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28 lines
665 B
C++
28 lines
665 B
C++
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#include "graphics/tinygl/zgl.h"
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#include "graphics/tinygl/zrect.h"
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namespace TinyGL {
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void glopClearColor(GLContext *c, GLParam *p) {
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c->clear_color = Vector4(p[1].f, p[2].f, p[3].f, p[4].f);
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}
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void glopClearDepth(GLContext *c, GLParam *p) {
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c->clear_depth = p[1].f;
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}
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void glopClear(GLContext *c, GLParam *p) {
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int mask = p[1].i;
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int z = 0;
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int r = (int)(c->clear_color.X * 65535);
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int g = (int)(c->clear_color.Y * 65535);
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int b = (int)(c->clear_color.Z * 65535);
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// TODO : correct value of Z
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glIssueDrawCall(new Graphics::ClearBufferDrawCall(mask & TGL_DEPTH_BUFFER_BIT, z, mask & TGL_COLOR_BUFFER_BIT, r, g, b));
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}
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} // end of namespace TinyGL
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