scummvm/engines/cge/vga13h.cpp

1005 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#include "common/array.h"
#include "common/rect.h"
#include "graphics/palette.h"
#include "cge/general.h"
#include "cge/vga13h.h"
#include "cge/bitmap.h"
#include "cge/text.h"
#include "cge/cge_main.h"
#include "cge/cge.h"
namespace CGE {
Seq *getConstantSeq(bool seqFlag) {
const Seq seq1[] = { { 0, 0, 0, 0, 0 } };
const Seq seq2[] = { { 0, 1, 0, 0, 0 }, { 1, 0, 0, 0, 0 } };
Seq *seq;
if (seqFlag) {
seq = (Seq *)malloc(1 * sizeof(Seq));
*seq = seq1[0];
} else {
seq = (Seq *)malloc(2 * sizeof(Seq));
seq[0] = seq2[0];
seq[1] = seq2[1];
}
return seq;
}
Sprite::Sprite(CGEEngine *vm, BitmapPtr *shpP)
: _x(0), _y(0), _z(0), _nearPtr(0), _takePtr(0),
_next(NULL), _prev(NULL), _seqPtr(kNoSeq), _time(0),
_ext(NULL), _ref(-1), _scene(0), _vm(vm) {
memset(_file, 0, sizeof(_file));
memset(&_flags, 0, sizeof(_flags));
_ref = 0;
_x = _y = 0;
_w = _h = 0;
_time = 0;
_seqPtr = 0;
_shpCnt = 0;
_prev = _next = NULL;
setShapeList(shpP);
}
Sprite::~Sprite() {
if (_vm->_sprite == this)
_vm->_sprite = NULL;
contract();
}
BitmapPtr Sprite::shp() {
SprExt *e = _ext;
if (!e || !e->_seq)
return NULL;
int i = e->_seq[_seqPtr]._now;
if (i >= _shpCnt)
error("Invalid PHASE in SPRITE::Shp() %s", _file);
return e->_shpList[i];
}
BitmapPtr *Sprite::setShapeList(BitmapPtr *shpP) {
BitmapPtr *r = (_ext) ? _ext->_shpList : NULL;
_shpCnt = 0;
_w = 0;
_h = 0;
if (shpP) {
BitmapPtr *p;
for (p = shpP; *p; p++) {
BitmapPtr b = (*p); // ->Code();
if (b->_w > _w)
_w = b->_w;
if (b->_h > _h)
_h = b->_h;
_shpCnt++;
}
expand();
_ext->_shpList = shpP;
_flags._bDel = true;
if (!_ext->_seq)
setSeq(getConstantSeq(_shpCnt < 2));
}
return r;
}
bool Sprite::works(Sprite *spr) {
if (!spr || !spr->_ext)
return false;
CommandHandler::Command *c = spr->_ext->_take;
if (c != NULL) {
c += spr->_takePtr;
if (c->_ref == _ref)
if (c->_commandType != kCmdLabel || (c->_val == 0 || c->_val == _vm->_now))
return true;
}
return false;
}
Seq *Sprite::setSeq(Seq *seq) {
if (_ext) {
free(_ext->_seq);
_ext->_seq = NULL;
}
expand();
Seq *s = _ext->_seq;
_ext->_seq = seq;
if (_seqPtr == kNoSeq)
step(0);
else if (_time == 0)
step(_seqPtr);
return s;
}
bool Sprite::seqTest(int n) {
if (n >= 0)
return (_seqPtr == n);
if (_ext)
return (_ext->_seq[_seqPtr]._next == _seqPtr);
return true;
}
CommandHandler::Command *Sprite::snList(SnList type) {
SprExt *e = _ext;
if (e)
return (type == kNear) ? e->_near : e->_take;
return NULL;
}
void Sprite::setName(char *newName) {
if (!_ext)
return;
if (_ext->_name) {
delete[] _ext->_name;
_ext->_name = NULL;
}
if (newName) {
_ext->_name = new char[strlen(newName) + 1];
assert(_ext->_name != NULL);
strcpy(_ext->_name, newName);
}
}
Sprite *Sprite::expand() {
if (_ext)
return this;
_ext = new SprExt;
assert(_ext != NULL);
if (!*_file)
return this;
static const char *Comd[] = { "Name", "Phase", "Seq", "Near", "Take", NULL };
char fname[kPathMax];
Common::Array<BitmapPtr> shplist;
for (int i = 0; i < _shpCnt + 1; ++i)
shplist.push_back(NULL);
Seq *seq = NULL;
int shapeCount = 0,
seqCount = 0,
nearCount = 0,
takeCount = 0,
maxnow = 0,
maxnxt = 0;
CommandHandler::Command *nearList = NULL;
CommandHandler::Command *takeList = NULL;
_vm->mergeExt(fname, _file, kSprExt);
if (_vm->_resman->exist(fname)) { // sprite description file exist
EncryptedStream sprf(_vm, fname);
if (sprf.err())
error("Bad SPR [%s]", fname);
Common::String line;
char tmpStr[kLineMax + 1];
int len = 0, lcnt = 0;
for (line = sprf.readLine(); !sprf.eos(); line = sprf.readLine()) {
len = line.size();
strcpy(tmpStr, line.c_str());
lcnt++;
if (len == 0 || *tmpStr == '.')
