mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
a297ae6195
The game scripts try to show a non-existing frame. We set it to an existing one here. Part of the fixes for bug #5866
454 lines
10 KiB
C++
454 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "graphics.h"
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#include "disk.h"
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#include "common/algorithm.h"
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#include "common/textconsole.h"
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#include "parallaction/parallaction.h"
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namespace Parallaction {
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GfxObj::GfxObj(uint objType, Frames *frames, const char* name) :
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_frames(frames), _keep(true), x(0), y(0), z(0), _prog(0), _flags(0),
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type(objType), frame(0), layer(3), scale(100), _hasMask(false), _hasPath(false) {
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if (name) {
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_name = strdup(name);
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} else {
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_name = 0;
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}
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}
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GfxObj::~GfxObj() {
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delete _frames;
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free(_name);
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}
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void GfxObj::release() {
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// _keep = false;
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delete this;
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}
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const char *GfxObj::getName() const {
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return _name;
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}
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uint GfxObj::getNum() {
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return _frames->getNum();
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}
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void GfxObj::getRect(uint f, Common::Rect &r) {
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_frames->getRect(f, r);
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}
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byte *GfxObj::getData(uint f) {
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return _frames->getData(f);
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}
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uint GfxObj::getRawSize(uint f) {
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return _frames->getRawSize(f);
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}
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uint GfxObj::getSize(uint f) {
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return _frames->getSize(f);
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}
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void GfxObj::setFlags(uint32 flags) {
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_flags |= flags;
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}
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void GfxObj::clearFlags(uint32 flags) {
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_flags &= ~flags;
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}
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void Gfx::addObjectToScene(GfxObj *obj) {
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if (!obj) {
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return;
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}
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if (!obj->isVisible()) {
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return;
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}
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if (SCENE_DRAWLIST_SIZE == _sceneObjects.size()) {
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warning("number of objects in the current scene is larger than the fixed drawlist size");
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}
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_sceneObjects.push_back(obj);
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}
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void Gfx::resetSceneDrawList() {
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_sceneObjects.clear();
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_sceneObjects.reserve(SCENE_DRAWLIST_SIZE);
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}
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GfxObj* Gfx::loadAnim(const char *name) {
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debugC(1, kDebugGraphics, "Gfx::loadAnim(\"%s\")", name);
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Frames* frames = _disk->loadFrames(name);
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assert(frames);
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GfxObj *obj = new GfxObj(kGfxObjTypeAnim, frames, name);
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assert(obj);
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// animation Z is not set here, but controlled by game scripts and user interaction.
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// it is always >=0 and <screen height
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obj->transparentKey = 0;
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return obj;
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}
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GfxObj* Gfx::loadCharacterAnim(const char *name) {
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return loadAnim(name);
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}
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GfxObj* Gfx::loadGet(const char *name) {
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GfxObj *obj = _disk->loadStatic(name);
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assert(obj);
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obj->z = kGfxObjGetZ; // this preset Z value ensures that get zones are drawn after doors but before animations
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obj->type = kGfxObjTypeGet;
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obj->transparentKey = 0;
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return obj;
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}
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GfxObj* Gfx::loadDoor(const char *name) {
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Frames *frames = _disk->loadFrames(name);
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assert(frames);
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GfxObj *obj = new GfxObj(kGfxObjTypeDoor, frames, name);
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assert(obj);
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obj->z = kGfxObjDoorZ; // this preset Z value ensures that doors are drawn first
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obj->transparentKey = 0;
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return obj;
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}
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void Gfx::freeLocationObjects() {
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freeDialogueObjects();
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freeLabels();
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}
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void Gfx::freeCharacterObjects() {
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freeDialogueObjects();
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}
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void BackgroundInfo::loadGfxObjMask(Parallaction *vm, const char *name, GfxObj *obj) {
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debugC(1, kDebugGraphics, "BackgroundInfo::loadGfxObjMask(\"%s\")", name);
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Common::Rect rect;
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obj->getRect(0, rect);
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MaskBuffer *buf = vm->_disk->loadMask(name, rect.width(), rect.height());
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obj->_maskId = addMaskPatch(buf);
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obj->_hasMask = true;
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}
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void BackgroundInfo::loadGfxObjPath(Parallaction *vm, const char *name, GfxObj *obj) {
