o6_kernelSetFunctions();
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void o6_delayFrames();
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void o6_pickOneOf();
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void o6_pickOneOfDefault();
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void o6_jumpToScript();
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void o6_isRoomScriptRunning();
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void o6_kernelGetFunctions();
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void o6_getAnimateVariable();
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void o6_drawBlastObject();
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void o6_getActorLayer();
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void o6_stampObject();
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void o6_bor();
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void o6_band();
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void o6_stopTalking();
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void o6_findAllObjects();
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void o6_pickVarRandom();
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void o6_getDateTime();
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void o6_getPixel();
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void o6_setBoxSet();
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void o6_shuffle();
|
|
|
|
byte VAR_VIDEONAME;
|
|
byte VAR_RANDOM_NR;
|
|
byte VAR_STRING2DRAW;
|
|
|
|
byte VAR_TIMEDATE_YEAR;
|
|
byte VAR_TIMEDATE_MONTH;
|
|
byte VAR_TIMEDATE_DAY;
|
|
byte VAR_TIMEDATE_HOUR;
|
|
byte VAR_TIMEDATE_MINUTE;
|
|
byte VAR_TIMEDATE_SECOND;
|
|
};
|
|
|
|
class ScummEngine_v6he : public ScummEngine_v6 {
|
|
protected:
|
|
typedef void (ScummEngine_v6he::*OpcodeProcV6he)();
|
|
struct OpcodeEntryV6he {
|
|
OpcodeProcV6he proc;
|
|
const char *desc;
|
|
};
|
|
struct vsUnpackCtx {
|
|
uint8 size;
|
|
uint8 type;
|
|
uint8 b;
|
|
uint8 *ptr;
|
|
};
|
|
struct vsPackCtx {
|
|
int size;
|
|
uint8 buf[256];
|
|
};
|
|
|
|
const OpcodeEntryV6he *_opcodesV6he;
|
|
|
|
File _hFileTable[17];
|
|
|
|
public:
|
|
ScummEngine_v6he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v6(detector, syst, gs, md5sum) {}
|
|
|
|
protected:
|
|
virtual void setupOpcodes();
|
|
virtual void executeOpcode(byte i);
|
|
virtual const char *getOpcodeDesc(byte i);
|
|
|
|
void localizeArray(int slot, int script);
|
|
void redimArray(int arrayId, int newX, int newY, int d);
|
|
int readFileToArray(int slot, int32 size);
|
|
void writeFileFromArray(int slot, int resID);
|
|
int virtScreenSave(byte *dst, int x1, int y1, int x2, int y2);
|
|
int virtScreenSavePack(byte *dst, byte *src, int len, int unk);
|
|
void virtScreenSavePackBuf(vsPackCtx *ctx, uint8 *&dst, int len);
|
|
void virtScreenSavePackByte(vsPackCtx *ctx, uint8 *&dst, int len, uint8 b);
|
|
void virtScreenLoad(int resIdx, int x1, int y1, int x2, int y2);
|
|
uint8 virtScreenLoadUnpack(vsUnpackCtx *ctx, byte *data);
|
|
void seekFilePos(int slot, int offset, int mode);
|
|
virtual void decodeParseString(int a, int b);