continue;
CommandHandler::Command *c;
switch (_vm->takeEnum(Comd, strtok(tmpStr, " =\t"))) {
case 0:
// Name
setName(strtok(NULL, ""));
break;
case 1:
// Phase
// In case the shape index gets too high, increase the array size
while ((shapeCount + 1) >= (int)shplist.size()) {
shplist.push_back(NULL);
++_shpCnt;
}
shplist[shapeCount++] = new Bitmap(_vm, strtok(NULL, " \t,;/"));
break;
case 2:
// Seq
seq = (Seq *)realloc(seq, (seqCount + 1) * sizeof(*seq));
assert(seq != NULL);
Seq *s;
s = &seq[seqCount++];
s->_now = atoi(strtok(NULL, " \t,;/"));
if (s->_now > maxnow)
maxnow = s->_now;
s->_next = atoi(strtok(NULL, " \t,;/"));
switch (s->_next) {
case 0xFF:
s->_next = seqCount;
break;
case 0xFE:
s->_next = seqCount - 1;
break;
}
if (s->_next > maxnxt)
maxnxt = s->_next;
s->_dx = atoi(strtok(NULL, " \t,;/"));
s->_dy = atoi(strtok(NULL, " \t,;/"));
s->_dly = atoi(strtok(NULL, " \t,;/"));
break;
case 3:
// Near
if (_nearPtr == kNoPtr)
break;
nearList = (CommandHandler::Command *)realloc(nearList, (nearCount + 1) * sizeof(*nearList));
assert(nearList != NULL);
c = &nearList[nearCount++];
if ((c->_commandType = (CommandType)_vm->takeEnum(CommandHandler::_commandText, strtok(NULL, " \t,;/"))) < 0)
error("Bad NEAR in %d [%s]", lcnt, fname);
c->_ref = atoi(strtok(NULL, " \t,;/"));
c->_val = atoi(strtok(NULL, " \t,;/"));
c->_spritePtr = NULL;
break;
case 4:
// Take
if (_takePtr == kNoPtr)
break;
takeList = (CommandHandler::Command *)realloc(takeList, (takeCount + 1) * sizeof(*takeList));
assert(takeList != NULL);
c = &takeList[takeCount++];
if ((c->_commandType = (CommandType)_vm->takeEnum(CommandHandler::_commandText, strtok(NULL, " \t,;/"))) < 0)
error("Bad NEAR in %d [%s]", lcnt, fname);
c->_ref = atoi(strtok(NULL, " \t,;/"));
c->_val = atoi(strtok(NULL, " \t,;/"));
c->_spritePtr = NULL;
break;
}
}
} else {
// no sprite description: try to read immediately from .BMP
shplist[shapeCount++] = new Bitmap(_vm, _file);
}
shplist[shapeCount] = NULL;
if (seq) {
if (maxnow >= shapeCount)
error("Bad PHASE in SEQ [%s]", fname);
if (maxnxt >= seqCount)
error("Bad JUMP in SEQ [%s]", fname);
setSeq(seq);
} else
setSeq(getConstantSeq(_shpCnt == 1));
// Set the shape list
BitmapPtr *shapeList = new BitmapPtr[shplist.size()];
for (uint i = 0; i < shplist.size(); ++i)
shapeList[i] = shplist[i];
setShapeList(shapeList);
if (nearList)
nearList[nearCount - 1]._spritePtr = _ext->_near = nearList;
else
_nearPtr = kNoPtr;
if (takeList)
takeList[takeCount - 1]._spritePtr = _ext->_take = takeList;
else
_takePtr = kNoPtr;
return this;
}
Sprite *Sprite::contract() {
SprExt *e = _ext;