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Common::Rect rect;
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obj->getRect(0, rect);
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PathBuffer *buf = vm->_disk->loadPath(name, rect.width(), rect.height());
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obj->_pathId = addPathPatch(buf);
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obj->_hasPath = true;
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}
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void Gfx::showGfxObj(GfxObj* obj, bool visible) {
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if (!obj) {
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return;
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}
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debugC(1, kDebugGraphics, "Gfx::showGfxObj(\"%s\", visible:%d)", obj->getName(), visible ? 1 : 0);
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if (visible) {
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obj->setFlags(kGfxObjVisible);
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} else {
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obj->clearFlags(kGfxObjVisible);
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}
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if (obj->_hasMask) {
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debugC(1, kDebugGraphics, "\tHas Mask");
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_backgroundInfo->toggleMaskPatch(obj->_maskId, obj->x, obj->y, visible);
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}
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if (obj->_hasPath) {
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debugC(1, kDebugGraphics, "\tHas Path");
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_backgroundInfo->togglePathPatch(obj->_pathId, obj->x, obj->y, visible);
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}
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}
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bool compareZ(const GfxObj* a1, const GfxObj* a2) {
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return (a1->z == a2->z) ? (a1->_prog < a2->_prog) : (a1->z < a2->z);
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}
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void Gfx::sortScene() {
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debugC(3, kDebugGraphics, "Gfx::sortScene()");
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GfxObjArray::iterator first = _sceneObjects.begin();
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GfxObjArray::iterator last = _sceneObjects.end();
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Common::sort(first, last, compareZ);
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}
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void Gfx::drawGfxObject(GfxObj *obj, Graphics::Surface &surf) {
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if (!obj->isVisible()) {
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return;
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}
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Common::Rect rect;
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byte *data;
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obj->getRect(obj->frame, rect);
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int x = obj->x;
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int y = obj->y;
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if (_overlayMode) {
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x += _scrollPosX;
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y += _scrollPosY;
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}
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rect.translate(x, y);
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data = obj->getData(obj->frame);
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// WORKAROUND: During the end credits, game scripts try to show a
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// non-existing frame. We change it to an existing one here.
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if (obj->frame == 14 && obj->getNum() == 9 && !strcmp(obj->getName(), "Dinor"))
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obj->frame = 8;
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if (obj->getSize(obj->frame) == obj->getRawSize(obj->frame)) {
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blt(rect, data, &surf, obj->layer, obj->scale, obj->transparentKey);
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} else {
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unpackBlt(rect, data, obj->getRawSize(obj->frame), &surf, obj->layer, obj->scale, obj->transparentKey);
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}
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}
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void Gfx::drawText(Font *font, Graphics::Surface* surf, uint16 x, uint16 y, const char *text, byte color) {
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byte *dst = (byte *)surf->getBasePtr(x, y);
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font->setColor(color);
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font->drawString(dst, surf->w, text);
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}
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void Gfx::unpackBlt(const Common::Rect& r, byte *data, uint size, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor) {
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byte *d = _unpackedBitmap;
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uint pixelsLeftInLine = r.width();
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while (size > 0) {
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uint8 p = *data++;
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size--;
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uint8 color = p & 0xF;
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uint8 repeat = (p & 0xF0) >> 4;
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if (repeat == 0) {
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repeat = *data++;
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size--;
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}
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if (repeat == 0) {
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// end of line
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repeat = pixelsLeftInLine;
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pixelsLeftInLine = r.width();
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} else {
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pixelsLeftInLine -= repeat;
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}
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memset(d, color, repeat);
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d += repeat;
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}
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blt(r, _unpackedBitmap, surf, z, scale, transparentColor);
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}
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void Gfx::bltMaskScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor) {
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if (scale == 100) {
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// use optimized path
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bltMaskNoScale(r, data, surf, z, transparentColor);
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return;
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}
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// unscaled rectangle size
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uint width = r.width();
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uint height = r.height();
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// scaled rectangle size
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uint scaledWidth = r.width() * scale / 100;
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uint scaledHeight = r.height() * scale / 100;
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// scaled rectangle origin
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uint scaledLeft = r.left + (width - scaledWidth) / 2;
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uint scaledTop = r.top + (height - scaledHeight);
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// clipped scaled destination rectangle
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Common::Rect dstRect(scaledWidth, scaledHeight);
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dstRect.moveTo(scaledLeft, scaledTop);
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Common::Rect clipper(surf->w, surf->h);