|
|
void swapObjects(int object1, int object2);
|
|
|
|
/* HE version 60 script opcodes */
|
|
void o6_setState();
|
|
void o6_roomOps();
|
|
void o6_actorOps();
|
|
void o6_wait();
|
|
void o6_kernelSetFunctions();
|
|
void o6_kernelGetFunctions();
|
|
void o6_openFile();
|
|
void o6_closeFile();
|
|
void o6_deleteFile();
|
|
void o6_readFile();
|
|
void o6_rename();
|
|
void o6_writeFile();
|
|
void o6_soundOps();
|
|
void o6_seekFilePos();
|
|
void o6_localizeArray();
|
|
void o6_redimArray();
|
|
void o6_readFilePos();
|
|
};
|
|
|
|
class ScummEngine_v7he : public ScummEngine_v6he {
|
|
protected:
|
|
typedef void (ScummEngine_v7he::*OpcodeProcV7he)();
|
|
struct OpcodeEntryV7he {
|
|
OpcodeProcV7he proc;
|
|
const char *desc;
|
|
};
|
|
|
|
Win32ResExtractor *_Win32ResExtractor;
|
|
|
|
const OpcodeEntryV7he *_opcodesV7he;
|
|
|
|
public:
|
|
ScummEngine_v7he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]);
|
|
|
|
protected:
|
|
virtual void setupOpcodes();
|
|
virtual void executeOpcode(byte i);
|
|
virtual const char *getOpcodeDesc(byte i);
|
|
|
|
void arrrays_unk2(int dst, int src, int len2, int len);
|
|
|
|
void polygonErase(int fromId, int toId);
|
|
bool polygonContains(WizPolygon &pol, int x, int y);
|
|
bool polygonDefined(int id);
|
|
int polygonHit(int id, int x, int y);
|
|
|
|
/* HE version 70 script opcodes */
|
|
void o7_cursorCommand();
|
|
void o7_startSound();
|
|
void o7_pickupObject();
|
|
void o7_getActorRoom();
|
|
void o7_resourceRoutines();
|
|
void o7_quitPauseRestart();
|
|
void o7_kernelSetFunctions();
|
|
void o7_unknownED();
|
|
void o7_stringLen();
|
|
void o7_unknownEF();
|
|
void o7_readINI();
|
|
void o7_writeINI();
|
|
void o7_unknownF5();
|
|
void o7_unknownF6();
|
|
void o7_setFilePath();
|
|
void o7_unknownFA();
|
|
void o7_polygonOps();
|
|
void o7_polygonHit();
|
|
};
|
|
|
|
class ScummEngine_v72he : public ScummEngine_v7he {
|
|
protected:
|
|
typedef void (ScummEngine_v72he::*OpcodeProcV72he)();
|
|
struct OpcodeEntryV72he {
|
|
OpcodeProcV72he proc;
|
|
const char *desc;
|
|
};
|
|
|
|
#if !defined(__GNUC__)
|
|
#pragma START_PACK_STRUCTS
|
|
#endif
|
|
|
|
struct ArrayHeader {
|
|
int32 type; //0
|
|
int32 dim1start; //4
|
|
int32 dim1end; //8
|
|
int32 dim2start; //0C
|
|
int32 dim2end; //10
|
|
byte data[1]; //14
|
|
} GCC_PACK;
|
|
|
|
struct WizImage {
|
|
int resnum;
|
|
int x1;
|
|
int y1;
|
|
int flags;
|
|
};
|
|
|
|
#if !defined(__GNUC__)
|
|
#pragma END_PACK_STRUCTS
|
|
#endif
|
|
|
|
const OpcodeEntryV72he *_opcodesV72he;
|
|
WizImage _wizImages[255];
|
|
uint16 _wizImagesNum;
|
|
|
|
public:
|
|
ScummEngine_v72he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v7he(detector, syst, gs, md5sum), _wizImagesNum(0) {}
|
|
|
|
protected:
|
|
virtual void setupScummVars();
|
|
virtual void readArrayFromIndexFile();
|
|
|
|
virtual void setupOpcodes();
|
|
virtual void executeOpcode(byte i);
|
|
virtual const char *getOpcodeDesc(byte i);
|
|
|
|
virtual void redrawBGAreas();
|
|
|
|
ArrayHeader *defineArray(int array, int type, int dim2start, int dim2end, int dim1start, int dim1end);
|
|
int readArray(int array, int idx2, int idx1);
|
|