if (!e)
return this;
if (e->_name)
delete[] e->_name;
if (_flags._bDel && e->_shpList) {
for (int i = 0; e->_shpList[i]; i++)
delete e->_shpList[i];
delete[] e->_shpList;
}
free(e->_seq);
free(e->_near);
free(e->_take);
delete e;
_ext = NULL;
return this;
}
Sprite *Sprite::backShow(bool fast) {
expand();
show(2);
show(1);
if (fast)
show(0);
contract();
return this;
}
void Sprite::step(int nr) {
if (nr >= 0)
_seqPtr = nr;
if (_ext) {
Seq *seq;
if (nr < 0)
_seqPtr = _ext->_seq[_seqPtr]._next;
seq = _ext->_seq + _seqPtr;
if (seq->_dly >= 0) {
gotoxy(_x + (seq->_dx), _y + (seq->_dy));
_time = seq->_dly;
}
}
}
void Sprite::tick() {
step();
}
void Sprite::makeXlat(uint8 *x) {
if (!_ext)
return;
if (_flags._xlat)
killXlat();
for (BitmapPtr *b = _ext->_shpList; *b; b++)
(*b)->_m = x;
_flags._xlat = true;
}
void Sprite::killXlat() {
if (!_flags._xlat || !_ext)
return;
uint8 *m = (*_ext->_shpList)->_m;
free(m);
for (BitmapPtr *b = _ext->_shpList; *b; b++)
(*b)->_m = NULL;
_flags._xlat = false;
}
void Sprite::gotoxy(int x, int y) {
int xo = _x, yo = _y;
if (_x < kScrWidth) {
if (x < 0)
x = 0;
if (x + _w > kScrWidth)
x = (kScrWidth - _w);
_x = x;
}
if (_h < kScrHeight) {
if (y < 0)
y = 0;
if (y + _h > kScrHeight)
y = (kScrHeight - _h);
_y = y;
}
if (_next)
if (_next->_flags._slav)
_next->gotoxy(_next->_x - xo + _x, _next->_y - yo + _y);
if (_flags._shad)
_prev->gotoxy(_prev->_x - xo + _x, _prev->_y - yo + _y);
}
void Sprite::center() {
gotoxy((kScrWidth - _w) / 2, (kScrHeight - _h) / 2);
}
void Sprite::show() {
SprExt *e;
e = _ext;
e->_x0 = e->_x1;
e->_y0 = e->_y1;
e->_b0 = e->_b1;
e->_x1 = _x;
e->_y1 = _y;
e->_b1 = shp();
if (!_flags._hide) {
if (_flags._xlat)
e->_b1->xShow(e->_x1, e->_y1);
else
e->_b1->show(e->_x1, e->_y1);
}
}
void Sprite::show(uint16 pg) {
Graphics::Surface *a = _vm->_vga->_page[1];
_vm->_vga->_page[1] = _vm->_vga->_page[pg & 3];
shp()->show(_x, _y);
_vm->_vga->_page[1] = a;
}
void Sprite::hide() {
SprExt *e = _ext;
if (e->_b0)
e->_b0->hide(e->_x0, e->_y0);
}
BitmapPtr Sprite::ghost() {
SprExt *e = _ext;
if (!e->_b1)
return NULL;
BitmapPtr bmp = new Bitmap(_vm, 0, 0, (uint8 *)NULL);
assert(bmp != NULL);
bmp->_w = e->_b1->_w;
bmp->_h = e->_b1->_h;
bmp->_b = new HideDesc[bmp->_h];
assert(bmp->_b != NULL);
bmp->_v = (uint8 *) memcpy(bmp->_b, e->_b1->_b, sizeof(HideDesc) * bmp->_h);
bmp->_map = (e->_y1 << 16) + e->_x1;
return bmp;
}
void Sprite::sync(Common::Serializer &s) {
uint16 unused = 0;
s.syncAsUint16LE(unused);
s.syncAsUint16LE(unused); // _ext
s.syncAsUint16LE(_ref);
s.syncAsByte(_scene);
// bitfield in-memory storage is unpredictable, so to avoid