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dstRect.clip(clipper);
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if (!dstRect.isValidRect()) return;
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// clipped source rectangle
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Common::Rect srcRect;
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srcRect.left = (dstRect.left - scaledLeft) * 100 / scale;
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srcRect.top = (dstRect.top - scaledTop) * 100 / scale;
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srcRect.setWidth(dstRect.width() * 100 / scale);
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srcRect.setHeight(dstRect.height() * 100 / scale);
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if (!srcRect.isValidRect()) return;
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Common::Point dp;
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dp.x = dstRect.left;
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dp.y = dstRect.top;
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byte *s = data + srcRect.left + srcRect.top * width;
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byte *d = (byte *)surf->getBasePtr(dp.x, dp.y);
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uint line = 0, col = 0;
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uint xAccum = 0, yAccum = 0;
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uint inc = width * (100 - scale);
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uint thr = width * 100;
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for (uint16 i = 0; i < srcRect.height(); i++) {
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yAccum += inc;
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if (yAccum >= thr) {
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yAccum -= thr;
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s += width;
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continue;
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}
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xAccum = 0;
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byte *d2 = d;
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col = 0;
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for (uint16 j = 0; j < srcRect.width(); j++) {
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xAccum += inc;
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if (xAccum >= thr) {
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xAccum -= thr;
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s++;
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continue;
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}
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if (*s != transparentColor) {
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if (_backgroundInfo->hasMask()) {
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byte v = _backgroundInfo->_mask->getValue(dp.x + col, dp.y + line);
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if (z >= v) *d2 = *s;
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} else {
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*d2 = *s;
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}
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}
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s++;
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d2++;
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col++;
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}
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s += width - srcRect.width();
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d += surf->w;
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line++;
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}
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}
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void Gfx::bltMaskNoScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, byte transparentColor) {
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if (!_backgroundInfo->hasMask() || (z == LAYER_FOREGROUND)) {
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// use optimized path
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bltNoMaskNoScale(r, data, surf, transparentColor);
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return;
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}
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Common::Point dp;
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Common::Rect q(r);
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Common::Rect clipper(surf->w, surf->h);
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q.clip(clipper);
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if (!q.isValidRect()) return;
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dp.x = q.left;
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dp.y = q.top;
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q.translate(-r.left, -r.top);
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byte *s = data + q.left + q.top * r.width();
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byte *d = (byte *)surf->getBasePtr(dp.x, dp.y);
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uint sPitch = r.width() - q.width();
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uint dPitch = surf->w - q.width();
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for (uint16 i = 0; i < q.height(); i++) {
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for (uint16 j = 0; j < q.width(); j++) {
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if (*s != transparentColor) {
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if (_backgroundInfo->hasMask()) {
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byte v = _backgroundInfo->_mask->getValue(dp.x + j, dp.y + i);
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if (z >= v) *d = *s;
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} else {
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*d = *s;
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}
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}
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s++;
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d++;
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}
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s += sPitch;
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d += dPitch;
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}
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}
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void Gfx::bltNoMaskNoScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, byte transparentColor) {
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Common::Point dp;
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Common::Rect q(r);
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Common::Rect clipper(surf->w, surf->h);
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q.clip(clipper);
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if (!q.isValidRect()) return;
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dp.x = q.left;
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dp.y = q.top;
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q.translate(-r.left, -r.top);
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byte *s = data + q.left + q.top * r.width();
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byte *d = (byte *)surf->getBasePtr(dp.x, dp.y);
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uint sPitch = r.width() - q.width();
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uint dPitch = surf->w - q.width();
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for (uint16 i = q.top; i < q.bottom; i++) {
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for (uint16 j = q.left; j < q.right; j++) {
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if (*s != transparentColor)
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*d = *s;
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s++;
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d++;
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}
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s += sPitch;
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d += dPitch;
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}
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}
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void Gfx::blt(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor) {
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bltMaskScale(r, data, surf, z, scale, transparentColor);
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}
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} // namespace Parallaction
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