void writeArray(int array, int idx2, int idx1, int value);
|
|
void redimArray(int arrayId, int newDim2start, int newDim2end,
|
|
int newDim1start, int newDim1end, int type);
|
|
void shuffleArray(int num, int minIdx, int maxIdx);
|
|
int readFileToArray(int slot, int32 size);
|
|
void writeFileFromArray(int slot, int resID);
|
|
void arrrays_unk2(int dst, int src, int len2, int len);
|
|
|
|
void drawWizImage(int restype, int resnum, int state, int x1, int y1, int flags);
|
|
void flushWizBuffer();
|
|
|
|
int findObject(int x, int y, int *args);
|
|
virtual void decodeParseString(int a, int b);
|
|
void decodeScriptString(byte *dst, bool scriptString = false);
|
|
void copyScriptString(byte *dst);
|
|
|
|
const byte *findWrappedBlock(uint32 tag, const byte *ptr, int state, bool flagError);
|
|
|
|
/* HE version 72 script opcodes */
|
|
void o72_pushDWord();
|
|
void o72_addMessageToStack();
|
|
void o72_wordArrayRead();
|
|
void o72_wordArrayIndexedRead();
|
|
void o72_wordArrayWrite();
|
|
void o72_wordArrayIndexedWrite();
|
|
void o72_compareStackList();
|
|
void o72_unknown50();
|
|
void o72_findObjectWithClassOf();
|
|
void o72_wordArrayInc();
|
|
void o72_objectX();
|
|
void o72_objectY();
|
|
void o72_getTimer();
|
|
void o72_setTimer();
|
|
void o72_unknown5A();
|
|
void o72_wordArrayDec();
|
|
void o72_startScript();
|
|
void o72_startObject();
|
|
void o72_drawObject();
|
|
void o72_printWizImage();
|
|
void o72_getArrayDimSize();
|
|
void o72_getNumFreeArrays();
|
|
void o72_actorOps();
|
|
void o72_verbOps();
|
|
void o72_findObject();
|
|
void o72_arrayOps();
|
|
void o72_dimArray();
|
|
void o72_dim2dimArray();
|
|
void o72_unknownC1();
|
|
void o72_unknownCF();
|
|
void o72_drawWizImage();
|
|
void o72_shuffle();
|
|
void o72_jumpToScript();
|
|
void o72_openFile();
|
|
void o72_readFile();
|
|
void o72_writeFile();
|
|
void o72_findAllObjects();
|
|
void o72_deleteFile();
|
|
void o72_getPixel();
|
|
void o72_pickVarRandom();
|
|
void o72_redimArray();
|
|
void o72_unknownEC();
|
|
void o72_unknownED();
|
|
void o72_unknownEF();
|
|
void o72_unknownF1();
|
|
void o72_checkGlobQueue();
|
|
void o72_readINI();
|
|
void o72_writeINI();
|
|
void o72_unknownF0();
|
|
void o72_unknownF4();
|
|
void o72_unknownF5();
|
|
void o72_unknownF6();
|
|
void o72_unknownF8();
|
|
void o72_setFilePath();
|
|
void o72_unknownFA();
|
|
};
|
|
|
|
class ScummEngine_v80he : public ScummEngine_v72he {
|
|
protected:
|
|
typedef void (ScummEngine_v80he::*OpcodeProcV80he)();
|
|
struct OpcodeEntryV80he {
|
|
OpcodeProcV80he proc;
|
|
const char *desc;
|
|
};
|
|
|
|
const OpcodeEntryV80he *_opcodesV80he;
|
|
|
|
public:
|
|
ScummEngine_v80he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v72he(detector, syst, gs, md5sum) {}
|
|
|
|
protected:
|
|
virtual void setupOpcodes();
|
|
virtual void executeOpcode(byte i);
|
|
virtual const char *getOpcodeDesc(byte i);
|
|
|
|
void loadImgSpot(int resId, int state, Common::Point &spot);
|
|
void loadWizCursor(int resId, int resType, bool state);
|
|
|
|
/* HE version 80 script opcodes */
|
|
void o80_unknown45();
|
|
void o80_unknown49();
|
|
void o80_unknown4A();
|
|