// any issues, pack/unpack everything manually
uint16 flags = 0;
if (s.isLoading()) {
s.syncAsUint16LE(flags);
_flags._hide = flags & 0x0001 ? true : false;
_flags._near = flags & 0x0002 ? true : false;
_flags._drag = flags & 0x0004 ? true : false;
_flags._hold = flags & 0x0008 ? true : false;
_flags._dummy = flags & 0x0010 ? true : false;
_flags._slav = flags & 0x0020 ? true : false;
_flags._syst = flags & 0x0040 ? true : false;
_flags._kill = flags & 0x0080 ? true : false;
_flags._xlat = flags & 0x0100 ? true : false;
_flags._port = flags & 0x0200 ? true : false;
_flags._kept = flags & 0x0400 ? true : false;
_flags._east = flags & 0x0800 ? true : false;
_flags._shad = flags & 0x1000 ? true : false;
_flags._back = flags & 0x2000 ? true : false;
_flags._bDel = flags & 0x4000 ? true : false;
_flags._tran = flags & 0x8000 ? true : false;
} else {
flags = (flags << 1) | _flags._tran;
flags = (flags << 1) | _flags._bDel;
flags = (flags << 1) | _flags._back;
flags = (flags << 1) | _flags._shad;
flags = (flags << 1) | _flags._east;
flags = (flags << 1) | _flags._kept;
flags = (flags << 1) | _flags._port;
flags = (flags << 1) | _flags._xlat;
flags = (flags << 1) | _flags._kill;
flags = (flags << 1) | _flags._syst;
flags = (flags << 1) | _flags._slav;
flags = (flags << 1) | _flags._dummy;
flags = (flags << 1) | _flags._hold;
flags = (flags << 1) | _flags._drag;
flags = (flags << 1) | _flags._near;
flags = (flags << 1) | _flags._hide;
s.syncAsUint16LE(flags);
}
s.syncAsUint16LE(_x);
s.syncAsUint16LE(_y);
s.syncAsByte(_z);
s.syncAsUint16LE(_w);
s.syncAsUint16LE(_h);
s.syncAsUint16LE(_time);
s.syncAsByte(_nearPtr);
s.syncAsByte(_takePtr);
s.syncAsSint16LE(_seqPtr);
s.syncAsUint16LE(_shpCnt);
s.syncBytes((byte *)&_file[0], 9);
_file[8] = '\0';
s.syncAsUint16LE(unused); // _prev
s.syncAsUint16LE(unused); // _next
}
Queue::Queue(bool show) : _head(NULL), _tail(NULL), _show(show) {
}
Queue::~Queue() {
clear();
}
void Queue::clear() {
while (_head) {
Sprite *s = remove(_head);
if (s->_flags._kill)
delete s;
}
}
void Queue::append(Sprite *spr) {
if (_tail) {
spr->_prev = _tail;
_tail->_next = spr;
} else
_head = spr;
_tail = spr;
if (_show)
spr->expand();
else
spr->contract();
}
void Queue::insert(Sprite *spr, Sprite *nxt) {
if (nxt == _head) {
spr->_next = _head;
_head = spr;
if (!_tail)
_tail = spr;
} else {
assert(nxt);
spr->_next = nxt;
spr->_prev = nxt->_prev;
if (spr->_prev)
spr->_prev->_next = spr;
}
if (spr->_next)
spr->_next->_prev = spr;
if (_show)
spr->expand();
else
spr->contract();
}
void Queue::insert(Sprite *spr) {
Sprite *s;
