scummvm/engines/twine/metaengine.cpp
2020-10-24 16:12:55 +02:00

223 lines
8.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "backends/keymapper/action.h"
#include "backends/keymapper/standard-actions.h"
#include "base/plugins.h"
#include "common/fs.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
#include "engines/advancedDetector.h"
#include "twine/keyboard.h"
#include "twine/twine.h"
namespace TwinE {
class TwinEMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "TwinE";
}
bool hasFeature(MetaEngineFeature f) const override {
return false;
}
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override {
if (desc) {
*engine = new TwinE::TwinEEngine(syst, desc->language, desc->flags);
}
return desc != nullptr;
}
Common::Array<Common::Keymap *> initKeymaps(const char *target) const override;
};
Common::KeymapArray TwinEMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "twine", "Little Big Adventure");
Action *act;
act = new Action("PAUSE", _("Pause"));
act->setCustomEngineActionEvent(TwinEActionType::Pause);
act->addDefaultInputMapping("p");
engineKeyMap->addAction(act);
act = new Action("NEXTROOM", _("Debug Next Room"));
act->setCustomEngineActionEvent(TwinEActionType::NextRoom);
act->addDefaultInputMapping("r");
engineKeyMap->addAction(act);
act = new Action("PREVIOUSROOM", _("Debug Previous Room"));
act->setCustomEngineActionEvent(TwinEActionType::PreviousRoom);
act->addDefaultInputMapping("f");
engineKeyMap->addAction(act);
act = new Action("APPLYCELLINGGRID", _("Debug Apply Celling Grid"));
act->setCustomEngineActionEvent(TwinEActionType::ApplyCellingGrid);
act->addDefaultInputMapping("t");
engineKeyMap->addAction(act);
act = new Action("INCREASECELLINGGRIDINDEX", _("Debug Increase Celling Grid Index"));
act->setCustomEngineActionEvent(TwinEActionType::IncreaseCellingGridIndex);
act->addDefaultInputMapping("g");
engineKeyMap->addAction(act);
act = new Action("DECREASECELLINGGRIDINDEX", _("Debug Decrease Celling Grid Index"));
act->setCustomEngineActionEvent(TwinEActionType::DecreaseCellingGridIndex);
act->addDefaultInputMapping("b");
engineKeyMap->addAction(act);
act = new Action("DEBUGGRIDCAMERAPRESSUP", _("Debug Grid Camera Up"));
act->setCustomEngineActionEvent(TwinEActionType::DebugGridCameraPressUp);
act->addDefaultInputMapping("w");
engineKeyMap->addAction(act);
act = new Action("DEBUGGRIDCAMERAPRESSDOWN", _("Debug Grid Camera Down"));
act->setCustomEngineActionEvent(TwinEActionType::DebugGridCameraPressDown);
act->addDefaultInputMapping("s");
engineKeyMap->addAction(act);
act = new Action("DEBUGGRIDCAMERAPRESSLEFT", _("Debug Grid Camera Left"));
act->setCustomEngineActionEvent(TwinEActionType::DebugGridCameraPressLeft);
act->addDefaultInputMapping("a");
engineKeyMap->addAction(act);
act = new Action("DEBUGGRIDCAMERAPRESSRIGHT", _("Debug Grid Camera Right"));
act->setCustomEngineActionEvent(TwinEActionType::DebugGridCameraPressRight);
act->addDefaultInputMapping("d");
engineKeyMap->addAction(act);
act = new Action("NORMALBEHAVIOUR", _("Normal Behaviour"));
act->setCustomEngineActionEvent(TwinEActionType::QuickBehaviourNormal);
act->addDefaultInputMapping("F1");
engineKeyMap->addAction(act);
act = new Action("ATHLETICBEHAVIOUR", _("Athletic Behaviour"));
act->setCustomEngineActionEvent(TwinEActionType::QuickBehaviourAthletic);
act->addDefaultInputMapping("F2");
engineKeyMap->addAction(act);
act = new Action("AGGRESSIVEBEHAVIOUR", _("Aggressive Behaviour"));