void o80_readConfigFile();
|
|
void o80_writeConfigFile();
|
|
void o80_cursorCommand();
|
|
void o80_setState();
|
|
void o80_drawWizPolygon();
|
|
void o80_pickVarRandom();
|
|
};
|
|
|
|
class ScummEngine_v90he : public ScummEngine_v80he {
|
|
protected:
|
|
typedef void (ScummEngine_v90he::*OpcodeProcV90he)();
|
|
struct OpcodeEntryV90he {
|
|
OpcodeProcV90he proc;
|
|
const char *desc;
|
|
};
|
|
|
|
const OpcodeEntryV90he *_opcodesV90he;
|
|
|
|
public:
|
|
ScummEngine_v90he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v80he(detector, syst, gs, md5sum) {}
|
|
|
|
protected:
|
|
virtual void setupOpcodes();
|
|
virtual void executeOpcode(byte i);
|
|
virtual const char *getOpcodeDesc(byte i);
|
|
|
|
/* HE version 90 script opcodes */
|
|
void o90_getLT();
|
|
void o90_getGT();
|
|
void o90_startLocalScript();
|
|
void o90_unknown1C();
|
|
void o90_unknown25();
|
|
void o90_unknown26();
|
|
void o90_unknown27();
|
|
void o90_unknown28();
|
|
void o90_unknown29();
|
|
void o90_unknown2F();
|
|
void o90_mod();
|
|
void o90_unknown34();
|
|
void o90_unknown36();
|
|
void o90_unknown37();
|
|
void o90_unknown3A();
|
|
void o90_unknown9E();
|
|
};
|
|
|
|
class ScummEngine_v7 : public ScummEngine_v6 {
|
|
public:
|
|
ScummEngine_v7(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v6(detector, syst, gs, md5sum) {}
|
|
|
|
protected:
|
|
virtual void setupScummVars();
|
|
|
|
virtual void setCameraAt(int pos_x, int pos_y);
|
|
virtual void setCameraFollows(Actor *a);
|
|
virtual void moveCamera();
|
|
virtual void panCameraTo(int x, int y);
|
|
};
|
|
|
|
class ScummEngine_v8 : public ScummEngine_v7 {
|
|
protected:
|
|
typedef void (ScummEngine_v8::*OpcodeProcV8)();
|
|
struct OpcodeEntryV8 {
|
|
OpcodeProcV8 proc;
|
|
const char *desc;
|
|
};
|
|
|
|
const OpcodeEntryV8 *_opcodesV8;
|
|
|
|
public:
|
|
ScummEngine_v8(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v7(detector, syst, gs, md5sum) {}
|
|
|
|
protected:
|
|
virtual void setupOpcodes();
|
|
virtual void executeOpcode(byte i);
|
|
virtual const char *getOpcodeDesc(byte i);
|
|
|
|
virtual void setupScummVars();
|
|
virtual void decodeParseString(int m, int n);
|
|
virtual void readArrayFromIndexFile();
|
|
|
|
virtual uint fetchScriptWord();
|
|
virtual int fetchScriptWordSigned();
|
|
|
|
virtual int readVar(uint var);
|
|
virtual void writeVar(uint var, int value);
|
|
|
|
/* Version 8 script opcodes */
|
|
void o8_mod();
|
|
void o8_wait();
|
|
|
|
void o8_dimArray();
|
|
void o8_dim2dimArray();
|
|
void o8_arrayOps();
|
|
void o8_blastText();
|
|
|
|
void o8_cursorCommand();
|
|
void o8_resourceRoutines();
|
|
void o8_roomOps();
|
|
void o8_actorOps();
|
|
void o8_cameraOps();
|
|
void o8_verbOps();
|
|
|
|
void o8_system();
|
|
void o8_startVideo();
|
|
void o8_kernelSetFunctions();
|
|
void o8_kernelGetFunctions();
|
|
|
|
void o8_getActorChore();
|
|
void o8_getActorZPlane();
|
|
|
|
void o8_drawObject();
|
|
void o8_getObjectImageX();
|
|
void o8_getObjectImageY();
|
|
void o8_getObjectImageWidth();
|
|
void o8_getObjectImageHeight();
|
|
|
|
void o8_getStringWidth();
|
|
|
|
};
|
|
|
|
} // End of namespace Scumm
|
|
|
|
#endif
|