for (s = _head; s; s = s->_next)
if (s->_z > spr->_z)
break;
if (s)
insert(spr, s);
else
append(spr);
if (_show)
spr->expand();
else
spr->contract();
}
template<typename T>
inline bool contains(const Common::List<T> &l, const T &v) {
return (Common::find(l.begin(), l.end(), v) != l.end());
}
Sprite *Queue::remove(Sprite *spr) {
if (spr == _head)
_head = spr->_next;
if (spr == _tail)
_tail = spr->_prev;
if (spr->_next)
spr->_next->_prev = spr->_prev;
if (spr->_prev)
spr->_prev->_next = spr->_next;
spr->_prev = NULL;
spr->_next = NULL;
return spr;
}
Sprite *Queue::locate(int ref) {
for (Sprite *spr = _head; spr; spr = spr->_next) {
if (spr->_ref == ref)
return spr;
}
return NULL;
}
Vga::Vga(CGEEngine *vm) : _frmCnt(0), _msg(NULL), _name(NULL), _setPal(false), _mono(0), _vm(vm) {
_oldColors = NULL;
_newColors = NULL;
_showQ = new Queue(true);
_spareQ = new Queue(false);
_sysPal = new Dac[kPalCount];
for (int idx = 0; idx < 4; idx++) {
_page[idx] = new Graphics::Surface();
_page[idx]->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
}
_oldColors = (Dac *)malloc(sizeof(Dac) * kPalCount);
_newColors = (Dac *)malloc(sizeof(Dac) * kPalCount);
getColors(_oldColors);
sunset();
setColors();
clear(0);
}
Vga::~Vga() {
_mono = 0;
Common::String buffer = "";
/*
clear(0);
setMode(_oldMode);
setColors();
restoreScreen(_oldScreen);
sunrise(_oldColors);
*/
free(_oldColors);
free(_newColors);
if (_msg)
buffer = Common::String(_msg);
if (_name)
buffer = buffer + " [" + _name + "]";
debugN("%s", buffer.c_str());
delete _showQ;
delete _spareQ;
delete[] _sysPal;
for (int idx = 0; idx < 4; idx++) {
_page[idx]->free();
delete _page[idx];
}
}
void Vga::waitVR() {
// Since some of the game parts rely on using vertical sync as a delay mechanism,
// we're introducing a short delay to simulate it
g_system->delayMillis(5);
}
void Vga::getColors(Dac *tab) {
byte palData[kPalSize];
g_system->getPaletteManager()->grabPalette(palData, 0, kPalCount);
palToDac(palData, tab);
}
uint8 Vga::closest(Dac *pal, const uint8 colR, const uint8 colG, const uint8 colB) {
#define f(col, lum) ((((uint16)(col)) << 8) / lum)
uint16 i, dif = 0xFFFF, found = 0;
uint16 L = colR + colG + colB;
if (!L)
L++;
uint16 R = f(colR, L), G = f(colG, L), B = f(colB, L);
for (i = 0; i < 256; i++) {
uint16 l = pal[i]._r + pal[i]._g + pal[i]._b;
if (!l)
l++;
int r = f(pal[i]._r, l), g = f(pal[i]._g, l), b = f(pal[i]._b, l);
uint16 D = ((r > R) ? (r - R) : (R - r)) +
((g > G) ? (g - G) : (G - g)) +
((b > B) ? (b - B) : (B - b)) +
((l > L) ? (l - L) : (L - l)) * 10 ;
if (D < dif) {
found = i;
dif = D;
if (D == 0)
break; // exact!