act->setCustomEngineActionEvent(TwinEActionType::QuickBehaviourAggressive);
act->addDefaultInputMapping("F3");
engineKeyMap->addAction(act);
act = new Action("DISCREETBEHAVIOUR", _("Discreet Behaviour"));
act->setCustomEngineActionEvent(TwinEActionType::QuickBehaviourDiscreet);
act->addDefaultInputMapping("F4");
engineKeyMap->addAction(act);
act = new Action("BEHAVIOURACTION", _("Behaviour Action"));
act->setCustomEngineActionEvent(TwinEActionType::ExecuteBehaviourAction);
act->addDefaultInputMapping("SPACE");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Action("CHANGEBEHAVIOUR", _("Change Behaviour"));
act->setCustomEngineActionEvent(TwinEActionType::BehaviourMenu);
act->addDefaultInputMapping("CTRL");
engineKeyMap->addAction(act);
act = new Action("OPTIONSMENU", _("Options Menu"));
act->setCustomEngineActionEvent(TwinEActionType::OptionsMenu);
act->addDefaultInputMapping("F6");
engineKeyMap->addAction(act);
act = new Action("CENTER", _("Center"));
act->setCustomEngineActionEvent(TwinEActionType::RecenterScreenOnTwinsen);
act->addDefaultInputMapping("RETURN");
act->addDefaultInputMapping("KP_ENTER");
engineKeyMap->addAction(act);
act = new Action("USESELECTEDOBJECT", _("Use Selected Object"));
act->setCustomEngineActionEvent(TwinEActionType::UseSelectedObject);
act->addDefaultInputMapping("SHIFT+RETURN");
act->addDefaultInputMapping("SHIFT+KP_ENTER");
engineKeyMap->addAction(act);
act = new Action("THROWMAGICBALL", _("Throw Magic Ball"));
act->setCustomEngineActionEvent(TwinEActionType::ThrowMagicBall);
act->addDefaultInputMapping("ALT");
engineKeyMap->addAction(act);
act = new Action("MOVEFORWARD", _("Move Forward"));
act->setCustomEngineActionEvent(TwinEActionType::MoveForward);
act->addDefaultInputMapping("UP");
act->addDefaultInputMapping("KP8");
engineKeyMap->addAction(act);
act = new Action("MOVEBACKWARD", _("Move Backward"));
act->setCustomEngineActionEvent(TwinEActionType::MoveBackward);
act->addDefaultInputMapping("DOWN");
act->addDefaultInputMapping("KP2");
engineKeyMap->addAction(act);
act = new Action("TurnRight", _("Turn Right"));
act->setCustomEngineActionEvent(TwinEActionType::TurnRight);
act->addDefaultInputMapping("RIGHT");
act->addDefaultInputMapping("KP6");
engineKeyMap->addAction(act);
act = new Action("TurnLeft", _("Turn Left"));
act->setCustomEngineActionEvent(TwinEActionType::TurnLeft);
act->addDefaultInputMapping("LEFT");
act->addDefaultInputMapping("KP4");
engineKeyMap->addAction(act);
act = new Action("USEPROTOPACK", _("Use Protopack"));
act->setCustomEngineActionEvent(TwinEActionType::UseProtoPack);
act->addDefaultInputMapping("j");
engineKeyMap->addAction(act);
act = new Action("OPENHOLOMAP", _("Open Holomap"));
act->setCustomEngineActionEvent(TwinEActionType::OpenHolomap);
act->addDefaultInputMapping("h");
engineKeyMap->addAction(act);
act = new Action("INVENTORY", _("Inventory"));
act->setCustomEngineActionEvent(TwinEActionType::InventoryMenu);
act->addDefaultInputMapping("LSHIFT");
act->addDefaultInputMapping("RSHIFT");
act->addDefaultInputMapping("i");
engineKeyMap->addAction(act);
const int delta = (int)TwinEActionType::Max - (int)engineKeyMap->getActions().size();
if (delta != 0) {
error("Registered key map actions differs from TwinEActionType by %i", delta);
}
return Keymap::arrayOf(engineKeyMap);
}
} // namespace TwinE
#if PLUGIN_ENABLED_DYNAMIC(TWINE)
REGISTER_PLUGIN_DYNAMIC(TWINE, PLUGIN_TYPE_ENGINE, TwinE::TwinEMetaEngine);
#else
REGISTER_PLUGIN_STATIC(TWINE, PLUGIN_TYPE_ENGINE, TwinE::TwinEMetaEngine);
#endif