}
}
return found;
#undef f
}
uint8 *Vga::glass(Dac *pal, const uint8 colR, const uint8 colG, const uint8 colB) {
uint8 *x = (uint8 *)malloc(256);
if (x) {
uint16 i;
for (i = 0; i < 256; i++) {
x[i] = closest(pal, ((uint16)(pal[i]._r) * colR) / 255,
((uint16)(pal[i]._g) * colG) / 255,
((uint16)(pal[i]._b) * colB) / 255);
}
}
return x;
}
void Vga::palToDac(const byte *palData, Dac *tab) {
const byte *colP = palData;
for (int idx = 0; idx < kPalCount; idx++, colP += 3) {
tab[idx]._r = *colP >> 2;
tab[idx]._g = *(colP + 1) >> 2;
tab[idx]._b = *(colP + 2) >> 2;
}
}
void Vga::dacToPal(const Dac *tab, byte *palData) {
for (int idx = 0; idx < kPalCount; idx++, palData += 3) {
*palData = tab[idx]._r << 2;
*(palData + 1) = tab[idx]._g << 2;
*(palData + 2) = tab[idx]._b << 2;
}
}
void Vga::setColors(Dac *tab, int lum) {
Dac *palP = tab, *destP = _newColors;
for (int idx = 0; idx < kPalCount; idx++, palP++, destP++) {
destP->_r = (palP->_r * lum) >> 6;
destP->_g = (palP->_g * lum) >> 6;
destP->_b = (palP->_b * lum) >> 6;
}
if (_mono) {
destP = _newColors;
for (int idx = 0; idx < kPalCount; idx++, destP++) {
// Form a greyscalce colour from 30% R, 59% G, 11% B
uint8 intensity = (((int)destP->_r * 77) + ((int)destP->_g * 151) + ((int)destP->_b * 28)) >> 8;
destP->_r = intensity;
destP->_g = intensity;
destP->_b = intensity;
}
}
_setPal = true;
}
void Vga::setColors() {
memset(_newColors, 0, kPalSize);
updateColors();
}
void Vga::sunrise(Dac *tab) {
for (int i = 0; i <= 64; i += kFadeStep) {
setColors(tab, i);
waitVR();
updateColors();
}
}
void Vga::sunset() {
Dac tab[256];
getColors(tab);
for (int i = 64; i >= 0; i -= kFadeStep) {
setColors(tab, i);
waitVR();
updateColors();
}
}
void Vga::show() {
for (Sprite *spr = _showQ->first(); spr; spr = spr->_next)
spr->show();
update();
for (Sprite *spr = _showQ->first(); spr; spr = spr->_next)
spr->hide();
_frmCnt++;
}
void Vga::updateColors() {
byte palData[kPalSize];
dacToPal(_newColors, palData);
g_system->getPaletteManager()->setPalette(palData, 0, 256);
}
void Vga::update() {
SWAP(Vga::_page[0], Vga::_page[1]);
if (_setPal) {
updateColors();
_setPal = false;
}
if (_vm->_showBoundariesFl) {
Vga::_page[0]->hLine(0, 200 - kPanHeight, 320, 0xee);
if (_vm->_barriers[_vm->_now]._horz != 255) {
for (int i = 0; i < 8; i++)
Vga::_page[0]->vLine((_vm->_barriers[_vm->_now]._horz * 8) + i, 0, 200, 0xff);
}
if (_vm->_barriers[_vm->_now]._vert != 255) {
for (int i = 0; i < 4; i++)
Vga::_page[0]->hLine(0, 80 + (_vm->_barriers[_vm->_now]._vert * 4) + i, 320, 0xff);
}
}
g_system->copyRectToScreen(Vga::_page[0]->getBasePtr(0, 0), kScrWidth, 0, 0, kScrWidth, kScrHeight);
g_system->updateScreen();
}
void Vga::clear(uint8 color) {
for (int paneNum = 0; paneNum < 4; paneNum++)
_page[paneNum]->fillRect(Common::Rect(0, 0, kScrWidth, kScrHeight), color);
}
void Vga::copyPage(uint16 d, uint16 s) {
_page[d]->copyFrom(*_page[s]);
}
//--------------------------------------------------------------------------
void Bitmap::xShow(int16 x, int16 y) {
debugC(4, kCGEDebugBitmap, "Bitmap::xShow(%d, %d)", x, y);
const byte *srcP = (const byte *)_v;
byte *destEndP = (byte *)_vm->_vga->_page[1]->pixels + (kScrWidth * kScrHeight);
byte *lookupTable = _m;
// Loop through processing data for each plane. The game originally ran in plane mapped mode, where a
// given plane holds each fourth pixel sequentially. So to handle an entire picture, each plane's data
// must be decompressed and inserted into the surface
for (int planeCtr = 0; planeCtr < 4; planeCtr++) {
byte *destP = (byte *)_vm->_vga->_page[1]->getBasePtr(x + planeCtr, y);
for (;;) {
uint16 v = READ_LE_UINT16(srcP);
srcP += 2;
int cmd = v >> 14;
int count = v & 0x3FFF;
if (cmd == 0) {
// End of image
break;
}
assert(destP < destEndP);
if (cmd == 2)
srcP++;
else if (cmd == 3)
srcP += count;
// Handle a set of pixels
while (count-- > 0) {
// Transfer operation
switch (cmd) {
case 1:
// SKIP
break;
case 2:
case 3:
// TINT
*destP = lookupTable[*destP];
break;
}
// Move to next dest position
destP += 4;
}
}
}
}
void Bitmap::show(int16 x, int16 y) {
debugC(5, kCGEDebugBitmap, "Bitmap::show(%d, %d)", x, y);
const byte *srcP = (const byte *)_v;
byte *destEndP = (byte *)_vm->_vga->_page[1]->pixels + (kScrWidth * kScrHeight);
// Loop through processing data for each plane. The game originally ran in plane mapped mode, where a
// given plane holds each fourth pixel sequentially. So to handle an entire picture, each plane's data
// must be decompressed and inserted into the surface
for (int planeCtr = 0; planeCtr < 4; planeCtr++) {
byte *destP = (byte *)_vm->_vga->_page[1]->getBasePtr(x + planeCtr, y);
for (;;) {
uint16 v = READ_LE_UINT16(srcP);
srcP += 2;
int cmd = v >> 14;
int count = v & 0x3FFF;
if (cmd == 0) {
// End of image
break;
}
assert(destP < destEndP);
// Handle a set of pixels
while (count-- > 0) {
// Transfer operation
switch (cmd) {
case 1:
// SKIP
break;
case 2:
// REPEAT
*destP = *srcP;
break;
case 3:
// COPY
*destP = *srcP++;
break;
}
// Move to next dest position
destP += 4;
}
if (cmd == 2)
srcP++;
}
}
}
void Bitmap::hide(int16 x, int16 y) {
debugC(5, kCGEDebugBitmap, "Bitmap::hide(%d, %d)", x, y);
for (int yp = y; yp < y + _h; yp++) {
const byte *srcP = (const byte *)_vm->_vga->_page[2]->getBasePtr(x, yp);
byte *destP = (byte *)_vm->_vga->_page[1]->getBasePtr(x, yp);
Common::copy(srcP, srcP + _w, destP);
}
}
/*--------------------------------------------------------------------------*/
HorizLine::HorizLine(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) {
// Set the sprite list
BitmapPtr *HL = new BitmapPtr[2];
HL[0] = new Bitmap(_vm, "HLINE");
HL[1] = NULL;
setShapeList(HL);
}
SceneLight::SceneLight(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) {
// Set the sprite list
BitmapPtr *PR = new BitmapPtr[2];
PR[0] = new Bitmap(_vm, "PRESS");
PR[1] = NULL;
setShapeList(PR);
}
Speaker::Speaker(CGEEngine *vm): Sprite(vm, NULL), _vm(vm) {
// Set the sprite list
BitmapPtr *SP = new BitmapPtr[3];
SP[0] = new Bitmap(_vm, "SPK_L");
SP[1] = new Bitmap(_vm, "SPK_R");
SP[2] = NULL;
setShapeList(SP);
}
PocLight::PocLight(CGEEngine *vm): Sprite(vm, NULL), _vm(vm) {
// Set the sprite list
BitmapPtr *LI = new BitmapPtr[5];
LI[0] = new Bitmap(_vm, "LITE0");
LI[1] = new Bitmap(_vm, "LITE1");
LI[2] = new Bitmap(_vm, "LITE2");
LI[3] = new Bitmap(_vm, "LITE3");
LI[4] = NULL;
setShapeList(LI);
_flags._kill = false;
}
} // End of namespace CGE